Best Chaos Dwarfs units by the numbers
For each kind of unit, the Chaos Dwarfs units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.
Melee infantry (9)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Orc Labourers10,640
- 2Infernal Ironsworn10,600
- 3Goblin Labourers9,000
Highest melee attack
Melee attack on the unit card.
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Goblin Labourers60,000
- 2Orc Labourers42,560
- 3Hobgoblin Cutthroats20,300
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1Infernal Ironsworn255 s
- 2Infernal Guard153 s
- 3Goblin Labourers121 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Missile infantry (3)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Chaos Dwarf Blunderbusses3,927
- 2Infernal Guard (Fireglaives)2,667
- 3Hobgoblin Archers1,560
Longest range
Range of the main missile weapon (projectiles.effective_range).
Most armour
Armour on the unit card.
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Chaos Dwarf Blunderbusses4,364
- 2Hobgoblin Archers3,120
- 3Infernal Guard (Fireglaives)2,222
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Chaos Dwarf Blunderbusses3,455
- 2Infernal Guard (Fireglaives)1,889
- 3Hobgoblin Archers1,140
Compare the top 3 by missile damage per 1,000 gold side by side
Monstrous infantry (1)
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1K'daai Fireborn5,941
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1K'daai Fireborn42 s
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
- 1K'daai Fireborn141
Melee cavalry (5)
Biggest charge bonus
Charge bonus on the unit card.
Fastest
Speed on the unit card (run or flying speed).
Highest melee attack
Melee attack on the unit card.
Most health
Health of the whole unit (all models), as on the unit card.
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
Melee damage per 1,000 gold vs armour
Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.
Monsters (5)
Most health
Health of the whole unit (all models), as on the unit card.
- 1Chaos Siege Giant12,620
- 2K'daai Destroyer10,240
- 3Bale Taurus8,258
Highest weapon strength
Weapon strength per hit (base + armour-piercing damage).
- 1Chaos Siege Giant700
- 2K'daai Destroyer680
- 3Bale Taurus540
Health per 1,000 gold
Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.
- 1Chaos Siege Giant6,310
- 2Great Taurus6,062
- 3K'daai Destroyer5,120
Lasts longest per 1,000 gold
Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.
- 1K'daai Destroyer45 s
- 2Chaos Siege Giant43 s
- 3Lammasu27 s
Melee damage per 1,000 gold vs large
Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.
War machines & artillery (9)
Most missile damage per 10 s
Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).
- 1Hobgoblin Bolt Thrower667
- 2Magma Cannon500
- 3Iron Daemon393
Longest range
Range of the main missile weapon (projectiles.effective_range).
Missile damage per 1,000 gold
Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.
- 1Hobgoblin Bolt Thrower1,026
- 2Magma Cannon500
- 3Iron Daemon342
Missile damage per 1,000 gold vs armour 100
As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.
- 1Hobgoblin Bolt Thrower795
- 2Magma Cannon343
- 3Iron Daemon270
Compare the top 3 by missile damage per 1,000 gold side by side
Every Chaos Dwarfs unit, with its full card: the Chaos Dwarfs roster. What each unit is strong or weak against: counters.
