
Infernal Guard (Fireglaives)
Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Infernal Guard (Fireglaives) are Chaos Dwarfs and Nurgle missile infantry: 6,800 HP across 80 models, armour 100, melee attack 30, melee defence 42, weapon strength 34, range 145 m, missile damage 2,667 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_infernal_guard_fireglaives. Patch 9.0.4, from the game's data tables.
Health
85 per model
6,800
Armour
100
Leadership
75
Speed
26
Melee attack
30
Melee defence
42
Weapon strength
9 base + 25 armour-piercing, +5 vs large
34
Charge bonus
8
Ranged
Range
145 m
Ammunition
30
Missile damage
6 base + 24 AP
30
Reload time
9 s
Damage per 10 s
33
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Counters
Good against
- Heavily armoured units — 25 of 34 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 2,667 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Every version of Infernal Guard (Fireglaives)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsHybrid Missile Infantry | 6,800 | 80 | 100 | 75 | 26 | 30 | 42 | 34 | 8 | 1,200 | 300 | wh3_dlc23_chd_inf_infernal_guard_fireglaives |
| NurgleHybrid Missile Infantry | 6,800 | 80 | 100 | 75 | 26 | 30 | 42 | 34 | 8 | — | 300 | wh3_dlc25_nur_chieftain_inf_infernal_guard_fireglaives |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
- Nurgle · Poxmakers of Nurgle · extended roster
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.