Blessed Saurus Warriors (Shields)
Melee infantry· Mace Infantry· Tier 2· 100 models at Ultra size
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Blessed Saurus Warriors (Shields) are Lizardmen melee infantry: 11,500 HP across 100 models, armour 60, melee attack 40, melee defence 34, weapon strength 64. It costs 900 in multiplayer. Unit key wh2_main_lzd_inf_saurus_warriors_blessed_1. Patch 9.0.4, from the game's data tables.
Health
115 per model
11,500
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
60
Leadership
75
Speed
31
Melee attack
40
Melee defence
34
Weapon strength
34 base + 30 armour-piercing
64
Charge bonus
24
Attributes
- Perfect Vigour
Even when performing the most fatiguing actions, this unit never loses vigour.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passivePrimal InstinctsAugment+15% Charge Bonus+5 Melee Attack+5% Physical ResistancePassiveWhen under pressure, the primal instincts of these natural predators take over, improving their potential in combat.
- Predatory FighterHex · +25% Speed, +5 Melee AttackpassivePredatory FighterHex+25% Speed+5 Melee AttackPassive · Cooldown 60 s · Duration 10 sFerocious predator-warriors are so single-minded in their duties and their heightened senses drive them to pursue their quarry.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Lizardmen: Blessed Salamander Hunting Pack, Blessed Terradon Riders
- Heavy large units — infantry-sized, mass 190e.g. Dread Maw, Thunderbarge, Steam Tank · Lizardmen: Dread Saurian, Feral Dread Saurian
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (Armoured) (13.06× faster), Skin Wolves (12.71× faster), Gorgers (5.47× faster)
Loses to, at a similar price: Greatswords (1.03× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold.
Who can field it
- Lizardmen · Hexoatl · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.