
Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes)
Melee cavalry· Monstrous Beasts· Tier 4· 16 models at Ultra sizeRegiment of Renown
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hashut's Dark Ravagers (Bull Centaur Renders – Dual Axes) are Chaos Dwarfs melee cavalry: 9,856 HP across 16 models, armour 50, melee attack 46, melee defence 52, weapon strength 114, range 80 m, missile damage 1,920 per 10 s for the whole unit. It costs 1,850 in the campaign and 1,800 in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cav_bull_centaurs_dual_axe_ror. Patch 9.0.4, from the game's data tables.
Health
616 per model
9,856
Armour
50
Leadership
85
Speed
62
Melee attack
46
Melee defence
52
Weapon strength
34 base + 80 armour-piercing, +18 vs infantry
114
Charge bonus
52
Ranged
Range
80 m
Ammunition
10
Missile damage
20 base + 100 AP
120
Reload time
10 s
Damage per 10 s
120
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- GuardianWard Save (Area) · +15% Physical ResistancepassiveGuardianWard Save (Area)+15% Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
- Revel in FearAugment · +40% Charge Bonus, +40 Melee Attack…passiveRevel in FearAugment+40% Charge Bonus+40 Melee Attack+16 LeadershipEffect intensity increases by each enemy unit in range with leadership wavering or lower.PassiveBy which fear of death is exploited by the attacking force, enabling them to press their advantage and wipe the foe from the battlefield.
Counters
Good against
- Infantry-sized units — bonus vs infantry 18e.g. Exalted Plaguebearers of Nurgle, Zombies, Blessed Temple Guard · Chaos Dwarfs: Orc Labourers, Infernal Ironsworn
- Heavily armoured units — 80 of 114 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Lightly armoured units without shields — 1,920 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
- Light infantry-sized units — large, mass 1,700e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Chaos Dwarfs: K'daai Destroyer, Lammasu
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Luminark of Hysh (1841.60× faster), Ironblaster (124.04× faster), Land Ship (98.52× faster)
Loses to, at a similar price: Chaos Knights of Tzeentch (1.77× slower), Chaos Knights (1.49× slower), Mournfang Cavalry (Great Weapons) (1.48× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,800 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.