Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Chaos Dwarfs technologies

78 technologies from the game's research tree for Chaos Dwarfs, patch 9.0, line by line as the game lays them out. Hover or tap a technology for its research cost, its effects and what it needs first. Faction-only trees (a single lord's variant) are not included.

  1. Beasts of Zharr
  2. Total War!
  3. Weapons of War
  4. Mass Sacrifices
  5. Powers of the Conclave
  6. Labour Organisation
  7. Unilateral Agreements
  1. Mighty Monsters
  2. Medical Supplies
  3. Weapons Depots
  4. Chosen by the Father
  5. Continuous Bombardment
  6. Shyish Bound
  7. Imperishability Rituals
  8. Conclave Dominance
  9. Aqshy Bound
  10. Workforce Diktats
  11. Increased Resource Allocation
  12. Arms Monopoly
  13. Convoy Cartographers
  1. Ammunition Caches
  2. Sacrificial Vats
  3. Hashut Bound
  4. Communing Altar
  5. Metallurgy
  6. Hashut Reverence
  7. Stockpiling
  8. Resource Extractors
  1. Temple Training
  2. Alchemical Remedies
  3. Daemon Forges
  4. Architects’ Decrees
  5. Tyrannical Decrees
  6. Industrial Revolution
  7. Industrial Security
  1. Living Metal
  2. Reduced Rations
  3. Boiling Blood Sacrifices
  4. Mutual Benefits
  5. Ruinous Negotiations
  1. Hobgoblin Quartermasters
  2. Varied Training
  3. Signature Spellcasting
  4. Malicious Compliance
  5. Extended Shifts
  6. Hotter Furnaces
  7. Overseer Organisation
  8. Siege Supplies
  1. Mass Production
  2. Ceaseless March
  3. Finest Leaders
  4. Envoys to the Conclave
  1. Scorched Earth
  2. Mandatory Service
  3. Roaming Round-ups
  4. Smog Shroud
  5. Martial Training
  6. Tactical Review
  7. Future of the Dawi-Zharr
  8. Brazen Bodyguard
  9. Wagon Engineering
  10. Harbour Guilds
  11. Veteran Convoy Master
  12. Siege Logistics
  1. Pandemic Preparations
  1. Starved Wolves
  2. Stronghold Syndrome
  3. The Call to War
  4. Hollow Rounds
  5. Tallest Towers
  6. Applied Assignments
  7. Live to Work, Work to Live
  8. Labour Quotas
  9. Merchant Guilds
  10. Wartime Economy
  11. Territorial Consignments
  1. Reach 12 unit capacity for Warmachines to unlock second carriage
  1. Reach 10 unit capacity for Warmachines to unlock second carriage