
Magma Cannon
War machine· Field Gun· Tier 2· 1 model (crew of 1) at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Magma Cannon is Chaos Dwarfs war machine: 5,010 HP, armour 70, melee attack 20, melee defence 10, weapon strength 170, range 380 m, missile damage 500 per 10 s for the whole unit. It costs 1,050 in the campaign and 1,000 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_veh_magma_cannon. Patch 9.0.4, from the game's data tables.
Health
5,010
Armour
70
Leadership
55
Speed
20
Melee attack
20
Melee defence
10
Weapon strength
130 base + 40 armour-piercing
170
Charge bonus
5
Ranged
Range
380 m
Ammunition
25
Missile damage
140 base + 260 AP, explosion 70 + 30 AP
500
Reload time
10 s
Damage per 10 s
500
Attributes
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hell-Forged
This unit can be restored in battle by the Daemonsmith's Reforge ability.
Abilities
- HellboundAugment · +20% Physical ResistancepassiveHellboundAugment+20% Physical ResistancePassiveSome war machines have Daemons of fury and destruction bound to their very frame and bolt, creating something even more bloodthirsty than their creators, and much more difficult to destroy.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 260 of 400 missile damage armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 500 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
- Light infantry-sized units — large, mass 2,501e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Match-ups people search for: Magma Cannon vs Deathshrieker Rocket Launcher · Magma Cannon vs Hellcannon · Magma Cannon vs Iron Daemon
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.