
Shaman-Sorcerer (Metal) skill planner
NorscaHeroUnit stats
30 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Norscan WarhorseUnlocks at rank 7
Mount: Norscan WarhorseThe horses of Norsca live for battle, even choosing to graze on the bones of the fallen over grass. - Marauder ChariotUnlocks at rank 14
Mount: Marauder ChariotMarauder mobs are awarded even greater mobility when riding their crude chariots of bone and wood, lashed together with the guts and sinew of the vanquished. - Ritualistic FuryUnlocks at rank 10
Melee attack: +5
Melee defence: +5Although lacking the finesse of Elven magics, the sorceries of the north are no less potent, for they channel furious, Daemonic power. - Aura of ChaosUnlocks at rank 9
Missile resistance: 10%The shadow of the Ruinous Powers looms large, protecting those who bear their mark. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Twisted ArchitectureUnlocks at rank 12
Construction time: -25% for all buildings (local region)
Construction cost: -10% for all buildings (local region)Such utterly ludicrous, impossible geometry could not conceivably be the product of a sane mind; sight of it drives the untainted mad and melts their brains! - Favour as Tribute2 levelsLevel 1
Income from post-battle loot: +10% (accompanying Lord)
Income from raiding: +10% (Hero's army)Level 2
Income from post-battle loot: +15% (accompanying Lord)
Income from raiding: +15% (Hero's army)
Income from sacking settlements: +10% (Hero's army)Requires: Twisted ArchitectureRuin subtly corrupts a populace from the very depths of their souls; the resultant favour feeds the Dark Powers' servants and spurs them ever onwards. - Ritualist
Cooldown: -10% to all spells
Miscast base chance: -15%Requires: Twisted ArchitectureYears spent scrying portents and divining omens fosters keen focus in the arts of sorcery. - Envoy of Norsca
Winds of Magic cost: -10% for all spells
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3Requires all: Ritualist, Favour as TributeThe message of Chaos is spread in many ways – usually by a raised sword, but occasionally by the word of a Dark Tongue speaker summoned to use more arcane methods.
- Searing Doom2 levelsLevel 1
Overcast spell: "Searing Doom Upgraded"
Cooldown: -30% to "Searing Doom"Level 2
Miscast base chance: -15% for "Searing Doom Upgraded"
Overcast spell: "Searing Doom Upgraded"
Winds of Magic cost: -1 for "Searing Doom"
Winds of Magic cost: -2 for "Searing Doom Upgraded"
Cooldown: -50% to "Searing Doom" - Metalshifting
Passive ability: "Metalshifting"Requires: Searing Doom - Plague of Rust3 levelsLevel 1
Spell: "Plague of Rust"Level 2
Overcast spell: "Plague of Rust Upgraded"
Cooldown: -30% to "Plague of Rust"Level 3
Miscast base chance: -15% for "Plague of Rust Upgraded"
Overcast spell: "Plague of Rust Upgraded"
Winds of Magic cost: -1 for "Plague of Rust"
Winds of Magic cost: -1 for "Plague of Rust Upgraded"
Cooldown: -50% to "Plague of Rust"Requires: Searing Doom - Glittering Robe3 levelsLevel 1
Spell: "Glittering Robe"Level 2
Overcast spell: "Glittering Robe Upgraded"
Cooldown: -30% to "Glittering Robe"Level 3
Miscast base chance: -15% for "Glittering Robe Upgraded"
Overcast spell: "Glittering Robe Upgraded"
Winds of Magic cost: -1 for "Glittering Robe"
Winds of Magic cost: -2 for "Glittering Robe Upgraded"
Cooldown: -50% to "Glittering Robe"Requires: Searing Doom - Gehenna's Golden Hounds3 levelsLevel 1
Spell: "Gehenna's Golden Hounds"Level 2
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Cooldown: -30% to "Gehenna's Golden Hounds"Level 3
Miscast base chance: -15% for "Gehenna's Golden Hounds Upgraded"
Overcast spell: "Gehenna's Golden Hounds Upgraded"
Winds of Magic cost: -2 for "Gehenna's Golden Hounds"
Winds of Magic cost: -3 for "Gehenna's Golden Hounds Upgraded"
Cooldown: -50% to "Gehenna's Golden Hounds"Requires: Searing Doom - Evasion
Passive ability: "Evasion"Requires all: Metalshifting, Plague of Rust, Glittering Robe, Gehenna's Golden Hounds - Transmutation of Lead3 levelsLevel 1
Spell: "Transmutation of Lead"Level 2
Overcast spell: "Transmutation of Lead Upgraded"
Cooldown: -30% to "Transmutation of Lead"Level 3
Miscast base chance: -15% for "Transmutation of Lead Upgraded"
Overcast spell: "Transmutation of Lead Upgraded"
Winds of Magic cost: -2 for "Transmutation of Lead"
Winds of Magic cost: -3 for "Transmutation of Lead Upgraded"
Cooldown: -50% to "Transmutation of Lead"Requires: Evasion - Final Transmutation3 levelsLevel 1
Spell: "Final Transmutation"Level 2
Overcast spell: "Final Transmutation Upgraded"
Cooldown: -30% to "Final Transmutation"Level 3
Miscast base chance: -15% for "Final Transmutation Upgraded"
Overcast spell: "Final Transmutation Upgraded"
Winds of Magic cost: -2 for "Final Transmutation"
Winds of Magic cost: -4 for "Final Transmutation Upgraded"
Cooldown: -50% to "Final Transmutation"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Transmutation of Lead, Final Transmutation, Earthing, Magical Reserves
- wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practiceUnlocks at rank 10
Passive ability: "Dangerous Practice"
Spell intensity: +30%Not with: Warrior-Shaman, Fated Omens - Warrior-ShamanUnlocks at rank 10
Melee attack: +10
Hit points: +10%
Wound recovery time: -1 turnsNot with: wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practice, Fated OmensDo not underestimate the strength of a battle-hardened warrior-sorcerer, for a Champion can fall to one gifted in sorcery in many ways. - Fated OmensUnlocks at rank 10
Scouting action: Magic item drop chance is increased by an additional 10%
Steal Technology action: Research rate is increased by an additional 10
Character experience gain: +5%Not with: wh3_dlc27_skill_nor_shaman_balefiend_shared_dangerous_practice, Warrior-Shaman"The bones speak to me. Whether they spin the whispers of the Eagle, or the will of another, one cannot be sure."
- Scouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5
Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10
Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Block Army3 levelsLevel 1
Block Army action: Movement range is modified by an additional -3%Level 2 · rank 5
Block Army action: Movement range is modified by an additional -8%Level 3 · rank 10
Block Army action: Movement range is modified by an additional -15%To sow discord and confuse the enemy, sending them down the wrong route or befuddling their senses. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.