Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Death

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Life Leeching

Lore attribute (passive)

  • Triggers when casting spell

Spellcasters who practise Death Magic can channel the life force of foes into their spells.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Aspect of the Dread Knight

Augment

Winds of Magic
4(8)
Cooldown
29 s
Cast range
200 m
Duration
16 s(32 s)
Wind-up
1 s
Overcast miscast
50%
  • +8 Leadership

An invisible aura of horror surrounds the Wizard’s allies. Only the bravest foes now stand before them.

Doom & Darkness

Hex

Winds of Magic
5(10)
Cooldown
43 s
Cast range
200 m
Duration
36 s
Wind-up
3 s
Overcast miscast
50%
  • -16 Leadership

Spirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.

Soulblight

Hex (Area)

Winds of Magic
7(13)
Cooldown
45 s
Cast range
200 m
Duration
20 s(40 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -30 Armour
  • -25% Armour-Piercing Weapon Damage
  • -25% Base Weapon Damage

Harnessing the sickly power of Shyish, the Wizard weakens the foe's will to survive the battle.

Spirit Leech

Direct Damage

Winds of Magic
8(11)
Cooldown
32 s
Cast range
100 m(300 m)
Duration
13 s
Wind-up
1 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

The Wizard extends an ebon hand towards the chosen foe, leeching its spirit through tainted sorcery.

The Fate of Bjuna

Direct Damage

Winds of Magic
22
Cooldown
52 s
Cast range
100 m
Duration
18 s
Wind-up
5 s
  • Strong vs units with 25 or more entities
  • Causes damage to combatants
  • Strong vs multiple combatants
  • Weak vs a single combatant

Following the fate of the unsmiling warrior, Bjuna, the targets of the caster’s ire will laugh themselves to death.

The Purple Sun of Xereus

Vortex · magical

Winds of Magic
18(24)
Cooldown
54 s
Cast range
150 m
Duration
11 s
Wind-up
5 s
Overcast miscast
50%
  • 15 damage per second (11 armour-piercing) for 11 s, radius 12 mOvercast: 15 damage per second (11 armour-piercing) for 22 s, radius 12 m
  • Good against armour
  • Huge, randomly-moving area of effect
  • Strong vs multiple units

A colossal orb of purple-edged darkness materialises - those who do not escape its crystalline touch are doomed for eternity!

Who casts Lore of Death

Source: special_ability_groups (wh_main_lore_death), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.