Daemonsmith Sorcerer (Death) skill tree & build planner
35 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Great TaurusUnlocks at rank 10Mount: Great TaurusAs creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands, save for when the Winds of Magic – and Aqshy specifically – are at their strongest.
- LammasuUnlocks at rank 15Mount: LammasuBelieved to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Land's rage, exhaling sorcerous clouds to protect their riders.
- Bale TaurusUnlocks at rank 19Mount: Bale TaurusWreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves.
- Sorcerer's CurseUnlocks at rank 17 · 2 levelsLevel 1Miscast base chance: +10%Physical resistance: 10%Level 2Miscast base chance: +20%Physical resistance: 20%Not with: Careful CastingBy which the foe slowly turns to stone, beginning with the feet, so they are all too aware of their terrible fate as it gradually unfolds.
- Careful CastingUnlocks at rank 17 · 2 levelsLevel 1Cooldown: -10% for Lore of Death MagicLevel 2Cooldown: -10% for Lore of Death MagicWinds of Magic cost: -10% for Lore of Death spellsNot with: Sorcerer's CurseA modicum of care is just common sense when getting it wrong can find you trapped in another, infinitely worse dimension…
- Hashut's ScalesUnlocks at rank 8Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure.
- Headdress of ZharrUnlocks at rank 8Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head…
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Infernal EngineerUnlocks at rank 10Passive ability: "Infernal Engineer"There are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
- ReforgeUnlocks at rank 10Ability: "Reforge"By which even those born of fire and flame, deep within the forge, can be healed.
- All Terrain VehicleUnlocks at rank 10Attribute: Strider for War Machine units (own army)Attribute: Vanguard Deployment for War Machine units (own army)Tuned to perfection in the broiling-hot machine shops of Zharr-Naggrund, this machine will get its occupants into the thick of it and out again, no matter the lay of the land.
- Spirit Leech2 levelsLevel 1Overcast spell: "Spirit Leech Upgraded"Cooldown: -30% to "Spirit Leech"Level 2Miscast base chance: -15% for "Spirit Leech Upgraded"Overcast spell: "Spirit Leech Upgraded"Winds of Magic cost: -2 for "Spirit Leech"Winds of Magic cost: -2 for "Spirit Leech Upgraded"Cooldown: -50% to "Spirit Leech"
- Aspect of the Dread Knight3 levelsLevel 1Spell: "Aspect of the Dread Knight"Level 2Overcast spell: "Aspect of the Dread Knight Upgraded"Cooldown: -30% to "Aspect of the Dread Knight"Level 3Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"Overcast spell: "Aspect of the Dread Knight Upgraded"Winds of Magic cost: -1 for "Aspect of the Dread Knight"Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech
- Life-LeechingPassive ability: "Life Leeching"Requires: Spirit Leech
- Soulblight3 levelsLevel 1Spell: "Soulblight"Level 2Overcast spell: "Soulblight Upgraded"Cooldown: -30% to "Soulblight"Level 3Miscast base chance: -15% for "Soulblight Upgraded"Overcast spell: "Soulblight Upgraded"Winds of Magic cost: -2 for "Soulblight"Winds of Magic cost: -3 for "Soulblight Upgraded"Cooldown: -50% to "Soulblight"Requires: Spirit Leech
- Doom & Darkness3 levelsLevel 1Spell: "Doom & Darkness"Level 2Overcast spell: "Doom & Darkness Upgraded"Cooldown: -30% to "Doom & Darkness"Level 3Miscast base chance: -15% for "Doom & Darkness Upgraded"Overcast spell: "Doom & Darkness Upgraded"Winds of Magic cost: -1 for "Doom & Darkness"Winds of Magic cost: -2 for "Doom & Darkness Upgraded"Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & Darkness
- The Fate of Bjuna2 levelsLevel 1Spell: "The Fate of Bjuna"Level 2Winds of Magic cost: -3 for "The Fate of Bjuna"Cooldown: -50% to "The Fate of Bjuna"Spell: "The Fate of Bjuna"Requires: Evasion
- The Purple Sun of Xereus3 levelsLevel 1Spell: "The Purple Sun of Xereus"Level 2Overcast spell: "The Purple Sun of Xereus Upgraded"Cooldown: -30% to "The Purple Sun of Xereus"Level 3Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"Overcast spell: "The Purple Sun of Xereus Upgraded"Winds of Magic cost: -2 for "The Purple Sun of Xereus"Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"Cooldown: -50% to "The Purple Sun of Xereus"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, The Fate of Bjuna, The Purple Sun of Xereus
- SurvivalistHit points: +5%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Always Ready3 levelsLevel 1Reload time reduction: +5%Level 2Reload time reduction: +10%Level 3Reload time reduction: +15%Requires: SurvivalistDeath is always just a shot away.
- Bandolier3 levelsLevel 1Ammunition: +10%Level 2Ammunition: +20%Level 3Ammunition: +30%Requires: SurvivalistProfessional soldiery means never running out of ammo at the crucial moment.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: SurvivalistWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Piercing Shots3 levelsLevel 1Explosive missile damage: +5%Missile strength: +5%Level 2Explosive missile damage: +10%Missile strength: +10%Level 3Explosive missile damage: +15%Missile strength: +15%Requires: SurvivalistWhat use armour, or even magical defences, against such powerful ordnance?
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Always Ready, Bandolier, Expeditious Endeavour, Piercing ShotsFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
Campaign
- Scouting3 levelsLevel 1Scouting action: Magic item drop chance is increased by an additional 5%Level 2 · rank 5Scouting action: Magic item drop chance is increased by an additional 10%Level 3 · rank 10Scouting action: Magic item drop chance is increased by an additional 15%Spellcasters can oft-sense when magic is close or being drawn from the Winds.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Chaos Undivided corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Chaos Undivided corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Chaos Undivided corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Steal Technology3 levelsLevel 1Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Daemonsmith Sorcerer (Death) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,748 | 3,748 |
| Armour | 120 | 120 |
| Leadership | 70 | 70 |
| Speed | 32 | 32 |
| Melee attack | 38 | 38 |
| Melee defence | 36 | 36 |
| Weapon strength | 310 | 310 |
| … armour-piercing | 90 | 90 |
| Charge bonus | 16 | 16 |
| Missile damage | 135 | 135 |
| … explosion | 49 | 49 |
| Range | 110 | 110 |
| Ammunition | 45 | 45 |
| Reload time (s) | 10 | 10 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 25 | 25 |
| Magical attacks | Yes | Yes |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
