
Shaman-Sorcerer (Metal)
Hero· Wizard· 1 model at Ultra size
Comes with Norsca(Warhammer I)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Shaman-Sorcerer (Metal) is Norsca hero: 3,360 HP, armour 30, melee attack 30, melee defence 30, weapon strength 315. It costs 1,000 in the campaign and 275 in multiplayer. It comes with Norsca. Unit key wh_dlc08_nor_cha_shaman_sorcerer_metal_0. Patch 9.0.4, from the game's data tables.
Health
3,360
Armour
30
Leadership
60
Speed
35
Melee attack
30
Melee defence
30
Weapon strength
220 base + 95 armour-piercing
315
Charge bonus
15
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, Morghast Harbingers, Exalted Seeker Chariot · Norsca: War Mammoth, Feral Mammoth
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Shaman-Sorcerer (Metal) skill tree
30 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Shaman-Sorcerer (Metal)'s skills
- Norscan WarhorseNorscan WarhorseUnlocks at rank 7
- Mount: Norscan Warhorse
- Marauder ChariotMarauder ChariotUnlocks at rank 14
- Mount: Marauder Chariot
- Ritualistic FuryRitualistic FuryUnlocks at rank 10
- Melee attack: +5
- Melee defence: +5
- Aura of ChaosAura of ChaosUnlocks at rank 9
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Twisted ArchitectureTwisted ArchitectureUnlocks at rank 12
- Construction time: -25% for all buildings (local region)
- Construction cost: -10% for all buildings (local region)
- Favour as TributeFavour as Tribute2 levelsLevel 1
- Income from post-battle loot: +10% (accompanying Lord)
- Income from raiding: +10% (Hero's army)
- Income from post-battle loot: +15% (accompanying Lord)
- Income from raiding: +15% (Hero's army)
- Income from sacking settlements: +10% (Hero's army)
- RitualistRitualist
- Cooldown: -10% to all spells
- Miscast base chance: -15%
- Envoy of NorscaEnvoy of Norsca
- Winds of Magic cost: -10% for all spells
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Searing DoomSearing Doom2 levelsLevel 1
- Overcast spell: "Searing Doom Upgraded"
- Cooldown: -30% to "Searing Doom"
- Miscast base chance: -15% for "Searing Doom Upgraded"
- Overcast spell: "Searing Doom Upgraded"
- Winds of Magic cost: -1 for "Searing Doom"
- Winds of Magic cost: -2 for "Searing Doom Upgraded"
- Cooldown: -50% to "Searing Doom"
- MetalshiftingMetalshifting
- Passive ability: "Metalshifting"
- Plague of RustPlague of Rust3 levelsLevel 1
- Spell: "Plague of Rust"
- Overcast spell: "Plague of Rust Upgraded"
- Cooldown: -30% to "Plague of Rust"
- Miscast base chance: -15% for "Plague of Rust Upgraded"
- Overcast spell: "Plague of Rust Upgraded"
- Winds of Magic cost: -1 for "Plague of Rust"
- Winds of Magic cost: -1 for "Plague of Rust Upgraded"
- Cooldown: -50% to "Plague of Rust"
- Glittering RobeGlittering Robe3 levelsLevel 1
- Spell: "Glittering Robe"
- Overcast spell: "Glittering Robe Upgraded"
- Cooldown: -30% to "Glittering Robe"
- Miscast base chance: -15% for "Glittering Robe Upgraded"
- Overcast spell: "Glittering Robe Upgraded"
- Winds of Magic cost: -1 for "Glittering Robe"
- Winds of Magic cost: -2 for "Glittering Robe Upgraded"
- Cooldown: -50% to "Glittering Robe"
- Gehenna's Golden HoundsGehenna's Golden Hounds3 levelsLevel 1
- Spell: "Gehenna's Golden Hounds"
- Overcast spell: "Gehenna's Golden Hounds Upgraded"
- Cooldown: -30% to "Gehenna's Golden Hounds"
- Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
- Overcast spell: "Gehenna's Golden Hounds Upgraded"
- Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
- Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
- Cooldown: -50% to "Gehenna's Golden Hounds"
- EvasionEvasion
- Passive ability: "Evasion"
- Transmutation of LeadTransmutation of Lead3 levelsLevel 1
- Spell: "Transmutation of Lead"
- Overcast spell: "Transmutation of Lead Upgraded"
- Cooldown: -30% to "Transmutation of Lead"
- Miscast base chance: -15% for "Transmutation of Lead Upgraded"
- Overcast spell: "Transmutation of Lead Upgraded"
- Winds of Magic cost: -2 for "Transmutation of Lead"
- Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
- Cooldown: -50% to "Transmutation of Lead"
- Final TransmutationFinal Transmutation3 levelsLevel 1
- Spell: "Final Transmutation"
- Overcast spell: "Final Transmutation Upgraded"
- Cooldown: -30% to "Final Transmutation"
- Miscast base chance: -15% for "Final Transmutation Upgraded"
- Overcast spell: "Final Transmutation Upgraded"
- Winds of Magic cost: -2 for "Final Transmutation"
- Winds of Magic cost: -4 for "Final Transmutation Upgraded"
- Cooldown: -50% to "Final Transmutation"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Dangerous PracticeDangerous PracticeUnlocks at rank 10
- Passive ability: "Dangerous Practice"
- Spell intensity: +30%
- Warrior-ShamanWarrior-ShamanUnlocks at rank 10
- Melee attack: +10
- Hit points: +10%
- Wound recovery time: -1 turns
- Fated OmensFated OmensUnlocks at rank 10
- Scouting action: Magic item drop chance is increased by an additional 10%
- Steal Technology action: Research rate is increased by an additional 10
- Character experience gain: +5%
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Shaman-Sorcerer (Metal)
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| NorscaWizard | 3,360 | 1 | 30 | 60 | 35 | 30 | 30 | 315 | 15 | 1,000 | 275 | wh_dlc08_nor_cha_shaman_sorcerer_metal_0 |
| NorscaWizard | 3,748 | 1 | 30 | 60 | 78 | 30 | 30 | 315 | 35 | 1,100 | 337 | wh_dlc08_nor_cha_shaman_sorcerer_metal_1 |
| NorscaWizard | 4,156 | 1 | 90 | 60 | 78 | 30 | 24 | 300 | 52 | 1,350 | 300 | wh_dlc08_nor_cha_shaman_sorcerer_metal_2 |
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc27_nor_cha_shaman_sorcerer_metal_2_summoned).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.