
Health
5,619
Armour
50
Leadership
55
Speed
54
Melee attack
25
Melee defence
32
Weapon strength
135 base + 225 armour-piercing
360
Charge bonus
24
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
MitherHex · -60% Charge Speed, -60% SpeedactiveMitherHex-60% Charge Speed-60% SpeedCooldown 60 s · Duration 15 s · 3 usesThe Troll Hag bombards the target with a tirade of unintelligible Trollish invective, powerful and relentless enough to cow even the most stoic of hearts.
Swamp BreathMagic Missile · Good against armour, Strong vs a single unit…activeSwamp BreathMagic MissileGood against armourStrong vs a single unitPowerful explosionCooldown 60 s · 3 uses · Wind-up 1.2 sTroll Hags eat anything that finds its way into their swamps, be it alive, dead, or horribly decomposed. Their putrid breath is certainly testament to that!
Overwhelming OdourHex (Area) · -6 Melee AttackpassiveOverwhelming OdourHex (Area)-6 Melee AttackPassive · Range 35 m"If you thought them Hags smelt bad from a distance, just wait until you get up close…"
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassiveRegenerationRegeneration-20 Weakness to Fire DamageReplenishes hit points of combatantsPassiveThere are beings and creatures that can mend bone and knit flesh at an incredible rate. A mighty boon, but one stunted by fire.
Giant River Troll Hag skill tree
39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Slimy ShanksSlimy Shanks
Fire resistance: 15%
Hit points: +8%
Teach 'Em Right!Teach 'Em Right!
Character's aura leadership effect: +5
Leadership aura size: +25%
Bag Batterin'Bag Batterin'
Attacks cause "'Orrible Smell!" effect, reducing leadership
Weapon strength: +10%
Dodgy GeezerDodgy GeezerUnlocks at rank 7
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Foul DietFoul Diet
Cooldown: -50% to "Swamp Breath"
Ability number of uses: +3 for "Swamp Breath"
Fetid RegenerationFetid Regeneration
Battle healing cap: +50%
Incoming Healing Modifier: +25%
Orrible smellOrrible smell
Attribute: Immune to Contact Effects
Effect range: +50% for "Overwhelming Odour"
BonesnapperBonesnapper
Attribute: Causes Terror
Melee attack: +10
Melee defence: +5
MiasmaMiasma
Spell intensity: +50% for "Doom & Darkness" and "Soulblight"
Horrid MassHorrid Mass
Leadership: +5
Hit points: +3%
Wild-EyedWild-Eyed3 levelsLevel 1
Melee attack: +3
Melee attack: +6
Melee attack: +9
Devastating ChargeDevastating Charge3 levelsLevel 1
Charge bonus: +6
Charge bonus: +16
Charge bonus: +30
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
ConvictionConviction3 levelsLevel 1
Leadership: +2
Leadership: +5
Leadership: +9
MitherMither
Ability: "Mither"
FervourFervour3 levelsLevel 1
Weapon strength: +5%
Weapon strength: +12%
Weapon strength: +20%
TenacityTenacity3 levelsLevel 1
Hit points: +3%
Hit points: +8%
Hit points: +15%
SoothsayingSoothsaying3 levelsLevel 1
Leadership aura size: +10%
Leadership aura size: +20%
Leadership aura size: +40%
Hard to HitHard to Hit3 levelsLevel 1
Melee defence: +3
Melee defence: +7
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Spirit LeechSpirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech"
Life-LeechingLife-Leeching
Passive ability: "Life Leeching"
Aspect of the Dread KnightAspect of the Dread Knight3 levelsLevel 1
Spell: "Aspect of the Dread Knight"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"
SoulblightSoulblight3 levelsLevel 1
Spell: "Soulblight"
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"
Doom & DarknessDoom & Darkness3 levelsLevel 1
Spell: "Doom & Darkness"
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"
EvasionEvasion
Passive ability: "Evasion"
The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"
The Purple Sun of XereusThe Purple Sun of Xereus3 levelsLevel 1
Spell: "The Purple Sun of Xereus"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Replenish TroopsReplenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%
Replenish Troops action: Replenishment rate is increased by an additional 6%
Replenish Troops action: Replenishment rate is increased by an additional 9%
Spread ControlSpread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Assault UnitsAssault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflicted
Assault Units action: Additional 8% casualties inflicted
Assault Units action: Additional 15% casualties inflicted
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Who can field it
- Grimgor's 'Ardboyz
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.