
Health
4,708
Armour
30
Leadership
70
Speed
27
Melee attack
45
Melee defence
52
Weapon strength
120 base + 280 armour-piercing
400
Charge bonus
20
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Daemonic
Daemonic units cannot be routed, but take damage when their Leadership is low. Daemonic units also have: Physical Resistance Fear and Terror Immunity

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Locus of FecundityRegeneration (Area) · Replenishes hit points of combatantsactiveLocus of FecundityRegeneration (Area)Replenishes hit points of combatantsCooldown 90 s · Duration 11 s · 3 uses · Range 55 m"Come to my side, o pestilent comrades. Through me, the Urfather's withering touch shall restore and renew you."
Cloud of FliesAugment · +9 Melee DefencepassiveCloud of FliesAugment+9 Melee DefencePassive · Cooldown 15 sThrough His endless pestilent blessings, the Plague Lord's followers thrive and surge forward when others would simply wither and die.
Daemonic InstabilityDirect Damage · Causes damage to selfpassiveDaemonic InstabilityDirect DamageCauses damage to selfPassiveAs the Daemon's courage falters, their mortal form crumbles and fades from this reality.
Banished!Direct Damage · Causes severe damage to selfpassiveBanished!Direct DamageCauses severe damage to selfPassiveOnce the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
Herald of Nurgle (Death) skill tree
61 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Nurgling PalanquinNurgling Palanquin
Mount: Nurgling Palanquin
Rot FlyRot Fly
Mount: Rot Fly
Hates TzeentchHates Tzeentch
Melee attack: +10 when fighting against Tzeentchian factions
Weapon strength: +15% when fighting against Tzeentchian factions
Bloated CarcassBloated Carcass
Missile resistance: 10%
Soldiers of RenownSoldiers of Renown3 levelsLevel 1
Regiments of Renown army capacity: +1 (own army)
Regiments of Renown army capacity: +2 (own army)
Regiments of Renown army capacity: +3 (own army)
ImmortalityImmortalityUnlocks at rank 19
This Lord will be wounded instead of killed in battle
MentorMentor3 levelsLevel 1
Character experience gain: +20% (Heroes in Lord's army)
Character will share +15% of experience earned between all other active Lords
Character experience gain: +35% (Heroes in Lord's army)
Character will share +30% of experience earned between all other active Lords
Character experience gain: +50% (Heroes in Lord's army)
Character will share +50% of experience earned between all other active Lords
PotentialitePotentialiteUnlocks at rank 7
Character experience gain: +10%
Recruitment cost: -15% (Lord's army)
Locus of ContagionLocus of Contagion
Ability: "Locus of Contagion"
Locus of FecundityLocus of Fecundity
Ability: "Locus of Fecundity"
Locus of VirulenceLocus of Virulence
Ability: "Locus of Virulence"
Greater LociiGreater Locii
Cooldown: -25% for Nurgle Locus abilities
Effect duration: +100% for Nurgle Locus abilities
Blessed DistensionBlessed DistensionUnlocks at rank 11
Bonus vs Infantry: +5 for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
Physical resistance: 10% for Plaguebearers of Nurgle and Exalted Plaguebearers of Nurgle units (Lord's army)
Ebullient TacticsEbullient TacticsUnlocks at rank 11
Battle healing cap: +25%
Attribute: Immune to Flanking
Melee defence: +7
Mildewed NidusMildewed NidusUnlocks at rank 11
Daemons Reforged: +5% chance for destroyed Daemons of Nurgle units to be restored after battle (Lord's army)
Recruitment health: +10% for all units (Lord's army)
Casualty replenishment rate: +7% (Lord's army)
Infernal ChampionInfernal Champion
Weapon strength: +10%
Devastating ChargeDevastating Charge2 levelsLevel 1
Charge bonus: +15
Charge bonus: +30
Thick-SkinnedThick-Skinned2 levelsLevel 1
Armour: +7
Armour: +15
Hard to HitHard to Hit2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly BladeDeadly Blade2 levelsLevel 1
Melee attack: +6
Melee attack: +12
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
Wound-MakerWound-Maker2 levelsLevel 1
Weapon strength: +10%
Weapon strength: +20%
Scarred VeteranScarred Veteran2 levelsLevel 1
Hit points: +7%
Hit points: +15%
IndomitableIndomitable2 levelsLevel 1
Leadership: +6
Leadership: +12
Blade ShieldBlade Shield2 levelsLevel 1
Melee defence: +6
Melee defence: +12
Deadly OnslaughtDeadly Onslaught
Ability: "Deadly Onslaught"
Spirit LeechSpirit Leech2 levelsLevel 1
Overcast spell: "Spirit Leech Upgraded"
Cooldown: -30% to "Spirit Leech"
Miscast base chance: -15% for "Spirit Leech Upgraded"
Overcast spell: "Spirit Leech Upgraded"
