Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Vampire (Death) unit card

Vampire (Death)

Hero· Wizard· 1 model at Ultra size

Health

3,572

bottom 13% of class

Armour

90

top 28% of class

Leadership

65

top 50% of class

Speed

40

bottom 30% of class

Melee attack

60

top 9% of class

Melee defence

40

top 42% of class

Weapon strength

300 base + 130 armour-piercing

430

top 20% of class

Charge bonus

30

bottom 29% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Undead

    Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.

Abilities

  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • Dark BenedictionAugment (Area) · +8 Leadershippassive
  • Immortal WillRegeneration · Replenishes hit points of combatantsactive
  • The HungerRegeneration · Replenishes hit points of combatantspassive
  • CrumblingDirect Damage · Causes damage to selfpassive
  • DisintegratingDirect Damage · Causes severe damage to selfpassive

Vampire (Death) skill tree

40 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

  1. Barded Nightmare
  2. Hellsteed
  3. Grave Ward
  4. Immortality
  5. Mentor
  1. The Hunger
  2. Immortal Flesh
  3. The Red Thirst
  4. Ageless Instinct
  5. Sorcerous Blood
  6. Fangs Bared
  1. Safeguard
  2. Impassioned
  3. Wild-Eyed
  4. Conviction
  5. Soothsaying
  6. Immortal Will
  7. Tenacity
  8. Augury
  9. Inviolable
  10. Fervour
  11. Dark Benediction
  1. Spirit Leech
  2. Life-Leeching
  3. Aspect of the Dread Knight
  4. Soulblight
  5. Doom & Darkness
  6. Evasion
  7. The Fate of Bjuna
  8. The Purple Sun of Xereus
  9. Earthing
  10. Magical Reserves
  11. Arcane Conduit
  1. Replenish Troops
  2. Spread Corruption
  3. Damage Building
  4. Wound
  5. Hinder Replenishment
  6. Specialist
  1. Actions [HIDDEN]

Every version of Vampire (Death)

3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Vampire Counts, Undead LegionsWizard3,57219065406040430301,000250wh_main_vmp_cha_vampire_0
Vampire Counts, Undead LegionsWizard3,916111065786040430601,100275wh_main_vmp_cha_vampire_1
Vampire Counts, Undead LegionsWizard3,916190651056040430601,350337wh_main_vmp_cha_vampire_2

Who can field it

  • Host of Nagash
  • The Drakenhof Conclave

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.