
Great Taurus
Monster· Flying Monster· Tier 3· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Great Taurus is Chaos Dwarfs monster: 6,668 HP, armour 50, melee attack 46, melee defence 28, weapon strength 450. It costs 1,100 in the campaign and in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_mon_great_taurus. Patch 9.0.4, from the game's data tables.
Health
6,668
Armour
50
Leadership
60
Speed
80
Melee attack
46
Melee defence
28
Weapon strength
130 base + 320 armour-piercing
450
Charge bonus
80
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Can Fly
This unit can fly.
Abilities
- Blazing BodyAugment · +25 Melee Damage Reflection, +10% Physical Resistance…passiveBlazing BodyAugment+25 Melee Damage Reflection+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveBirthed in the boiling blood of Hashut's burning sacrifices, this one radiates molten heat that weakens any foe close enough to attack.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Heavily armoured units — 320 of 450 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Light infantry-sized units — large, mass 2,000e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Exalted Flamer of Tzeentch (6.17× faster), Cauldron of a Thousand Poxes (6.03× faster), Bastiladon (Solar Engine) (2.87× faster)
Loses to, at a similar price: Chaos Giant (2.44× slower), Beast of Nurgle (1.70× slower), Feral Stegadon (1.60× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,100 multiplayer gold. Chaos Dwarf units ranked.
Match-ups people search for: Great Taurus vs Bale Taurus · Great Taurus vs Lammasu
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.