Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Slann Mage-Priest (Death) unit card

Slann Mage-Priest (Death)

Lord· Wizard Lord· 1 model (crew of 1) at Ultra size

Skill tree →Duel it in the combat calculator →

Slann Mage-Priest (Death) is Lizardmen lord: 6,552 HP, armour 45, melee attack 24, melee defence 32, weapon strength 320. It costs 1,000 in the campaign and 650 in multiplayer. Unit key wh2_dlc13_lzd_cha_slann_mage_priest_death_0. Patch 9.0.4, from the game's data tables.

Health

6,552

top 26% of class

Armour

45

bottom 25% of class

Leadership

85

top 13% of class

Speed

34

bottom 8% of class

Melee attack

24

bottom 1% of class

Melee defence

32

bottom 20% of class

Weapon strength

240 base + 80 armour-piercing

320

bottom 19% of class

Charge bonus

14

bottom 3% of class

Attributes

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • Cold-BloodedAugment · +16 Leadershipactive
  • Shield of the Old OnesWard Save (Area) · +8 Leadership, +20% Damage Resistanceactive
  • Greater Arcane ConduitAugment of the Winds · +15% Spell Masterypassive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive
  • BanishmentVortex · Good against armour, Huge, randomly-moving area of effect…active

Lore of magic

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Slann Mage-Priest (Death) skill tree

48 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Slann Mage-Priest (Death)'s skills

  1. Telekinesis
  2. Protection of the Old Ones
  3. Soldiers of Renown
  4. Immortality
  5. Mentor
  1. Reserves of Eldritch Energy
  2. Becalming Cogitation
  3. Arcane Convergence
  4. Focus of Mysteries
  1. Unfathomable Presence
  2. Soul of Stone
  3. The Harrowing Scrutiny
  4. Transcendent Healing
  1. Spirit Leech
  2. Doom & Darkness
  3. Life-Leeching
  4. Aspect of the Dread Knight
  5. Soulblight
  6. Evasion
  7. The Fate of Bjuna
  8. The Purple Sun of Xereus
  9. Earthing
  10. Magical Reserves
  11. Greater Arcane Conduit
  1. Inspiring Presence
  2. Proud Warrior
  3. Skirmisher
  4. Swift Rider
  5. Sacred Guardian
  6. Hunt Leader
  7. Beast Driver
  8. Rally!
  9. Jungle Dominion
  10. Spawn-Kin
  11. Soul Bound
  12. Epicentrist
  13. Slann Forcefield
  1. Route Marcher
  2. Iron Disciplinarian
  3. Fervent
  4. Bonded Service
  5. Ancient Cunning
  6. Draftmaster
  7. Lightning Strike
  8. Geomantic Sustenance
  9. Wary
  10. Gifts of the Jungle
  11. Renowned & Feared

Who can field it

  • Lizardmen · Hexoatl

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.