
Vampire (Death)
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Vampire (Death) is Vampire Counts and Undead Legions hero: 3,572 HP, armour 90, melee attack 60, melee defence 40, weapon strength 430. It costs 1,000 in the campaign and 650 in multiplayer. Unit key wh_main_vmp_cha_vampire_0. Patch 9.0.4, from the game's data tables.
Health
3,572
Armour
90
Leadership
65
Speed
40
Melee attack
60
Melee defence
40
Weapon strength
300 base + 130 armour-piercing
430
Charge bonus
30
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Dark BenedictionAugment (Area) · +8 LeadershippassiveDark BenedictionAugment (Area)+8 LeadershipPassive · Range 35 mDark Blessings given freely from long-dead souls follow in this one's wake. And so the dead strive for Unlife...
- Immortal WillRegeneration · Replenishes hit points of combatantsactiveImmortal WillRegenerationReplenishes hit points of combatantsCooldown 60 s · Duration 13 sImmortal spirits will refuse to leave the bounds of the mortal plane, and so cannot be put to rest with ease.
- The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Counts: Coven Throne, Black Coach
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Vampire (Death) skill tree
39 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Barded NightmareBarded NightmareUnlocks at rank 8
- Mount: Barded Nightmare
- HellsteedHellsteedUnlocks at rank 10
- Mount: Hellsteed
- Grave WardGrave WardUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- The HungerThe HungerUnlocks at rank 12
- Incoming Healing Modifier: +15%
- Passive ability: "The Hunger"
- Immortal FleshImmortal Flesh
- Replenish Troops action: Replenishment rate is increased by an additional 5%
- Battle healing cap: +20%
- Hit points: +10%
- The Red ThirstThe Red Thirst
- Ability: "Blood Lust"
- Armour-piercing weapon damage: +40
- Ageless InstinctAgeless Instinct
- Spread Corruption action: Vampiric corruption is increased by an additional 2
- Character experience gain: +25%
- Sorcerous BloodSorcerous Blood
- Cooldown: -10% to all spells
- Winds of Magic cost: -10% for all spells
- Fangs BaredFangs Bared
- Attribute: Causes Terror
- Bonus vs Infantry: +15
- SafeguardSafeguard
- Armour: +6
- ImpassionedImpassioned3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- ConvictionConviction3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SoothsayingSoothsaying3 levelsLevel 1
- Leadership aura size: +10%
- Leadership aura size: +20%
- Leadership aura size: +40%
- Immortal WillImmortal Will
- Ability: "Immortal Will"
- TenacityTenacity3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- AuguryAugury3 levelsLevel 1
- Character's aura leadership effect: +2
- Character's aura leadership effect: +5
- Character's aura leadership effect: +9
- InviolableInviolable3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- FervourFervour3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Dark BenedictionDark Benediction
- Passive ability: "Dark Benediction"
- Spirit LeechSpirit Leech2 levelsLevel 1
- Overcast spell: "Spirit Leech Upgraded"
- Cooldown: -30% to "Spirit Leech"
- Miscast base chance: -15% for "Spirit Leech Upgraded"
- Overcast spell: "Spirit Leech Upgraded"
- Winds of Magic cost: -2 for "Spirit Leech"
- Winds of Magic cost: -2 for "Spirit Leech Upgraded"
- Cooldown: -50% to "Spirit Leech"
- Life-LeechingLife-Leeching
- Passive ability: "Life Leeching"
- Aspect of the Dread KnightAspect of the Dread Knight3 levelsLevel 1
- Spell: "Aspect of the Dread Knight"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Cooldown: -30% to "Aspect of the Dread Knight"
- Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Winds of Magic cost: -1 for "Aspect of the Dread Knight"
- Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
- Cooldown: -50% to "Aspect of the Dread Knight"
- SoulblightSoulblight3 levelsLevel 1
- Spell: "Soulblight"
- Overcast spell: "Soulblight Upgraded"
- Cooldown: -30% to "Soulblight"
- Miscast base chance: -15% for "Soulblight Upgraded"
- Overcast spell: "Soulblight Upgraded"
- Winds of Magic cost: -2 for "Soulblight"
- Winds of Magic cost: -3 for "Soulblight Upgraded"
- Cooldown: -50% to "Soulblight"
- Doom & DarknessDoom & Darkness3 levelsLevel 1
- Spell: "Doom & Darkness"
- Overcast spell: "Doom & Darkness Upgraded"
- Cooldown: -30% to "Doom & Darkness"
- Miscast base chance: -15% for "Doom & Darkness Upgraded"
- Overcast spell: "Doom & Darkness Upgraded"
- Winds of Magic cost: -1 for "Doom & Darkness"
- Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
- Cooldown: -50% to "Doom & Darkness"
- EvasionEvasion
- Passive ability: "Evasion"
- The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
- Spell: "The Fate of Bjuna"
- Winds of Magic cost: -3 for "The Fate of Bjuna"
- Cooldown: -50% to "The Fate of Bjuna"
- Spell: "The Fate of Bjuna"
- The Purple Sun of XereusThe Purple Sun of Xereus3 levelsLevel 1
- Spell: "The Purple Sun of Xereus"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Cooldown: -30% to "The Purple Sun of Xereus"
- Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Winds of Magic cost: -2 for "The Purple Sun of Xereus"
- Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
- Cooldown: -50% to "The Purple Sun of Xereus"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Vampiric corruption is increased by an additional 1
- Spread Corruption action: Vampiric corruption is increased by an additional 2
- Spread Corruption action: Vampiric corruption is increased by an additional 3
- Damage BuildingDamage Building3 levelsLevel 1
- Damage Building action: Additional 5% damage caused
- Damage Building action: Additional 15% damage caused
- Damage Building action: Additional 30% damage caused
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
- Hinder Replenishment action: Replenishment is modified by an additional -10%
- Hinder Replenishment action: Replenishment is modified by an additional -20%
- Hinder Replenishment action: Replenishment is modified by an additional -40%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Vampire (Death)
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Counts, Undead LegionsWizard | 3,572 | 1 | 90 | 65 | 40 | 60 | 40 | 430 | 30 | 1,000 | 250 | wh_main_vmp_cha_vampire_0 |
| Vampire Counts, Undead LegionsWizard | 3,916 | 1 | 110 | 65 | 78 | 60 | 40 | 430 | 60 | 1,100 | 275 | wh_main_vmp_cha_vampire_1 |
| Vampire Counts, Undead LegionsWizard | 3,916 | 1 | 90 | 65 | 105 | 60 | 40 | 430 | 60 | 1,350 | 337 | wh_main_vmp_cha_vampire_2 |
Who can field it
- Undead Legions · Host of Nagash
- Vampire Counts · The Drakenhof Conclave
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.