
Health
3,748
Armour
120
Leadership
70
Speed
32
Melee attack
38
Melee defence
36
Weapon strength
220 base + 90 armour-piercing
310
Charge bonus
16
Ranged
Range
110 m
Ammunition
45
Missile damage
22 base + 64 AP, explosion 34 + 15 AP
135
Reload time
10 s
Damage per 10 s
135
Attributes

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Immune to Psychology
The unit is immune to psychological attacks (Fear & Terror).
Abilities
ReforgeRegeneration · Restores the hitpoints of units with the Hell-Forged attributeactiveReforgeRegenerationRestores the hitpoints of units with the Hell-Forged attributeCooldown 60 s · Duration 19 s · 2 usesBy which even those born of fire and flame, deep within the forge, can be healed.
Infernal EngineerAugment (Area) · +15 Accuracy, +20 Reload SkillpassiveInfernal EngineerAugment (Area)+15 Accuracy+20 Reload SkillPassive · Range 35 mThere are always improvements that can be made to any process; this one ensures the Chaos Dwarfs' war machines and artillery are calibrated to perfection.
WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Daemonsmith Sorcerer (Hashut) skill tree
35 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Great TaurusGreat Taurus
Mount: Great Taurus
LammasuLammasu
Mount: Lammasu
Bale TaurusBale Taurus
Mount: Bale Taurus
Sorcerer's CurseSorcerer's Curse2 levelsLevel 1
Miscast base chance: +10%
Physical resistance: 10%
Miscast base chance: +20%
Physical resistance: 20%
Careful CastingCareful Casting2 levelsLevel 1
Cooldown: -10% for Lore of Hashut Magic
Winds of Magic cost: -10% for Lore of Hashut spells
Cooldown: -10% for Lore of Hashut Magic
Hashut's ScalesHashut's Scales
Spell resistance: 10%
Headdress of ZharrHeaddress of Zharr
Missile resistance: 10%
ImmortalityImmortalityUnlocks at rank 19
When normally killed in action, this Hero will be wounded instead
MentorMentor3 levelsLevel 1
Character will share +15% of experience earned between all other active Heroes of the same type
Character will share +30% of experience earned between all other active Heroes of the same type
Character will share +50% of experience earned between all other active Heroes of the same type
Infernal EngineerInfernal Engineer
Passive ability: "Infernal Engineer"
ReforgeReforge
Ability: "Reforge"
All Terrain VehicleAll Terrain Vehicle
Attribute: Strider for War Machine units (own army)
Attribute: Vanguard Deployment for War Machine units (own army)
Burning WrathBurning Wrath2 levelsLevel 1
Cooldown: -30% to "Burning Wrath"
Overcast spell: "Burning Wrath Upgraded"
Cooldown: -50% to "Burning Wrath"
Overcast spell: "Burning Wrath Upgraded"
Miscast base chance: -15% for "Burning Wrath Upgraded"
Winds of Magic cost: -1 for "Burning Wrath"
Winds of Magic cost: -2 for "Burning Wrath Upgraded"
Killing FireKilling Fire
Passive ability: "Killing Fire"
Dark SubjugationDark Subjugation3 levelsLevel 1
Spell: "Dark Subjugation"
Cooldown: -30% to "Dark Subjugation"
Overcast spell: "Dark Subjugation Upgraded"
Cooldown: -50% to "Dark Subjugation"
Overcast spell: "Dark Subjugation Upgraded"
Miscast base chance: -15% for "Dark Subjugation Upgraded"
Winds of Magic cost: -1 for "Dark Subjugation"
Winds of Magic cost: -2 for "Dark Subjugation Upgraded"
Ash StormAsh Storm3 levelsLevel 1
Spell: "Ash Storm"
Cooldown: -30% to "Ash Storm"
Overcast spell: "Ash Storm Upgraded"
Cooldown: -50% to "Ash Storm"
Overcast spell: "Ash Storm Upgraded"
Miscast base chance: -15% for "Ash Storm Upgraded"
Winds of Magic cost: -2 for "Ash Storm"
Winds of Magic cost: -3 for "Ash Storm Upgraded"
Curse of HashutCurse of Hashut3 levelsLevel 1
Spell: "Curse of Hashut"
Cooldown: -30% to "Curse of Hashut"
Overcast spell: "Curse of Hashut Upgraded"
Cooldown: -50% to "Curse of Hashut"
Overcast spell: "Curse of Hashut Upgraded"
Miscast base chance: -15% for "Curse of Hashut Upgraded"