Winds of Magic cost: -2 for "Spirit Leech"
Winds of Magic cost: -2 for "Spirit Leech Upgraded"
Cooldown: -50% to "Spirit Leech"
Life-LeechingLife-Leeching
Passive ability: "Life Leeching"
Aspect of the Dread KnightAspect of the Dread Knight2 levelsLevel 1
Overcast spell: "Aspect of the Dread Knight Upgraded"
Cooldown: -30% to "Aspect of the Dread Knight"
Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
Overcast spell: "Aspect of the Dread Knight Upgraded"
Winds of Magic cost: -1 for "Aspect of the Dread Knight"
Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
Cooldown: -50% to "Aspect of the Dread Knight"
SoulblightSoulblight2 levelsLevel 1
Overcast spell: "Soulblight Upgraded"
Cooldown: -30% to "Soulblight"
Spell: "Soulblight"
Miscast base chance: -15% for "Soulblight Upgraded"
Overcast spell: "Soulblight Upgraded"
Winds of Magic cost: -2 for "Soulblight"
Winds of Magic cost: -3 for "Soulblight Upgraded"
Cooldown: -50% to "Soulblight"
Doom & DarknessDoom & Darkness2 levelsLevel 1
Overcast spell: "Doom & Darkness Upgraded"
Cooldown: -30% to "Doom & Darkness"
Spell: "Doom & Darkness"
Miscast base chance: -15% for "Doom & Darkness Upgraded"
Overcast spell: "Doom & Darkness Upgraded"
Winds of Magic cost: -1 for "Doom & Darkness"
Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
Cooldown: -50% to "Doom & Darkness"
EvasionEvasion
Passive ability: "Evasion"
The Fate of BjunaThe Fate of Bjuna
Winds of Magic cost: -3 for "The Fate of Bjuna"
Cooldown: -50% to "The Fate of Bjuna"
Spell: "The Fate of Bjuna"
The Purple Sun of XereusThe Purple Sun of Xereus2 levelsLevel 1
Overcast spell: "The Purple Sun of Xereus Upgraded"
Cooldown: -30% to "The Purple Sun of Xereus"
Spell: "The Purple Sun of Xereus"
Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
Overcast spell: "The Purple Sun of Xereus Upgraded"
Winds of Magic cost: -2 for "The Purple Sun of Xereus"
Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
Cooldown: -50% to "The Purple Sun of Xereus"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
Inspiring PresenceInspiring Presence
Unit experience gain per turn: +75 (Lord's army)
Character's aura leadership effect: +5
Rot-EatersRot-Eaters3 levelsLevel 1
Charge bonus: +3 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Charge bonus: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +4 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Charge bonus: +9 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Melee attack: +6 for Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Lord's army)
Armour of MaladyArmour of Malady3 levelsLevel 1
Armour: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Armour: +8 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +4 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Armour: +12 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Melee defence: +6 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Lord's army)
Nauseating MutationsNauseating Mutations3 levelsLevel 1
Speed: +3% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Physical resistance: 5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +5% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Physical resistance: 10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Speed: +10% for Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogre units (Lord's army)
Bubonic BuzzersBubonic Buzzers3 levelsLevel 1
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Ammunition: +10% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +4 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Ammunition: +20% for Plague Drones of Nurgle (Death's Heads) units (Lord's army)
Melee defence: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Melee attack: +6 for Rot Flies, Plague Drones and Chaos Fury units (Lord's army)
Filth IncarnateFilth Incarnate3 levelsLevel 1
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Melee defence: +4 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +8% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Melee defence: +6 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Lord's army)
Blight SwarmBlight Swarm
Ability: "Blight Swarm"
Terminal InfectionTerminal Infection
Melee attack: +5 for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Speed: +15% for Plaguebearers of Nurgle, Nurglings, Marauders of Nurgle, Pestigors, Putrid Blightkings, Chaos Warriors, Chosen and Forsaken of Nurgle units (Rank 7 and above) (Lord's army)
Cankerous SpreadCankerous Spread
