Infernal Guard (Fireglaives)
Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra size
Health
85 per model
6,800
Armour
100
Leadership
75
Speed
26
Melee attack
30
Melee defence
42
Weapon strength
9 base + 25 armour-piercing, +5 vs large
34
Charge bonus
8
Ranged
Range
145 m
Ammunition
30
Missile damage
6 base + 24 AP
30
Reload time
9 s
Damage per 10 s
33
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Every version of Infernal Guard (Fireglaives)
2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsHybrid Missile Infantry | 6,800 | 80 | 100 | 75 | 26 | 30 | 42 | 34 | 8 | 1,200 | 300 | wh3_dlc23_chd_inf_infernal_guard_fireglaives |
| NurgleHybrid Missile Infantry | 6,800 | 80 | 100 | 75 | 26 | 30 | 42 | 34 | 8 | — | 300 | wh3_dlc25_nur_chieftain_inf_infernal_guard_fireglaives |
Who can field it
- The Legion of Azgorh
- Poxmakers of Nurgle
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.