Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Chaos Dwarfs rituals

37 rituals · Chaos Dwarfs roster · patch 9.0

Conclave of Evil

Commander

600 Conclave Influence

  • Confederate with the Warhost of Zharr

Dominator

600 Conclave Influence

  • Confederate with Disciples of Hashut

Master of the Conclave

600 Conclave Influence

  • Confederate with Servants of the Conclave

Subjugator

600 Conclave Influence

  • Confederate with The Legion of Azgorh

Industry District

Consul

75 Conclave Influence

  • Diplomatic relations: +20 with Chaos Dwarfs, Warriors of Chaos and Norsca
  • Income from trade tariffs: +50%

Excise Collector

75 Conclave Influence

  • Income from Province Capital/Settlement buildings: +25%

Expounder General

150 Conclave Influence

  • Conclave Influence gained: +1 per turn for Factory settlement buildings

Grand Architect

150 Conclave Influence

  • Construction time: -1 for all buildings (minimum of 1 turn)

High Commissioner

300 Conclave Influence

  • Workload requirement for Raw Materials: -5% (all provinces)
  • Raw Materials consumed per turn by buildings: -5% (all provinces)

Machinator

75 Conclave Influence

  • Raw Materials output: +5%
  • Raw Materials: +100 per turn

Preceptor

75 Conclave Influence

  • Grants a random follower or banner every 6 turns

Procurator

300 Conclave Influence

  • Construction cost: -2% for each Industry Seat claimed in the Tower of Zharr

Trafficker

150 Conclave Influence

  • Lord recruit rank: +5 for Convoy Overseer (factionwide)
  • Maximum Caravan cargo capacity: +10%

Labour Actions

Sacrifices for Zharr-Naggrund

No cost listed

Lasts 1 turns

  • Other Labour actions cannot be performed in this province while active

Sell Labour

No cost listed

Lasts 1 turns

  • Generates +1500 Treasury when activated
  • Other Labour actions cannot be performed in this province while active

Set an Example

No cost listed

Lasts 5 turns

  • Other Labour actions cannot be performed in this province while active
  • Control: +10

Military District

Black Smith

75 Conclave Influence

  • Armaments: +25 per turn
  • Armaments output: +5%

Conscriptor

150 Conclave Influence

  • Unit capacity: +1 every 4 turns for a randomly chosen Melee Infantry or Missile Infantry unit

Field Marshal

300 Conclave Influence

  • Spawns a temporary army of Hobgoblins when sacking enemy settlements (has 5 turn cooldown between spawns) (all armies)

Infernatus

300 Conclave Influence

  • Upkeep: -1% for each Military Seat claimed in the Tower of Zharr

Legate of Zharr

75 Conclave Influence

  • Army ability: "Armour of Contempt"

Lord Warlock

150 Conclave Influence

  • Army ability: "Wrath of Zharr"

Ordinator

150 Conclave Influence

  • Army ability: "Dreadquake Battery" (when in own territory)

Quartermaster

75 Conclave Influence

  • Grants a random weapon or armour every 6 turns

Warmonger

75 Conclave Influence

  • Replenishes 15% campaign movement range after winning a battle (all characters)

Raw Materials Spent

Deposit Raw Materials

No cost listed

Cooldown 9999 turns

Sorcery District

Black Alchemist

75 Conclave Influence

  • Grants a random enchanted item, talisman or arcane item every 6 turns

Black Artificer

300 Conclave Influence

  • Army ability: "Doom of Hashut"

Cardinal Daemonsmith

75 Conclave Influence

  • Armaments cost: -10% for all unit capacity upgrades in the Hell-Forge

Daemogogue

150 Conclave Influence

  • Ability: "Flame & Shadow" (all Lords)

Grand Reaper

150 Conclave Influence

  • Unit capacity: +1 every 4 turns for a randomly chosen Bull Centaur, K'daai or Flying Monsters unit

Hierophant

150 Conclave Influence

  • Army ability: "Blood & Fireborn"

Mutator

300 Conclave Influence

  • Winds of Magic power reserve capacity: +3 for each Sorcery Seat claimed in the Tower of Zharr

Prophet

75 Conclave Influence

  • Casualty replenishment rate: +6% (all armies)

Thaumaturge

75 Conclave Influence

  • Winds of Magic power reserve: +2 per turn
  • Winds of Magic power reserve capacity: +5

Treasury Spent

Deposit Armaments

No cost listed

Cooldown 9999 turns

Deposit Gold

No cost listed

Cooldown 9999 turns

Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.