Chaos Dwarfs rituals
37 rituals · Chaos Dwarfs roster · patch 9.0.4
Conclave of Evil
Commander
600 Conclave Influence
- Confederate with the Warhost of Zharr
Dominator
600 Conclave Influence
- Confederate with Disciples of Hashut
Master of the Conclave
600 Conclave Influence
- Confederate with Servants of the Conclave
Subjugator
600 Conclave Influence
- Confederate with The Legion of Azgorh
Industry District
Consul
75 Conclave Influence
- Diplomatic relations: +20 with Chaos Dwarfs, Warriors of Chaos and Norsca
- Income from trade tariffs: +50%
Excise Collector
75 Conclave Influence
- Income from Province Capital/Settlement buildings: +25%
Expounder General
150 Conclave Influence
- Conclave Influence gained: +1 per turn for Factory settlement buildings
Grand Architect
150 Conclave Influence
- Construction time: -1 for all buildings (minimum of 1 turn)
High Commissioner
300 Conclave Influence
- Workload requirement for Raw Materials: -5% (all provinces)
- Raw Materials consumed per turn by buildings: -5% (all provinces)
Machinator
75 Conclave Influence
- Raw Materials output: +5%
- Raw Materials: +100 per turn
Preceptor
75 Conclave Influence
- Grants a random follower or banner every 6 turns
Procurator
300 Conclave Influence
- Construction cost: -2% for each Industry Seat claimed in the Tower of Zharr
Trafficker
150 Conclave Influence
- Lord recruit rank: +5 for Convoy Overseer (factionwide)
- Maximum Caravan cargo capacity: +10%
Labour Actions

Sacrifices for Zharr-Naggrund
No cost listed
Lasts 1 turns
- Other Labour actions cannot be performed in this province while active

Sell Labour
No cost listed
Lasts 1 turns
- Generates +1500 Treasury when activated
- Other Labour actions cannot be performed in this province while active

Set an Example
No cost listed
Lasts 5 turns
- Other Labour actions cannot be performed in this province while active
- Control: +10
Military District
Black Smith
75 Conclave Influence
- Armaments: +25 per turn
- Armaments output: +5%
Conscriptor
150 Conclave Influence
- Unit capacity: +1 every 4 turns for a randomly chosen Melee Infantry or Missile Infantry unit
Field Marshal
300 Conclave Influence
- Spawns a temporary army of Hobgoblins when sacking enemy settlements (has 5 turn cooldown between spawns) (all armies)
Infernatus
300 Conclave Influence
- Upkeep: -1% for each Military Seat claimed in the Tower of Zharr
Legate of Zharr
75 Conclave Influence
- Army ability: "Armour of Contempt"
Lord Warlock
150 Conclave Influence
- Army ability: "Wrath of Zharr"
Ordinator
150 Conclave Influence
- Army ability: "Dreadquake Battery" (when in own territory)
Quartermaster
75 Conclave Influence
- Grants a random weapon or armour every 6 turns
Warmonger
75 Conclave Influence
- Replenishes 15% campaign movement range after winning a battle (all characters)
Raw Materials Spent
Deposit Raw Materials
No cost listed
Cooldown 9999 turns
Sorcery District
Black Alchemist
75 Conclave Influence
- Grants a random enchanted item, talisman or arcane item every 6 turns
Black Artificer
300 Conclave Influence
- Army ability: "Doom of Hashut"
Cardinal Daemonsmith
75 Conclave Influence
- Armaments cost: -10% for all unit capacity upgrades in the Hell-Forge
Daemogogue
150 Conclave Influence
- Ability: "Flame & Shadow" (all Lords)
Grand Reaper
150 Conclave Influence
- Unit capacity: +1 every 4 turns for a randomly chosen Bull Centaur, K'daai or Flying Monsters unit
Hierophant
150 Conclave Influence
- Army ability: "Blood & Fireborn"
Mutator
300 Conclave Influence
- Winds of Magic power reserve capacity: +3 for each Sorcery Seat claimed in the Tower of Zharr
Prophet
75 Conclave Influence
- Casualty replenishment rate: +6% (all armies)
Thaumaturge
75 Conclave Influence
- Winds of Magic power reserve: +2 per turn
- Winds of Magic power reserve capacity: +5
Treasury Spent
Deposit Armaments
No cost listed
Cooldown 9999 turns
Deposit Gold
No cost listed
Cooldown 9999 turns
Source: rituals, ritual_categories, resource_costs, ritual_payload_effect_bundles and effect bundles, patch 9.0.4, via the WH3-Dump export. Group names the game leaves blank are named after the category key (e.g. GREAT_GAME → “Great Game”). Rituals that only run a script show no effects here.
