
Vampire Fleet Captain (Death)
Hero· Wizard· 1 model at Ultra size
Comes with Vampire Coast(Warhammer II)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Vampire Fleet Captain (Death) is Vampire Coast and Undead Legions hero: 3,572 HP, armour 30, melee attack 60, melee defence 40, weapon strength 430. It costs 1,000 in the campaign and 600 in multiplayer. It comes with Vampire Coast. Unit key wh2_dlc11_cst_cha_vampire_fleet_captain_death_0. Patch 9.0.4, from the game's data tables.
Health
3,572
Armour
30
Leadership
60
Speed
38
Melee attack
60
Melee defence
40
Weapon strength
300 base + 130 armour-piercing
430
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Undead
Undead units cannot be routed, but take damage when their Leadership is broken. Undead units also have: Fear and Terror Immunity Undead units may also have their hit points restored by special characters such as the Vampire Counts Necromancer.
Abilities
- TauntHex · -25% Speed, -30 Armour…activeTauntHex-25% Speed-30 Armour-24 Melee DefenceCooldown 60 s · Duration 17 s"You're nowt but a bunch of lily-livered landlubbers! Know that your deaths will be short - soon you'll serve under the black flag!"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- The HungerRegeneration · Replenishes hit points of combatantspassiveThe HungerRegenerationReplenishes hit points of combatantsPassiveAs the Vampires rip apart their victims they feast on the blood that spills forth – gaining in strength and lost stamina.
- CrumblingDirect Damage · Causes damage to selfpassiveCrumblingDirect DamageCauses damage to selfPassiveThe dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
- DisintegratingDirect Damage · Causes severe damage to selfpassiveDisintegratingDirect DamageCauses severe damage to selfPassiveThe Dark Magic binding has failed. Both flesh and Necromantic energy slough off the subjects, leaving naught but dust.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Vampire Coast: Mournguls, Rotting Leviathan
- Missile fire — armour 30, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Vampire Coast: Zombie Pirate Gunnery Mob (Hand Cannons), Sartosa Militia
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Patch changes
Vampire Fleet Captain (Death) skill tree
36 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Vampire Fleet Captain (Death)'s skills
- Rotting PrometheanRotting PrometheanUnlocks at rank 10
- Mount: Rotting Promethean
- Lucky CharmLucky CharmUnlocks at rank 5
- Missile resistance: 15%
- TenacityTenacityUnlocks at rank 10
- Hit points: +8%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- DeceptionDeceptionUnlocks at rank 9
- Attribute: Stalk
- Melee attack: +8
- KidnappingKidnappingUnlocks at rank 9
- Replenish Troops action: Replenishment rate is increased by an additional 5%
- Assault Units action: Additional 10% casualties inflicted
- Bonus vs Infantry: +5
- BriberyBriberyUnlocks at rank 9
- Hero action success chance: +5%
- Enemy Hero action success chance: -5%
- Monkey JacketMonkey Jacket
- Ward save: +5%
- SwashbucklerSwashbuckler3 levelsLevel 1
- Melee attack: +3
- Melee attack: +5
- Melee attack: +8
- Missile resistance: 5%
- Master StrikeMaster Strike3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- TauntTaunt
- Ability: "Taunt"
- CutlassCutlass3 levelsLevel 1
- Weapon strength: +5%
- Bonus vs Infantry: +5
- Weapon strength: +12%
- Bonus vs Infantry: +8
- Weapon strength: +20%
- Blade ShieldBlade Shield3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Vampiric LeapVampiric Leap3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- Wild-EyedWild-Eyed3 levelsLevel 1
- Melee attack: +3
- Melee attack: +6
- Melee attack: +9
- HornswaggleHornswaggle
- Replaces: "Taunt"
- Ability: "Hornswaggle"
- Spirit LeechSpirit Leech2 levelsLevel 1
- Overcast spell: "Spirit Leech Upgraded"
- Cooldown: -30% to "Spirit Leech"
- Miscast base chance: -15% for "Spirit Leech Upgraded"
- Overcast spell: "Spirit Leech Upgraded"
- Winds of Magic cost: -2 for "Spirit Leech"
- Winds of Magic cost: -2 for "Spirit Leech Upgraded"
- Cooldown: -50% to "Spirit Leech"
- Life-LeechingLife-Leeching
- Passive ability: "Life Leeching"
- Aspect of the Dread KnightAspect of the Dread Knight3 levelsLevel 1
- Spell: "Aspect of the Dread Knight"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Cooldown: -30% to "Aspect of the Dread Knight"
- Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Winds of Magic cost: -1 for "Aspect of the Dread Knight"
- Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
- Cooldown: -50% to "Aspect of the Dread Knight"
- SoulblightSoulblight3 levelsLevel 1
- Spell: "Soulblight"
- Overcast spell: "Soulblight Upgraded"
- Cooldown: -30% to "Soulblight"
- Miscast base chance: -15% for "Soulblight Upgraded"
- Overcast spell: "Soulblight Upgraded"
- Winds of Magic cost: -2 for "Soulblight"
- Winds of Magic cost: -3 for "Soulblight Upgraded"
- Cooldown: -50% to "Soulblight"
- Doom & DarknessDoom & Darkness3 levelsLevel 1
- Spell: "Doom & Darkness"
- Overcast spell: "Doom & Darkness Upgraded"
- Cooldown: -30% to "Doom & Darkness"
- Miscast base chance: -15% for "Doom & Darkness Upgraded"
- Overcast spell: "Doom & Darkness Upgraded"
- Winds of Magic cost: -1 for "Doom & Darkness"
- Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
- Cooldown: -50% to "Doom & Darkness"
- EvasionEvasion
- Passive ability: "Evasion"
- The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
- Spell: "The Fate of Bjuna"
- Winds of Magic cost: -3 for "The Fate of Bjuna"
- Cooldown: -50% to "The Fate of Bjuna"
- Spell: "The Fate of Bjuna"
- The Purple Sun of XereusThe Purple Sun of Xereus3 levelsLevel 1
- Spell: "The Purple Sun of Xereus"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Cooldown: -30% to "The Purple Sun of Xereus"
- Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Winds of Magic cost: -2 for "The Purple Sun of Xereus"
- Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
- Cooldown: -50% to "The Purple Sun of Xereus"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Establish Pirate CoveEstablish Pirate Cove3 levelsLevel 1
- Establish Pirate Cove action: -10% cost to perform
- Establish Pirate Cove action: -20% cost to perform
- Establish Pirate Cove action: -30% cost to perform
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10% (excludes Establish Pirate Cove action)
- Hero action success chance: +1%
- Hero action cost: -20% (excludes Establish Pirate Cove action)
- Hero action success chance: +3%
- Hero action cost: -40% (excludes Establish Pirate Cove action)
- Hero action success chance: +6%
Every version of Vampire Fleet Captain (Death)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Vampire Coast, Undead LegionsWizard | 3,572 | 1 | 30 | 60 | 38 | 60 | 40 | 430 | 35 | 1,000 | 250 | wh2_dlc11_cst_cha_vampire_fleet_captain_death_0 |
| Vampire Coast, Undead LegionsWizard | 4,580 | 1 | 120 | 60 | 45 | 50 | 48 | 380 | 35 | 1,250 | 275 | wh2_dlc11_cst_cha_vampire_fleet_captain_death_1 |
Who can field it
- Vampire Coast · The Awakened
- Undead Legions · Host of Nagash
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.