Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore of Hashut

Lore of magic · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Killing Fire

Lore attribute (passive)

  • Triggers when casting spell

The flame of Hashut kindles best in living flesh, and always hungers to destroy.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Ash Storm

Hex (Area)

Winds of Magic
8(12)
Cooldown
37 s
Cast range
200 m
Duration
32 s(48 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -25% Speed
  • -20 Weakness to Fire Damage

Choking, scalding, blinding, superheated ash streams across the battlefield whenever this nasty little spell is cast.

Burning Wrath

Magic Missile · magical, flaming

Winds of Magic
6(10)
Cooldown
30 s
Cast range
300 m
Wind-up
1 s
Overcast miscast
50%
  • 500 damage (150 armour-piercing), explosion 144Overcast: 3 × 500 damage (150 armour-piercing), explosion 216
  • Causes moderate magical & fire damage
  • Spawns a moving area of effect
  • Requires line of sight to the target
  • Strong vs multiple combatants
  • Effective at long range

The fires of the deep earth are called forth to send a torrent of white hot molten lava to immolate the foe.

Curse of Hashut

Direct Damage

Winds of Magic
10(15)
Cooldown
38 s
Cast range
200 m
Duration
10 s(16 s)
Wind-up
4 s
Overcast miscast
50%
  • Strong vs characters
  • Causes damage to combatants
  • Strong vs a single combatant
  • Weak vs multiple combatants

Those who worship Hashut are accursed with a hideous malediction that can be directed at the foe through the darkest of dark sorceries.

Dark Subjugation

Hex

Winds of Magic
6(10)
Cooldown
31 s
Cast range
200 m
Duration
17 s(35 s)
Wind-up
1 s
Overcast miscast
50%
  • -24 Melee Defence
  • -8 Leadership

The Father of Darkness is the God of Fire, Greed and Tyranny, whose malignant force utterly crushes the will of his adepts' enemies.

Flames of Azgorh

Bombardment · magical, flaming

Winds of Magic
18(26)
Cooldown
52 s
Cast range
200 m
Duration
8 s
Wind-up
5 s
Overcast miscast
50%
  • 30 projectiles × 48 (48 armour-piercing), explosion 90Overcast: 60 projectiles × 48 (48 armour-piercing), explosion 90
  • 56 damage per second (20 armour-piercing) for 5 s, radius 7 mOvercast: 76 damage per second (40 armour-piercing) for 5 s, radius 7 m
  • Good against armour
  • Causes major magical damage
  • Medium strike area
  • Strong vs a single unit

The most terrible incantations, invoking fire and destruction, cause the ground to crack and extrude boiling magma. Things are about to get a little toasty!

Hell Hammer

Wind · magical, flaming

Winds of Magic
15(20)
Cooldown
50 s
Cast range
200 m
Duration
4 s
Wind-up
5 s
Overcast miscast
50%
  • 1 projectiles × 0, explosion 48
  • 48 damage per second (24 armour-piercing) for 1 s, radius 5 mOvercast: 48 damage per second (24 armour-piercing) for 1.5 s, radius 5 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The power of Hashut manifests as a colossal, burning black hammer or bull's head. Needless to say, anyone in its path is going to be flattened and reduced to ash.

Who casts Lore of Hashut

Source: special_ability_groups (wh3_dlc23_lore_hashut), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.