Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes) unit card

Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes)

Melee cavalry· Monstrous Beasts· Tier 4· 16 models at Ultra sizeRegiment of Renown

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes) are Chaos Dwarfs melee cavalry: 9,856 HP across 16 models, armour 50, melee attack 46, melee defence 52, weapon strength 114, range 80 m, missile damage 1,920 per 10 s for the whole unit. It costs 1,850 in the campaign and 1,800 in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cav_bull_centaurs_dual_axe_ror. Patch 9.0.4, from the game's data tables.

Health

616 per model

9,856

top 3% of class

Armour

50

bottom 39% of class

Leadership

85

top 12% of class

Speed

62

bottom 1% of class

Melee attack

46

top 7% of class

Melee defence

52

top 6% of class

Weapon strength

34 base + 80 armour-piercing, +18 vs infantry

114

top 3% of class

Charge bonus

52

top 34% of class

Ranged

Range

80 m

bottom 33% of class

Ammunition

10

bottom 1% of class

Missile damage

20 base + 100 AP

120

top 1% of class

Reload time

10 s

bottom 1% of class

Damage per 10 s

120

top 1% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Fire Whilst Moving

    This unit can fire while on the move.

Abilities

  • GuardianWard Save (Area) · +15% Physical Resistancepassive
  • Revel in FearAugment · +40% Charge Bonus, +40 Melee Attack…passive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 83.6% of the game's 152 cavalry and chariots units in melee. Per 1,000 gold: 125.2 damage per second against Chaos Warriors; it lasts 54.9 s against one unit of them.

Beats, at a similar price: Luminark of Hysh (1841.60× faster), Ironblaster (124.04× faster), Land Ship (98.52× faster)

Loses to, at a similar price: Chaos Knights of Tzeentch (1.77× slower), Chaos Knights (1.49× slower), Mournfang Cavalry (Great Weapons) (1.48× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Chaos Dwarf units ranked.

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.