
Chaos Sorcerer (Death)
Hero· Wizard· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Chaos Sorcerer (Death) is Warriors of Chaos hero: 3,520 HP, armour 80, melee attack 42, melee defence 40, weapon strength 315. It costs 1,000 in the campaign and 400 in multiplayer. Unit key wh_main_chs_cha_chaos_sorcerer_death_0. Patch 9.0.4, from the game's data tables.
Health
3,520
Armour
80
Leadership
60
Speed
33
Melee attack
42
Melee defence
40
Weapon strength
220 base + 95 armour-piercing
315
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- EvasionAugment · +10% Speed, +5 Melee DefencepassiveEvasionAugment+10% Speed+5 Melee DefencePassiveThose with such skills can evade enemy attacks with ease and break from combat, should they feel that it is tactically important to do so.
Lore of magic
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Warriors of Chaos: Gorebeast Chariots, Chaos Chariots of Khorne
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Chaos Sorcerer (Death) skill tree
33 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Chaos Sorcerer (Death)'s skills
- Chaos SteedChaos SteedUnlocks at rank 4
- Mount: Chaos Steed
- Chaos WarshrineChaos WarshrineUnlocks at rank 14
- Mount: Warshrine
- ManticoreManticoreUnlocks at rank 18
- Mount: Manticore
- Mage's InfluenceMage's Influence3 levelsLevel 1
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +1 (Hero's army)
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +2 (Hero's army)
- Khorne Authority: -1 (Hero's army)
- Undivided Authority: +3 (Hero's army)
- Infernal ChampionInfernal ChampionUnlocks at rank 15
- Weapon strength: +10%
- Aura of ChaosAura of ChaosUnlocks at rank 8
- Missile resistance: 10%
- Unblinking VigilanceUnblinking VigilanceUnlocks at rank 10 · 2 levelsLevel 1
- Enemy Hero action success chance: -5%
- Ambush defence chance: +10% (Hero's army)
- Enemy Hero action success chance: -10%
- Campaign line of sight: +25%
- Ambush defence chance: +15% (Hero's army)
- Prolific SpellcastingProlific SpellcastingUnlocks at rank 16 · 3 levelsLevel 1
- Winds of Magic power reserve capacity: +5 (Hero's army)
- Winds of Magic power reserve: +3 per turn (Hero's army)
- Winds of Magic power reserve capacity: +8 (Hero's army)
- Targeting range: +10% for spells
- Winds of Magic power reserve: +5 per turn (Hero's army)
- Winds of Magic power reserve capacity: +10 (Hero's army)
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Spirit LeechSpirit Leech2 levelsLevel 1
- Overcast spell: "Spirit Leech Upgraded"
- Cooldown: -30% to "Spirit Leech"
- Miscast base chance: -15% for "Spirit Leech Upgraded"
- Overcast spell: "Spirit Leech Upgraded"
- Winds of Magic cost: -2 for "Spirit Leech"
- Winds of Magic cost: -2 for "Spirit Leech Upgraded"
- Cooldown: -50% to "Spirit Leech"
- Life-LeechingLife-Leeching
- Passive ability: "Life Leeching"
- Aspect of the Dread KnightAspect of the Dread Knight3 levelsLevel 1
- Spell: "Aspect of the Dread Knight"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Cooldown: -30% to "Aspect of the Dread Knight"
- Miscast base chance: -15% for "Aspect of the Dread Knight Upgraded"
- Overcast spell: "Aspect of the Dread Knight Upgraded"
- Winds of Magic cost: -1 for "Aspect of the Dread Knight"
- Winds of Magic cost: -2 for "Aspect of the Dread Knight Upgraded"
- Cooldown: -50% to "Aspect of the Dread Knight"
- SoulblightSoulblight3 levelsLevel 1
- Spell: "Soulblight"
- Overcast spell: "Soulblight Upgraded"
- Cooldown: -30% to "Soulblight"
- Miscast base chance: -15% for "Soulblight Upgraded"
- Overcast spell: "Soulblight Upgraded"
- Winds of Magic cost: -2 for "Soulblight"
- Winds of Magic cost: -3 for "Soulblight Upgraded"
- Cooldown: -50% to "Soulblight"
- Doom & DarknessDoom & Darkness3 levelsLevel 1
- Spell: "Doom & Darkness"
