
Hobgoblin Sneaky Gits
Melee infantry· Sneaky Infantry· Tier 2· 120 models at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Hobgoblin Sneaky Gits are Chaos Dwarfs melee infantry: 6,960 HP across 120 models, armour 25, melee attack 32, melee defence 20, weapon strength 28, range 70 m, missile damage 2,571 per 10 s for the whole unit. It costs 575 in the campaign and 500 in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_hobgoblin_sneaky_gits. Patch 9.0.4, from the game's data tables.
Health
58 per model
6,960
Armour
25
Leadership
45
Speed
35
Melee attack
32
Melee defence
20
Weapon strength
21 base + 7 armour-piercing, +7 vs infantry
28
Charge bonus
22
Ranged
Range
70 m
Ammunition
3
Missile damage
12 base + 3 AP
15
Reload time
7 s
Damage per 10 s
21
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Fire Whilst Moving
This unit can fire while on the move.
- Stalk
This unit can move hidden in any terrain.
Abilities
- BackstabbersAugment · +30% Base Missile Damage, +30% Base Weapon DamagepassiveBackstabbersAugment+30% Base Missile Damage+30% Base Weapon DamagePassiveHobgoblins are just horrid: devious, ultra-tricksy, untrustworthy killers. They're also cowards, unsurprisingly – so don't turn your back on one for an instant. Gottit?
Counters
Good against
- Lightly armoured units without shields — 2,571 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Missile fire — armour 25, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Chaos Dwarfs: Infernal Ironsworn, Chaos Dwarf Blunderbusses
- Heavy large units — infantry-sized, mass 90e.g. Dread Maw, Thunderbarge, Steam Tank · Chaos Dwarfs: Iron Daemon – Dreadquake Mortar, Skullcracker – Dreadquake Mortar
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Grail Reliquae (73.74× faster), Warp-Grinders (5.15× faster), Flagellants (1.83× faster)
Loses to, at a similar price: Clanrats (Shields) (2.23× slower), Marauders (2.09× slower), Swordsmen (2.09× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 500 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.