
Vampire (Death) skill planner
40 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Barded NightmareUnlocks at rank 8
Mount: Barded NightmareNightmares are often clad in heavy barding or wear caparisons of thick chainmail. - HellsteedUnlocks at rank 10
Mount: HellsteedHellsteeds are vicious. Vampires that dabble in the binding of beasts delight in breaking these wild creatures to their will. - Grave WardUnlocks at rank 8
Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world. - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- The HungerUnlocks at rank 12
Incoming Healing Modifier: +15%
Passive ability: "The Hunger" - Immortal Flesh
Replenish Troops action: Replenishment rate is increased by an additional 5%
Battle healing cap: +20%
Hit points: +10%Requires: The HungerThe ravages of time and the damages of martial struggle have no more hold over a Vampire. In truth, little has. - The Red Thirst
Ability: "Blood Lust"
Armour-piercing weapon damage: +40Requires: The HungerIn their own polite society, Vampires may conduct themselves with uncanny grace. Outside of it, they are the bloodthirst that swallows all. - Ageless Instinct
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)
Character experience gain: +25%Requires: The HungerJust as drawing breath sustains the living, something much more sinister sustains a Vampire, in time becoming just as easy as breathing. - Sorcerous Blood
Cooldown: -10% to all spells
Winds of Magic cost: -10% for all spellsRequires: The HungerThe red thirst is unending, yet a Vampire’s body and soul course not with blood. The very air around them trembles with their dark essence like a Winds-stirred shroud. - Fangs Bared
Attribute: Causes Terror
Bonus vs Infantry: +15Requires 3 of: Immortal Flesh, The Red Thirst, Ageless Instinct, Sorcerous BloodVampires are so much more than the saw-toothed monsters they are made out to be. But they are also that.
- Safeguard
Armour: +6It is no easy task to bend or break the armour of this being. - Impassioned3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: SafeguardThere is nothing but utter belief. There is no reasoning with this one. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Safeguard"Don't look into their eyes, there is only death there!" - Conviction3 levelsLevel 1
Leadership: +2Level 2
Leadership: +5Level 3
Leadership: +9Requires: SafeguardSuch is this one's conviction that others have no choice but to believe. - Soothsaying3 levelsLevel 1
Leadership aura size: +10%Level 2
Leadership aura size: +20%Level 3
Leadership aura size: +40%Requires: SafeguardSpeaking words of power or faith can alter perceptions on the battlefield. - Immortal Will
Ability: "Immortal Will"Requires all: Impassioned, Wild-Eyed, Conviction, Soothsaying - Tenacity3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Immortal WillThis one will not go down easily – it will be necessary to break both the will and the body first. - Augury3 levelsLevel 1
Character's aura leadership effect: +2Level 2
Character's aura leadership effect: +5Level 3
Character's aura leadership effect: +9Requires: Immortal WillAn omen, a sign - this being knows things and any who follow will share their glory. - Inviolable3 levelsLevel 1
Armour: +3Level 2
Armour: +8Level 3
Armour: +15Requires: Immortal WillNever to be broken or dishonoured – never to succumb to the foe. - Fervour3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Immortal WillThis one fights with a fervour to be both admired and despised. - Dark Benediction
Passive ability: "Dark Benediction"Requires all: Tenacity, Augury, Inviolable, Fervour
- Spirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"Level 2
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech" - Life-Leeching
Passive ability: "Life Leeching"Requires: Spirit Leech - Aspect of the Dread Knight3 levelsLevel 1
Spell: "Aspect of the Dread Knight"Level 2
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"Level 3
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech - Soulblight3 levelsLevel 1
Spell: "Soulblight"Level 2
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"Level 3
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"Requires: Spirit Leech - Doom & Darkness3 levelsLevel 1
Spell: "Doom & Darkness"Level 2
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"Level 3
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech - Evasion
Passive ability: "Evasion"Requires all: Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & Darkness - The Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"Level 2
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"Requires: Evasion - The Purple Sun of Xereus3 levelsLevel 1
Spell: "The Purple Sun of Xereus"Level 2
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"Level 3
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, The Fate of Bjuna, The Purple Sun of Xereus
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Spread Corruption3 levelsLevel 1
Spread Corruption action: Vampiric corruption is increased by an additional 1
Vampiric corruption: +1 (local province)Level 2 · rank 5
Spread Corruption action: Vampiric corruption is increased by an additional 2
Vampiric corruption: +2 (local province)Level 3 · rank 10
Spread Corruption action: Vampiric corruption is increased by an additional 3
Vampiric corruption: +3 (local province)The locals take notice and will be inspired or frightened into action. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Hinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5
Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10
Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
- Actions [HIDDEN]The hero connects with a vampire lair
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.