
Plagueridden (Death)
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Plagueridden (Death) is Nurgle and Daemons of Chaos hero: 4,308 HP, armour 30, melee attack 40, melee defence 47, weapon strength 370. It costs 1,850 in the campaign and 600 in multiplayer. Unit key wh3_main_nur_cha_plagueridden_death_0. Patch 9.0.4, from the game's data tables.
Health
4,308
Armour
30
Leadership
65
Speed
27
Melee attack
40
Melee defence
47
Weapon strength
110 base + 260 armour-piercing
370
Charge bonus
20
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Locus of VirulenceAugment (Area) · +24 Melee Attack, +25% Armour-Piercing Weapon Damage…activeLocus of VirulenceAugment (Area)+24 Melee Attack+25% Armour-Piercing Weapon Damage+25% Base Weapon DamageCooldown 90 s · Duration 25 s · Range 55 mWholly and perversely against nature, those warriors elevated to Daemonhood by the Fly Lord will prosper and surge through His disgusting gifts and boons.
- Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
- Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
- Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Lore of magic
Counters
Good against
- Heavily armoured units — 260 of 370 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Nurgle: Rot Knights
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Nurgle: Soul Grinder of Nurgle, Great Unclean One
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Nurgle: Plague Ogres, Toad Dragon
- Magical attacks — physical resistance +20%e.g. Stormfiends (Warpfire Projectors), Warpfire Throwers, Death Globe Bombardiers · Nurgle: Great Unclean One, Soul Grinder of Nurgle
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Nurgle: Exalted Plaguebearers of Nurgle, Plague Drones of Nurgle (Death's Heads)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Plagueridden (Death) skill tree
37 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Plagueridden (Death)'s skills
- Nurgling PalanquinNurgling PalanquinUnlocks at rank 11
- Mount: Nurgling Palanquin
- Rot FlyRot FlyUnlocks at rank 15
- Mount: Rot Fly
- Hates TzeentchHates TzeentchUnlocks at rank 4
- Melee attack: +10 when fighting against Tzeentchian factions
- Weapon strength: +15% when fighting against Tzeentchian factions
- Bloated CarcassBloated CarcassUnlocks at rank 7
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Locus of ContagionLocus of ContagionUnlocks at rank 8
- Ability: "Locus of Contagion"
- Locus of FecundityLocus of FecundityUnlocks at rank 8
- Ability: "Locus of Fecundity"
- Locus of VirulenceLocus of VirulenceUnlocks at rank 8
- Ability: "Locus of Virulence"
- Infernal ChampionInfernal Champion
- Weapon strength: +10%
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Thick-SkinnedThick-Skinned3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly BladeDeadly Blade3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Spirit LeechSpirit Leech2 levelsLevel 1
- Overcast spell: "Spirit Leech Upgraded"
- Cooldown: -30% to "Spirit Leech"
- Miscast base chance: -15% for "Spirit Leech Upgraded"
- Overcast spell: "Spirit Leech Upgraded"
- Winds of Magic cost: -2 for "Spirit Leech"
- Winds of Magic cost: -2 for "Spirit Leech Upgraded"
- Cooldown: -50% to "Spirit Leech"
- Life-LeechingLife-Leeching
- Passive ability: "Life Leeching"
- Aspect of the Dread KnightAspect of the Dread Knight3 levelsLevel 1
- Spell: "Aspect of the Dread Knight"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Cooldown: -30% to "Aspect of the Dread Knight"
- Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Winds of Magic cost: -1 for "Aspect of the Dread Knight"
- Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
- Cooldown: -50% to "Aspect of the Dread Knight"
- SoulblightSoulblight3 levelsLevel 1
- Spell: "Soulblight"
- Overcast spell: "Soulblight Upgraded"
- Cooldown: -30% to "Soulblight"
- Miscast base chance: -15% for "Soulblight Upgraded"
- Overcast spell: "Soulblight Upgraded"
- Winds of Magic cost: -2 for "Soulblight"
- Winds of Magic cost: -3 for "Soulblight Upgraded"
- Cooldown: -50% to "Soulblight"
- Doom & DarknessDoom & Darkness3 levelsLevel 1
- Spell: "Doom & Darkness"
- Overcast spell: "Doom & Darkness Upgraded"
- Cooldown: -30% to "Doom & Darkness"
- Miscast base chance: -15% for "Doom & Darkness Upgraded"
- Overcast spell: "Doom & Darkness Upgraded"
- Winds of Magic cost: -1 for "Doom & Darkness"
- Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
- Cooldown: -50% to "Doom & Darkness"
- EvasionEvasion
- Passive ability: "Evasion"
- The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
- Spell: "The Fate of Bjuna"
- Winds of Magic cost: -3 for "The Fate of Bjuna"
- Cooldown: -50% to "The Fate of Bjuna"
- Spell: "The Fate of Bjuna"
- The Purple Sun of XereusThe Purple Sun of Xereus3 levelsLevel 1
- Spell: "The Purple Sun of Xereus"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Cooldown: -30% to "The Purple Sun of Xereus"
- Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Winds of Magic cost: -2 for "The Purple Sun of Xereus"
- Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
- Cooldown: -50% to "The Purple Sun of Xereus"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Plagueridden (Death)
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nurgle, Daemons of ChaosWizard | 4,308 | 1 | 30 | 65 | 27 | 40 | 47 | 370 | 20 | 1,850 | 250 | wh3_main_nur_cha_plagueridden_death_0 |
| Nurgle, Daemons of ChaosWizard | 6,316 | 1 | 80 | 65 | 28 | 40 | 47 | 370 | 20 | 2,250 | 300 | wh3_main_nur_cha_plagueridden_death_1 |
| Nurgle, Daemons of ChaosWizard | 5,116 | 1 | 50 | 65 | 90 | 40 | 47 | 420 | 28 | 2,650 | 375 | wh3_main_nur_cha_plagueridden_death_2 |
Who can field it
- Daemons of Chaos · Legion of Chaos
- Nurgle · Poxmakers of Nurgle
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_survival_nur_cha_plagueridden_death).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.