Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes)
Melee cavalry· Monstrous Beasts· Tier 4· 16 models at Ultra sizeRegiment of Renown
Health
616 per model
9,856
Armour
50
Leadership
85
Speed
62
Melee attack
46
Melee defence
52
Weapon strength
34 base + 80 armour-piercing, +18 vs infantry
114
Charge bonus
52
Ranged
Range
80 m
Ammunition
10
Missile damage
20 base + 100 AP
120
Reload time
10 s
Damage per 10 s
120
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
GuardianWard Save (Area) · +15 Physical ResistancepassiveGuardianWard Save (Area)+15 Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
Revel in FearAugment · +40% Charge Bonus, +40 Melee Attack…passiveRevel in FearAugment+40% Charge Bonus+40 Melee Attack+16 LeadershipEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveBy which fear of death is exploited by the attacking force, enabling them to press their advantage and wipe the foe from the battlefield.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.