Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Giant River Troll Hag unit card

Giant River Troll Hag

Hero· Wizard· 1 model at Ultra size

Health

5,619

top 19% of class

Armour

50

bottom 39% of class

Leadership

55

bottom 2% of class

Speed

54

bottom 43% of class

Melee attack

25

bottom 3% of class

Melee defence

32

bottom 41% of class

Weapon strength

135 base + 225 armour-piercing

360

bottom 49% of class

Charge bonus

24

bottom 23% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • MitherHex · -60% Charge Speed, -60% Speedactive
  • Swamp BreathMagic Missile · Good against armour, Strong vs a single unit…active
  • Overwhelming OdourHex (Area) · -6 Melee Attackpassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Giant River Troll Hag skill tree

39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Slimy Shanks
  2. Teach 'Em Right!
  3. Bag Batterin'
  4. Dodgy Geezer
  5. Immortality
  6. Mentor
  1. Foul Diet
  2. Fetid Regeneration
  3. Orrible smell
  4. Bonesnapper
  5. Miasma
  1. Horrid Mass
  2. Wild-Eyed
  3. Devastating Charge
  4. Expeditious Endeavour
  5. Conviction
  6. Mither
  7. Fervour
  8. Tenacity
  9. Soothsaying
  10. Hard to Hit
  11. Deadly Onslaught
  1. Spirit Leech
  2. Life-Leeching
  3. Aspect of the Dread Knight
  4. Soulblight
  5. Doom & Darkness
  6. Evasion
  7. The Fate of Bjuna
  8. The Purple Sun of Xereus
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Replenish Troops
  2. Spread Control
  3. Steal Technology
  4. Wound
  5. Assault Units
  6. Specialist

Who can field it

  • Grimgor's 'Ardboyz

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.