
Vampire Fleet Captain (Death) skill planner
36 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Rotting PrometheanUnlocks at rank 10
Mount: Rotting PrometheanThe unnatural speed and brutality of a reanimated Promethean makes it the ideal mount for any Undead, battle-mongering pirate. - Lucky CharmUnlocks at rank 5
Missile resistance: 15%"It's a rabbit's foot. A rabbit. No… Oh never mind - it brings me luck. It does! Trust me!" - TenacityUnlocks at rank 10
Hit points: +8%You'd better kill this one or they'll keep coming back until one of you is dead. Even then, there's no guarantee it'll be over! - ImmortalityUnlocks at rank 20
When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no… - MentorUnlocks at rank 30 · 3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40
Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50
Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- DeceptionUnlocks at rank 9
Attribute: Stalk
Melee attack: +8Why would one pretend to be what he is not? There are many reasons, none of them innocent. - KidnappingUnlocks at rank 9
Replenish Troops action: Replenishment rate is increased by an additional 5%
Assault Units action: Additional 10% casualties inflicted
Bonus vs Infantry: +5Such methods are blunt and crude in the extreme, but still very, very effective. - BriberyUnlocks at rank 9
Hero action success chance: +5%
Enemy Hero action success chance: -5%If you're offering enough, most people eventually start to see things your way.
- Monkey Jacket
Ward save: +5%"Yes, they’re from the east. Annoying, yet useful - their hides, particularly…" - Swashbuckler3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +5Level 3
Melee attack: +8
Missile resistance: 5%Requires: Monkey JacketIf there's swash to be buckled, this one will be right at the front, in the thick of the fray. - Master Strike3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Monkey JacketStrike true; strike hard. - Scarred Veteran3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Monkey JacketThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear. - Hard to Hit3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Monkey JacketHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day. - Taunt
Ability: "Taunt"Requires all: Swashbuckler, Master Strike, Scarred Veteran, Hard to HitThere is something to be said for whipping the foe into a frenzy before the fight is joined. - Cutlass3 levelsLevel 1
Weapon strength: +5%Level 2
Bonus vs Infantry: +5
Weapon strength: +12%Level 3
Bonus vs Infantry: +8
Weapon strength: +20%Requires: Taunt"Dark Magic might be effective, but there's no substitute for a good blade in your hands." - Blade Shield3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: TauntA blade that sings in defence will not let its wielder be penetrated. - Vampiric Leap3 levelsLevel 1
Charge bonus: +6Level 2
Charge bonus: +16Level 3
Charge bonus: +30Requires: TauntThe strength and agility of the Vampire comes from a place beyond: the supernatural realm of the Unliving. - Wild-Eyed3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +6Level 3
Melee attack: +9Requires: Taunt"Don't look into their eyes, there is only death there!" - Hornswaggle
Replaces: "Taunt"
Ability: "Hornswaggle"Requires all: Cutlass, Blade Shield, Vampiric Leap, Wild-EyedYou have to watch this one - when you shake their hand, count your fingers afterwards.
- Spirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"Level 2
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech" - Life-Leeching
Passive ability: "Life Leeching"Requires: Spirit Leech - Aspect of the Dread Knight3 levelsLevel 1
Spell: "Aspect of the Dread Knight"Level 2
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"Level 3
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"Requires: Spirit Leech - Soulblight3 levelsLevel 1
Spell: "Soulblight"Level 2
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"Level 3
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"Requires: Spirit Leech - Doom & Darkness3 levelsLevel 1
Spell: "Doom & Darkness"Level 2
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"Level 3
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"Requires: Spirit Leech - Evasion
Passive ability: "Evasion"Requires all: Life-Leeching, Aspect of the Dread Knight, Soulblight, Doom & Darkness - The Fate of Bjuna2 levelsLevel 1
Spell: "The Fate of Bjuna"Level 2
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"Requires: Evasion - The Purple Sun of Xereus3 levelsLevel 1
Spell: "The Purple Sun of Xereus"Level 2
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"Level 3
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"Requires: Evasion - Earthing
Miscast base chance: -15%Requires: EvasionBy stabbing a staff or some arcane conduit into the ground, an accomplished magic-user can earth or tether the Winds and hopefully reduce a chance of miscasting. - Magical Reserves
Winds of Magic power reserve capacity: +5Requires: EvasionA few magic-users have the ability to store the Winds of Magic for later use, increasing their spellcasting power when it really counts. - Arcane Conduit
Passive ability: "Arcane Conduit"Requires all: Earthing, Magical Reserves, The Fate of Bjuna, The Purple Sun of Xereus
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Establish Pirate Cove3 levelsLevel 1
Establish Pirate Cove action: -10% cost to performLevel 2 · rank 5
Establish Pirate Cove action: -20% cost to performLevel 3 · rank 10
Establish Pirate Cove action: -30% cost to performSmuggling, racketeering, bootlegging – all in a day’s work for the enterprising pirate! - Wound3 levelsLevel 1
Wound action: Additional 5% chance of wounding targetLevel 2 · rank 5
Wound action: Additional 12% chance of wounding targetLevel 3 · rank 10
Wound action: Additional 21% chance of wounding targetSuch a champion will not bend or break, but slay in their Lord's name. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10% (excludes Establish Pirate Cove action)
Hero action success chance: +1%Level 2
Hero action cost: -20% (excludes Establish Pirate Cove action)
Hero action success chance: +3%Level 3
Hero action cost: -40% (excludes Establish Pirate Cove action)
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.