Melee defence: +5 Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Physical resistance: 10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Speed: +10% Marauder Horsemen of Nurgle (Throwing Axes), Chaos Knights of Nurgle, Rot Knights, Chaos Chariots of Nurgle and Pox Rider units (Rank 7 and above) (Lord's army)
Airborne AguesAirborne Agues
Melee attack: +5 for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Missile resistance: 15% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Chaos Furies, Rot Flies, Plague Drones of Nurgle, Chaos Warhounds, Chaos Spawn of Nurgle, Plague Toads and Plague Ogres (Rank 7 and above) (Lord's army)
Putrid ResistancePutrid Resistance
Melee attack: +5 for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Ward save: +5% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Weapon strength: +12% for Great Unclean One, Chaos Warshrine of Nurgle, Beast of Nurgle, Bile Trolls, Toad Dragon and Soul Grinder of Nurgle units (Rank 7 and above) (Lord's army)
Virulent ContagionVirulent Contagion
Replaces: "Blight Swarm"
Ability: "Virulent Contagion"
Route MarcherRoute Marcher
Campaign movement range: +5%
Serve or DieServe or Die3 levelsLevel 1
Recruitment cost: -5% (Lord's army)
Recruitment cost: -10% (Lord's army)
Recruitment cost: -15% (Lord's army)
LooterLooter3 levelsLevel 1
Income from looting settlements: +3% (Lord's army)
Income from looting settlements: +8% (Lord's army)
Income from looting settlements: +15% (Lord's army)
Blessed by BlightBlessed by Blight3 levelsLevel 1
Upkeep: -3% (Lord's army)
Upkeep: -6% (Lord's army)
Upkeep: -10% (Lord's army)
CorruptionCorruption3 levelsLevel 1
Nurgle corruption: +1 (local province)
Nurgle corruption: +2 (local province)
Nurgle corruption: +4 (local province)
Unholy ResilienceUnholy Resilience
Casualty replenishment rate: +30% for this Lord
Wound recovery time: -1 turns
Lightning StrikeLightning Strike3 levelsLevel 1
Enemy battle reinforcement time: +25%
Battle reinforcement time: -10%
Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -20%
Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
Enemy battle reinforcement time: +50%
Battle reinforcement time: -30%
Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
Enables lightning strike battles when reinforcements are present
DespoilersDespoilers3 levelsLevel 1
Income from raiding: +10% (Lord's army)
Income from sacking settlements: +5% (Lord's army)
Income from raiding: +20% (Lord's army)
Income from sacking settlements: +10% (Lord's army)
Income from raiding: +30% (Lord's army)
Income from sacking settlements: +15% (Lord's army)
Relentless AdvanceRelentless Advance3 levelsLevel 1
Daemons Reforged: +3% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -10% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +6% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -20% casualties suffered from all attrition (Lord's army)
Daemons Reforged: +10% chance for destroyed Daemonic units to be restored after battle (Lord's army)
Attrition: -30% casualties suffered from all attrition (Lord's army)
Pestilential SpawningsPestilential Spawnings3 levelsLevel 1
Daemons Reforged: +5% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +2% (Lord's army)
Growth: +8 (local province)
Daemons Reforged: +10% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +4% (Lord's army)
Growth: +20 (local province)
Daemons Reforged: +15% hit points for destroyed Daemons of Nurgle units restored after battle (Lord's army)
Casualty replenishment rate: +6% (Lord's army)
Growth: +36 (local province)
Impure PrayerImpure Prayer3 levelsLevel 1
Nurgle glory gained: +3%
Nurgle glory gained: +8%
Nurgle glory gained: +15%
Renowned & FearedRenowned & Feared
Recruit rank: +1 (Lord's army)
Enemy Hero action success chance: -10%
Hero self-defence: +25% chance of wounding aggressors
Campaign movement range: +5%
Upkeep: -8% (Lord's army)
Every version of Herald of Nurgle (Death)
3 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Nurgle, Daemons of ChaosWizard Lord | 4,708 | 1 | 30 | 70 | 27 | 45 | 52 | 400 | 20 | 1,800 | 275 | wh3_main_nur_cha_herald_of_nurgle_death_0 |
| Nurgle, Daemons of ChaosWizard Lord | 6,716 | 1 | 80 | 70 | 28 | 45 | 52 | 400 | 20 | 2,400 | 325 | wh3_main_nur_cha_herald_of_nurgle_death_1 |
| Nurgle, Daemons of ChaosWizard Lord | 5,516 | 1 | 50 | 70 | 90 | 45 | 52 | 450 | 28 | 2,800 | 400 | wh3_main_nur_cha_herald_of_nurgle_death_2 |
Who can field it
- Legion of Chaos
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.