Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
Infernal Guard (Fireglaives) unit card

Infernal Guard (Fireglaives)

Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

Infernal Guard (Fireglaives) are Chaos Dwarfs and Nurgle missile infantry: 6,800 HP across 80 models, armour 100, melee attack 30, melee defence 42, weapon strength 34, range 145 m, missile damage 2,667 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_infernal_guard_fireglaives. Patch 9.0.4, from the game's data tables.

Health

85 per model

6,800

top 32% of class

Armour

100

top 6% of class

Leadership

75

top 18% of class

Speed

26

bottom 4% of class

Melee attack

30

top 27% of class

Melee defence

42

top 4% of class

Weapon strength

9 base + 25 armour-piercing, +5 vs large

34

top 20% of class

Charge bonus

8

bottom 49% of class

Ranged

Range

145 m

top 47% of class

Ammunition

30

top 8% of class

Missile damage

6 base + 24 AP

30

top 25% of class

Reload time

9 s

top 32% of class

Damage per 10 s

33

top 28% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Every version of Infernal Guard (Fireglaives)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Chaos DwarfsHybrid Missile Infantry6,80080100752630423481,200300wh3_dlc23_chd_inf_infernal_guard_fireglaives
NurgleHybrid Missile Infantry6,8008010075263042348—300wh3_dlc25_nur_chieftain_inf_infernal_guard_fireglaives

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh
  • Nurgle · Poxmakers of Nurgle · extended roster

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Extended roster: Nurgle has this unit only through campaign_exclusive rows of units_custom_battle_permissions — CA's note: such units are “filtered out of matchmaking and are generally disabled when unit caps setting is enabled” (“Unable to recruit with unit caps enabled”). So: Custom Battle with Unit caps off, at the multiplayer cost, but not in ranked battles. Race rankings and best-unit lists leave such a unit out for those races.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.