Lore of Hashut
Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Killing Fire
Lore attribute (passive)
- Triggers when casting spell
The flame of Hashut kindles best in living flesh, and always hungers to destroy.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Ash Storm
Hex (Area)
- Winds of Magic
- 8(12)
- Cooldown
- 37 s
- Cast range
- 200 m
- Duration
- 32 s(48 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -25% Speed
- -20 Weakness to Fire Damage
Choking, scalding, blinding, superheated ash streams across the battlefield whenever this nasty little spell is cast.
Burning Wrath
Magic Missile · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 300 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 500 damage (150 armour-piercing), explosion 144Overcast: 3 × 500 damage (150 armour-piercing), explosion 216
- Causes moderate magical & fire damage
- Spawns a moving area of effect
- Requires line of sight to the target
- Strong vs multiple combatants
- Effective at long range
The fires of the deep earth are called forth to send a torrent of white hot molten lava to immolate the foe.
Curse of Hashut
Direct Damage
- Winds of Magic
- 10(15)
- Cooldown
- 38 s
- Cast range
- 200 m
- Duration
- 10 s(16 s)
- Wind-up
- 4 s
- Overcast miscast
- 50%
- Strong vs characters
- Causes damage to combatants
- Strong vs a single combatant
- Weak vs multiple combatants
Those who worship Hashut are accursed with a hideous malediction that can be directed at the foe through the darkest of dark sorceries.
Dark Subjugation
Hex
- Winds of Magic
- 6(10)
- Cooldown
- 31 s
- Cast range
- 200 m
- Duration
- 17 s(35 s)
- Wind-up
- 1 s
- Overcast miscast
- 50%
- -24 Melee Defence
- -8 Leadership
The Father of Darkness is the God of Fire, Greed and Tyranny, whose malignant force utterly crushes the will of his adepts' enemies.
Flames of Azgorh
Bombardment · magical, flaming
- Winds of Magic
- 18(26)
- Cooldown
- 52 s
- Cast range
- 200 m
- Duration
- 8 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 30 projectiles × 48 (48 armour-piercing), explosion 90Overcast: 60 projectiles × 48 (48 armour-piercing), explosion 90
- 56 damage per second (20 armour-piercing) for 5 s, radius 7 mOvercast: 76 damage per second (40 armour-piercing) for 5 s, radius 7 m
- Good against armour
- Causes major magical damage
- Medium strike area
- Strong vs a single unit
The most terrible incantations, invoking fire and destruction, cause the ground to crack and extrude boiling magma. Things are about to get a little toasty!
Hell Hammer
Wind · magical, flaming
- Winds of Magic
- 15(20)
- Cooldown
- 50 s
- Cast range
- 200 m
- Duration
- 4 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 1 projectiles × 0, explosion 48
- 48 damage per second (24 armour-piercing) for 1 s, radius 5 mOvercast: 48 damage per second (24 armour-piercing) for 1.5 s, radius 5 m
- Small, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The power of Hashut manifests as a colossal, burning black hammer or bull's head. Needless to say, anyone in its path is going to be flattened and reduced to ash.
Who casts Lore of Hashut
Source: special_ability_groups (wh3_dlc23_lore_hashut), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.