Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Infernal Guard (Fireglaives) unit card

Infernal Guard (Fireglaives)

Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra size

Health

85 per model

6,800

top 32% of class

Armour

100

top 6% of class

Leadership

75

top 18% of class

Speed

26

bottom 4% of class

Melee attack

30

top 27% of class

Melee defence

42

top 4% of class

Weapon strength

9 base + 25 armour-piercing, +5 vs large

34

top 20% of class

Charge bonus

8

bottom 49% of class

Ranged

Range

145 m

top 47% of class

Ammunition

30

top 8% of class

Missile damage

6 base + 24 AP

30

top 25% of class

Reload time

9 s

bottom 26% of class

Damage per 10 s

33

top 28% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Every version of Infernal Guard (Fireglaives)

2 units share this name across races (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.

VersionHPModelsArmourLead.SpeedMAMDWSChargeCostUpkeepUnit key
Chaos DwarfsHybrid Missile Infantry6,80080100752630423481,200300wh3_dlc23_chd_inf_infernal_guard_fireglaives
NurgleHybrid Missile Infantry6,8008010075263042348—300wh3_dlc25_nur_chieftain_inf_infernal_guard_fireglaives

Who can field it

  • The Legion of Azgorh
  • Poxmakers of Nurgle

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.