Winds of Magic cost: -2 for "Curse of Hashut"
Winds of Magic cost: -3 for "Curse of Hashut Upgraded"
EvasionEvasion
Passive ability: "Evasion"
Hell HammerHell Hammer3 levelsLevel 1
Spell: "Hell Hammer"
Cooldown: -30% to "Hell Hammer"
Overcast spell: "Hell Hammer Upgraded"
Cooldown: -50% to "Hell Hammer"
Overcast spell: "Hell Hammer Upgraded"
Miscast base chance: -15% for "Hell Hammer Upgraded"
Winds of Magic cost: -3 for "Hell Hammer"
Winds of Magic cost: -4 for "Hell Hammer Upgraded"
Flames of AzgorhFlames of Azgorh3 levelsLevel 1
Spell: "Flames of Azgorh"
Cooldown: -30% to "Flames of Azgorh"
Overcast spell: "Flames of Azgorh Upgraded"
Cooldown: -50% to "Flames of Azgorh"
Overcast spell: "Flames of Azgorh Upgraded"
Miscast base chance: -15% for "Flames of Azgorh Upgraded"
Winds of Magic cost: -3 for "Flames of Azgorh"
Winds of Magic cost: -4 for "Flames of Azgorh Upgraded"
EarthingEarthing
Miscast base chance: -15%
Magical ReservesMagical Reserves
Winds of Magic power reserve capacity: +5
Arcane ConduitArcane Conduit
Passive ability: "Arcane Conduit"
SurvivalistSurvivalist
Hit points: +5%
Always ReadyAlways Ready3 levelsLevel 1
Reload time reduction: +5%
Reload time reduction: +10%
Reload time reduction: +15%
BandolierBandolier3 levelsLevel 1
Ammunition: +10%
Ammunition: +20%
Ammunition: +30%
Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
Speed: +3%
Speed: +8%
Speed: +15%
Piercing ShotsPiercing Shots3 levelsLevel 1
Explosive missile damage: +5%
Missile strength: +5%
Explosive missile damage: +10%
Missile strength: +10%
Explosive missile damage: +15%
Missile strength: +15%
Foe-SeekerFoe-Seeker
Ability: "Foe-Seeker"
ScoutingScouting3 levelsLevel 1
Scouting action: Magic item drop chance is increased by an additional 5%
Scouting action: Magic item drop chance is increased by an additional 10%
Scouting action: Magic item drop chance is increased by an additional 15%
Spread CorruptionSpread Corruption3 levelsLevel 1
Spread Corruption action: Chaos Undivided corruption is increased by an additional 1
Chaos Undivided corruption: +1 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 2
Chaos Undivided corruption: +2 (local province)
Spread Corruption action: Chaos Undivided corruption is increased by an additional 3
Chaos Undivided corruption: +3 (local province)
Steal TechnologySteal Technology3 levelsLevel 1
Steal Technology action: Research rate is increased by an additional 3
Steal Technology action: Research rate is increased by an additional 6
Steal Technology action: Research rate is increased by an additional 10
WoundWound3 levelsLevel 1
Wound action: Additional 5% chance of wounding target
Wound action: Additional 12% chance of wounding target
Wound action: Additional 21% chance of wounding target
Hinder ReplenishmentHinder Replenishment3 levelsLevel 1
Hinder Replenishment action: Replenishment is modified by an additional -10%
Hinder Replenishment action: Replenishment is modified by an additional -20%
Hinder Replenishment action: Replenishment is modified by an additional -40%
SpecialistSpecialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%
Hero action cost: -20%
Hero action success chance: +3%
Hero action cost: -40%
Hero action success chance: +6%
Every version of Daemonsmith Sorcerer (Hashut)
4 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsWizard | 3,748 | 1 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut |
| Chaos DwarfsWizard | 6,056 | 1 | 60 | 70 | 85 | 40 | 48 | 450 | 40 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_lammasu |
| Chaos DwarfsWizard | 8,266 | 1 | 70 | 70 | 90 | 56 | 40 | 540 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_bale_taurus |
| Chaos DwarfsWizard | 6,676 | 1 | 60 | 70 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_great_taurus |
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.