
Health
3,748
Armour
120
Leadership
70
Speed
32
Melee attack
38
Melee defence
36
Weapon strength
220 base + 90 armour-piercing
310
Charge bonus
16
Ranged
Range
110 m
Ammunition
45
Missile damage
22 base + 64 AP, explosion 34 + 15 AP
135
Reload time
10 s
Damage per 10 s
135
Attributes

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
ReforgeRegeneration · Restores the hitpoints of units with the Hell-Forged attributeactiveReforgeRegenerationRestores the hitpoints of units with the Hell-Forged attributeCooldown 60 s · Duration 19 s · 2 usesBy which even those born of fire and flame, deep within the forge, can be healed.
Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload SkillpassiveInfernal EngineerAugment (Area)+15 Accuracy+20 Reload SkillPassive · Range 35 mThere are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Daemonsmith Sorcerer (Death) skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Great TaurusGreat Taurus
Mount: Great Taurus
LammasuLammasu
Mount: Lammasu
Bale TaurusBale Taurus
Mount: Bale Taurus
Sorcerer's CurseSorcerer's Curse2 levelsLevel 1
Miscast base chance: +10%
Physical resistance: 10%
Miscast base chance: +20%
Physical resistance: 20%
Careful CastingCareful Casting2 levelsLevel 1
Cooldown: -10% for Lore of Death Magic
Cooldown: -10% for Lore of Death Magic
Winds of Magic cost: -10% for Lore of Death spells
Hashut's ScalesHashut's Scales
Spell resistance: 10%
Headdress of ZharrHeaddress of Zharr
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Infernal EngineerInfernal Engineer
Passive ability: "Infernal Engineer"
ReforgeReforge
Ability: "Reforge"
All Terrain VehicleAll Terrain Vehicle
Attribute: Strider for War Machine units (own army)
Attribute: Vanguard Deployment for War Machine units (own army)
Spirit LeechSpirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech"
Aspect of the Dread KnightAspect of the Dread Knight3 levelsLevel 1
Spell: "Aspect of the Dread Knight"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"
Life-LeechingLife-Leeching
Passive ability: "Life Leeching"
SoulblightSoulblight3 levelsLevel 1
Spell: "Soulblight"
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"
Doom & DarknessDoom & Darkness3 levelsLevel 1
Spell: "Doom & Darkness"
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"
EvasionEvasion
Passive ability: "Evasion"
The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"
The Purple Sun of XereusThe Purple Sun of Xereus3 levelsLevel 1
Spell: "The Purple Sun of Xereus"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
SurvivalistSurvivalist
Hit points: +5%
Always ReadyAlways Ready3 levelsLevel 1
Reload time reduction: +5%
Reload time reduction: +10%
Reload time reduction: +15%
BandolierBandolier3 levelsLevel 1
Ammunition: +10%
Ammunition: +20%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Piercing ShotsPiercing Shots3 levelsLevel 1
Explosive missile damage: +5%
Missile strength: +5%
Explosive missile damage: +10%
Missile strength: +10%
Explosive missile damage: +15%
Missile strength: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Daemonsmith Sorcerer (Death)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsWizard | 3,748 | 1 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_death |
| Chaos DwarfsWizard | 6,056 | 1 | 60 | 70 | 85 | 40 | 48 | 450 | 40 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_lammasu |
| Chaos DwarfsWizard | 8,266 | 1 | 70 | 70 | 90 | 56 | 40 | 540 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_bale_taurus |
| Chaos DwarfsWizard | 6,676 | 1 | 60 | 70 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_great_taurus |
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.