- Overcast spell: "Doom & Darkness Upgraded"
- Cooldown: -30% to "Doom & Darkness"
- Miscast base chance: -15% for "Doom & Darkness Upgraded"
- Overcast spell: "Doom & Darkness Upgraded"
- Winds of Magic cost: -1 for "Doom & Darkness"
- Winds of Magic cost: -2 for "Doom & Darkness Upgraded"
- Cooldown: -50% to "Doom & Darkness"
- EvasionEvasion
- Passive ability: "Evasion"
- The Fate of BjunaThe Fate of Bjuna2 levelsLevel 1
- Spell: "The Fate of Bjuna"
- Winds of Magic cost: -3 for "The Fate of Bjuna"
- Cooldown: -50% to "The Fate of Bjuna"
- Spell: "The Fate of Bjuna"
- The Purple Sun of XereusThe Purple Sun of Xereus3 levelsLevel 1
- Spell: "The Purple Sun of Xereus"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Cooldown: -30% to "The Purple Sun of Xereus"
- Miscast base chance: -15% for "The Purple Sun of Xereus Upgraded"
- Overcast spell: "The Purple Sun of Xereus Upgraded"
- Winds of Magic cost: -2 for "The Purple Sun of Xereus"
- Winds of Magic cost: -3 for "The Purple Sun of Xereus Upgraded"
- Cooldown: -50% to "The Purple Sun of Xereus"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Arcane ConduitArcane Conduit
- Passive ability: "Arcane Conduit"
- Warrior WizardWarrior WizardUnlocks at rank 5
- Melee attack: +5
- Melee defence: +5
- Weapon strength: +20%
- SpellslingerSpellslingerUnlocks at rank 5
- Cooldown: -15% to spells
- Unmoving MageUnmoving MageUnlocks at rank 5
- Spell resistance: 10%
- Miscast base chance: -15%
- Hit points: +6%
- Ruinous WrathRuinous WrathUnlocks at rank 7
- Enables magical attacks
- Weapon strength: +10%
- Ruinous LeadershipRuinous LeadershipUnlocks at rank 7
- Character's aura leadership effect: +5
- Leadership aura size: +25%
- Ruinous UnityRuinous UnityUnlocks at rank 7
- Undivided Authority: +1 (Hero's army)
- Armour: +10
- ScoutingScouting3 levelsLevel 1
- Scouting action: Magic item drop chance is increased by an additional 5%
- Scouting action: Magic item drop chance is increased by an additional 10%
- Scouting action: Magic item drop chance is increased by an additional 15%
- Spread CorruptionSpread Corruption3 levelsLevel 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
- Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
- Steal TechnologySteal Technology3 levelsLevel 1
- Steal Technology action: Research rate is increased by an additional 3
- Steal Technology action: Research rate is increased by an additional 6
- Steal Technology action: Research rate is increased by an additional 10
- WoundWound3 levelsLevel 1
- Wound action: Additional 5% chance of wounding target
- Wound action: Additional 12% chance of wounding target
- Wound action: Additional 21% chance of wounding target
- Block ArmyBlock Army3 levelsLevel 1
- Block Army action: Movement range is modified by an additional -3%
- Block Army action: Movement range is modified by an additional -8%
- Block Army action: Movement range is modified by an additional -15%
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Chaos Sorcerer (Death)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Warriors of ChaosWizard | 3,520 | 1 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | 1,000 | 250 | wh_main_chs_cha_chaos_sorcerer_death_0 |
| Warriors of ChaosWizard | 5,112 | 1 | 80 | 60 | 85 | 40 | 34 | 445 | 50 | 1,200 | 300 | wh_main_chs_cha_chaos_sorcerer_death_9 |
| Warriors of ChaosWizard | 3,976 | 1 | 100 | 60 | 78 | 42 | 40 | 315 | 40 | 1,100 | 275 | wh_main_chs_cha_chaos_sorcerer_death_10 |
| Warriors of ChaosWizard | 11,250 | 1 | 60 | 60 | 38 | 35 | 30 | 375 | 25 | 1,000 | 425 | wh3_dlc20_chs_cha_chaos_sorcerer_death_warshrine |
Who can field it
- Warriors of Chaos · Warhost of the Apocalypse
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh_dlc01_chs_cha_chaos_sorcerer_death_8).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.