Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Gold Wizard unit card

Gold Wizard

Hero· Wizard· 1 model at Ultra size

Health

3,420

bottom 2% of class

Armour

20

bottom 13% of class

Leadership

55

bottom 2% of class

Speed

35

bottom 17% of class

Melee attack

25

bottom 3% of class

Melee defence

30

bottom 19% of class

Weapon strength

210 base + 90 armour-piercing

300

bottom 19% of class

Charge bonus

15

bottom 4% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Gold Wizard skill tree

28 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Barded Warhorse
  2. Imperial Pegasus
  3. Mark of Hysh
  4. Sigmar’s Ward
  5. Immortality
  6. Mentor
  1. Star Student
  2. Lord's Councillor
  3. Gold Scholar
  4. Battle Hardened
  5. wh3_dlc25_skill_emp_hero_battle_wizard_gold_unique
  1. Searing Doom
  2. Metalshifting
  3. Plague of Rust
  4. Glittering Robe
  5. Gehenna's Golden Hounds
  6. Evasion
  7. Transmutation of Lead
  8. Final Transmutation
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Scouting
  2. Boost Income
  3. Steal Technology
  4. Wound
  5. Assault Unit
  6. Specialist

Every version of Gold Wizard

3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
The EmpireWizard3,42012055352530300151,000250wh3_dlc25_emp_cha_wizard_metal
The EmpireWizard4,016150551052530300351,500325wh3_dlc25_emp_cha_wizard_metal_pegasus
The EmpireWizard3,84815055782530300351,200300wh3_dlc25_emp_cha_wizard_metal_warhorse

Who can field it

  • Reikland

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.