Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)
The Granite Guard (Chaos Dwarf Blunderbusses) unit card

The Granite Guard (Chaos Dwarf Blunderbusses)

Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Duel it in the combat calculator →

The Granite Guard (Chaos Dwarf Blunderbusses) are Chaos Dwarfs missile infantry: 6,800 HP across 80 models, armour 100, melee attack 38, melee defence 46, weapon strength 46, range 90 m, missile damage 4,800 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror. Patch 9.0.4, from the game's data tables.

Health

85 per model

6,800

top 32% of class

Armour

100

top 6% of class

Leadership

75

top 18% of class

Speed

26

bottom 4% of class

Melee attack

38

top 13% of class

Melee defence

46

top 2% of class

Weapon strength

12 base + 34 armour-piercing

46

top 8% of class

Charge bonus

18

top 15% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

30

top 8% of class

Missile damage

5 base + 13 AP, 3 projectiles per shot

18

bottom 32% of class

Reload time

9 s

top 32% of class

Damage per 10 s

60

top 16% of class

Attributes

  • Charge Defence vs. Large

    When bracing, this unit negates the charge bonus of any large attacker.

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • Dig in!Augment · +40% Range, +15% Missile Resistancepassive

Counters

Good against

Vulnerable to

Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator

Who can field it

  • Chaos Dwarfs · The Legion of Azgorh

Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.

Where these numbers come from

Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.