Vampire (Death) skill tree & build planner
39 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Barded NightmareUnlocks at rank 8Mount: Barded NightmareNightmares are often clad in heavy barding or wear caparisons of thick chainmail.
- HellsteedUnlocks at rank 10Mount: HellsteedHellsteeds are vicious. Vampires that dabble in the binding of beasts delight in breaking these wild creatures to their will.
- Grave WardUnlocks at rank 8Missile resistance: 10%Whereby the power of death itself is used to hold back the physical world.
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- The HungerUnlocks at rank 12Incoming Healing Modifier: +15%Passive ability: "The Hunger"
- Immortal FleshReplenish Troops action: Replenishment rate is increased by an additional 5%Battle healing cap: +20%Hit points: +10%Requires: The HungerThe ravages of time and the damages of martial struggle have no more hold over a Vampire. In truth, little has.
- The Red ThirstAbility: "Blood Lust"Armour-piercing weapon damage: +40Requires: The HungerIn their own polite society, Vampires may conduct themselves with uncanny grace. Outside of it, they are the bloodthirst that swallows all.
- Ageless InstinctSpread Corruption action: Vampiric corruption is increased by an additional 2Character experience gain: +25%Requires: The HungerJust as drawing breath sustains the living, something much more sinister sustains a Vampire, in time becoming just as easy as breathing.
- Sorcerous BloodCooldown: -10% to all spellsWinds of Magic cost: -10% for all spellsRequires: The HungerThe red thirst is unending, yet a Vampire’s body and soul course not with blood. The very air around them trembles with their dark essence like a Winds-stirred shroud.
- Fangs BaredAttribute: Causes TerrorBonus vs Infantry: +15Requires: 3 skill points across Immortal Flesh, The Red Thirst, Ageless Instinct, Sorcerous BloodVampires are so much more than the saw-toothed monsters they are made out to be. But they are also that.
- SafeguardArmour: +6It is no easy task to bend or break the armour of this being.
- Impassioned3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: SafeguardThere is nothing but utter belief. There is no reasoning with this one.
- Wild-Eyed3 levelsLevel 1Melee attack: +3Level 2Melee attack: +6Level 3Melee attack: +9Requires: Safeguard"Don't look into their eyes, there is only death there!"
- Conviction3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: SafeguardSuch is this one's conviction that others have no choice but to believe.
- Soothsaying3 levelsLevel 1Leadership aura size: +10%Level 2Leadership aura size: +20%Level 3Leadership aura size: +40%Requires: SafeguardSpeaking words of power or faith can alter perceptions on the battlefield.
- Immortal WillAbility: "Immortal Will"Requires: 4 skill points across Impassioned, Wild-Eyed, Conviction, Soothsaying
- Tenacity3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Immortal WillThis one will not go down easily – it will be necessary to break both the will and the body first.
- Augury3 levelsLevel 1Character's aura leadership effect: +2Level 2Character's aura leadership effect: +5Level 3Character's aura leadership effect: +9Requires: Immortal WillAn omen, a sign - this being knows things and any who follow will share their glory.
- Inviolable3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Immortal WillNever to be broken or dishonoured – never to succumb to the foe.
- Fervour3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Immortal WillThis one fights with a fervour to be both admired and despised.
- Dark BenedictionPassive ability: "Dark Benediction"Requires: 4 skill points across Tenacity, Augury, Inviolable, Fervour
- Spirit Leech2 levelsLevel 1Overcast spell: "Spirit Leech Upgraded"Cooldown: -30% to "Spirit Leech"Level 2Miscast base chance: -15% for "Spirit Leech Upgraded"Overcast spell: "Spirit Leech Upgraded"Winds of Magic cost: -2 for "Spirit Leech"Winds of Magic cost: -2 for "Spirit Leech Upgraded"Cooldown: -50% to "Spirit Leech"
- Life-LeechingPassive ability: "Life Leeching"Requires: Spirit Leech
- Aspect of the Dread Knight3 levelsLevel 1Spell: "Aspect of the Dread Knight"Level 2Overcast spell: "Aspect of the Dread Knight Upgraded"Cooldown: -30% to "Aspect of the Dread Knight"Level 3Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"Overcast spell: "Aspect of the Dread Knight Upgraded"Winds of Magic cost: -1 for "Aspect of the Dread Knight"Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech
- Soulblight3 levelsLevel 1Spell: "Soulblight"Level 2Overcast spell: "Soulblight Upgraded"Cooldown: -30% to "Soulblight"Level 3Miscast base chance: -15% for "Soulblight Upgraded"Overcast spell: "Soulblight Upgraded"Winds of Magic cost: -2 for "Soulblight"Winds of Magic cost: -3 for "Soulblight Upgraded"Cooldown: -50% to "Soulblight"Requires: Spirit Leech
- Doom & Darkness3 levelsLevel 1Spell: "Doom & Darkness"Level 2Overcast spell: "Doom & Darkness Upgraded"Cooldown: -30% to "Doom & Darkness"Level 3Miscast base chance: -15% for "Doom & Darkness Upgraded"Overcast spell: "Doom & Darkness Upgraded"Winds of Magic cost: -1 for "Doom & Darkness"Winds of Magic cost: -2 for "Doom & Darkness Upgraded"Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech
- EvasionPassive ability: "Evasion"Requires: 4 skill points across Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & Darkness
- The Fate of Bjuna2 levelsLevel 1Spell: "The Fate of Bjuna"Level 2Winds of Magic cost: -3 for "The Fate of Bjuna"Cooldown: -50% to "The Fate of Bjuna"Spell: "The Fate of Bjuna"Requires: Evasion
- The Purple Sun of Xereus3 levelsLevel 1Spell: "The Purple Sun of Xereus"Level 2Overcast spell: "The Purple Sun of Xereus Upgraded"Cooldown: -30% to "The Purple Sun of Xereus"Level 3Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"Overcast spell: "The Purple Sun of Xereus Upgraded"Winds of Magic cost: -2 for "The Purple Sun of Xereus"Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"Cooldown: -50% to "The Purple Sun of Xereus"Requires: Evasion
- EarthingMiscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting.
- Magical ReservesWinds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts.
- Arcane ConduitPassive ability: "Arcane Conduit"Requires: 4 skill points across Earthing, Magical Reserves, The Fate of Bjuna, The Purple Sun of Xereus
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Spread Corruption3 levelsLevel 1Spread Corruption action: Vampiric corruption is increased by an additional 1Level 2 · rank 5Spread Corruption action: Vampiric corruption is increased by an additional 2Level 3 · rank 10Spread Corruption action: Vampiric corruption is increased by an additional 3The locals take notice and will be inspired or frightened into action.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Wound3 levelsLevel 1Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name.
- Hinder Replenishment3 levelsLevel 1Hinder Replenishment action: Replenishment is modified by an additional -10%Level 2 · rank 5Hinder Replenishment action: Replenishment is modified by an additional -20%Level 3 · rank 10Hinder Replenishment action: Replenishment is modified by an additional -40%The sight of a powerful figure extolling death and blasphemies can bring enemy ranks to their knees.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Arcane item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Vampire (Death) · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,572 | 3,572 |
| Armour | 90 | 90 |
| Leadership | 65 | 65 |
| Speed | 40 | 40 |
| Melee attack | 60 | 60 |
| Melee defence | 40 | 40 |
| Weapon strength | 430 | 430 |
| … armour-piercing | 130 | 130 |
| Charge bonus | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
