
Giant River Troll Hag skill planner
39 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Slimy ShanksUnlocks at rank 8
Fire resistance: 15%
Hit points: +8%The River Troll Hag is never without her signature coating of thick swamp slime, which can turn sword and axe away with disturbing undulations. - Teach 'Em Right!Unlocks at rank 10
Character's aura leadership effect: +5
Leadership aura size: +25%No Greenskin would be so foolish as to act out of turn around a River Troll Hag, lest she decide they require her (often fatal) attentions. - Bag Batterin'Unlocks at rank 16
Attacks cause "'Orrible Smell!" effect, reducing leadership
Weapon strength: +10%All manner of things may be found inside a net of Dead-things. From horrid rotten morsels to still live enemy combatants, stored for easy snacking. - Dodgy GeezerUnlocks at rank 8
Missile resistance: 10%You can’t trust ‘im. E’s a little bit woaah, a little bit Waaagh! Ya know? Well dodgy. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Foul DietUnlocks at rank 12
Cooldown: -50% to "Swamp Breath"
Ability number of uses: +3 for "Swamp Breath"What goes down, must come up! - Fetid Regeneration
Battle healing cap: +50%
Incoming Healing Modifier: +25%Requires: Foul DietTroll regeneration is legendary, the Hags’ connection to Shyish granting them unnatural resilience. - Orrible smell
Attribute: Immune to Contact Effects
Effect range: +50% for "Overwhelming Odour"Requires: Foul DietThe rank muck of the River Hags blisters noses at ten paces. At five, you may never smell again! - Bonesnapper
Attribute: Causes Terror
Melee attack: +10
Melee defence: +5Requires: Foul DietBefore the snacking, the foe must be tenderised, twisted and churned. - Miasma
Spell intensity: +50% for "Doom & Darkness" and "Soulblight"Requires 2 of: Fetid Regeneration, Orrible smell, BonesnapperHags are particularly adept at weaving death into a miasma that clings to the foe and drags them to the murky depths.
- Horrid Mass
Leadership: +5
Hit points: +3%Truly despicable to behold, this creature deflects blows with its turgid body. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Horrid Mass"Don't look into their eyes, there is only death there!" - Devastating Charge3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: Horrid MassSome creatures charge home with such fury that the very ground shakes beneath their feet. - Expeditious Endeavour3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Horrid MassWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive. - Conviction3 levelsLevel 1
Leadership: +2Level 2
Leadership: +5Level 3
Leadership: +9Requires: Horrid MassSuch is this one's conviction that others have no choice but to believe. - Mither
Ability: "Mither"Requires all: Wild-Eyed, Devastating Charge, Expeditious Endeavour, Conviction - Fervour3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: MitherThis one fights with a fervour to be both admired and despised. - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: MitherThis one will not go down easily - it will be necessary to break both the will and the body first. - Soothsaying3 levelsLevel 1
Leadership aura size: +10%Level 2
Leadership aura size: +20%Level 3
Leadership aura size: +40%Requires: MitherSpeaking words of power or faith can alter perceptions on the battlefield. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: MitherHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Fervour, Tenacity, Soothsaying, Hard to HitThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Spirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"Level 2
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech" - Life-Leeching
Passive ability: "Life Leeching"Requires: Spirit Leech - Aspect of the Dread Knight3 levelsLevel 1
Spell: "Aspect of the Dread Knight"Level 2
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"Level 3
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech - Soulblight3 levelsLevel 1
Spell: "Soulblight"Level 2
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"Level 3
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"Requires: Spirit Leech - Doom & Darkness3 levelsLevel 1
Spell: "Doom & Darkness"Level 2
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"Level 3
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech - Evasion
Passive ability: "Evasion"Requires all: Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & Darkness - The Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"Level 2
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"Requires: Evasion - The Purple Sun of Xereus3 levelsLevel 1
Spell: "The Purple Sun of Xereus"Level 2
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"Level 3
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, The Fate of Bjuna, The Purple Sun of Xereus
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Steal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3Level 2 · rank 5
Steal Technology action: Research rate is increased by an additional 6Level 3 · rank 10
Steal Technology action: Research rate is increased by an additional 10Oft-times, though you may have much, what you want the most is what your rivals have; such envy focuses the mind and creativity. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.