The Granite Guard (Chaos Dwarf Blunderbusses)
Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Health
85 per model
6,800
Armour
100
Leadership
75
Speed
26
Melee attack
38
Melee defence
46
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
18
Ranged
Range
90 m
Ammunition
30
Missile damage
5 base + 13 AP, 3 projectiles per shot
18
Reload time
9 s
Damage per 10 s
60
Attributes

Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.

Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
Dig in!Augment · +40% Range, +15 Missile ResistancepassiveDig in!Augment+40% Range+15 Missile ResistancePassive · Cooldown 25 sWhen you've scouted an advantageous position from which to pepper the enemy with missile fire, dig in, rain death, and repeat until done.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.