Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Blessed Saurus Warriors (Shields) unit card

Blessed Saurus Warriors (Shields)

Melee infantry· Mace Infantry· Tier 2· 100 models at Ultra size

Duel it in the combat calculator →

Blessed Saurus Warriors (Shields) are Lizardmen melee infantry: 11,500 HP across 100 models, armour 60, melee attack 40, melee defence 34, weapon strength 64. It costs 900 in multiplayer. Unit key wh2_main_lzd_inf_saurus_warriors_blessed_1. Patch 9.0.4, from the game's data tables.

Health

115 per model

11,500

top 5% of class

Armour

shield blocks 35% of small-arms missiles from the front (not artillery)

60

top 44% of class

Leadership

75

top 46% of class

Speed

31

bottom 32% of class

Melee attack

40

top 29% of class

Melee defence

34

bottom 46% of class

Weapon strength

34 base + 30 armour-piercing

64

top 6% of class

Charge bonus

24

top 34% of class

Attributes

  • Perfect Vigour

    Even when performing the most fatiguing actions, this unit never loses vigour.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Primal InstinctsAugment · +15% Charge Bonus, +5 Melee Attack…passive
  • Predatory FighterHex · +25% Speed, +5 Melee Attackpassive

Counters

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Gold for gold

COMPUTEDAt equal gold it beats 88.1% of the game's 194 infantry units in melee. Per 1,000 gold: 358.4 damage per second against Chaos Warriors; it lasts 56.8 s against one unit of them.

Beats, at a similar price: Skin Wolves (Armoured) (13.06× faster), Skin Wolves (12.71× faster), Gorgers (5.47× faster)

Loses to, at a similar price: Greatswords (1.03× slower)

Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 900 multiplayer gold.

Who can field it

  • Lizardmen · Hexoatl · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: every race above has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.