
The Granite Guard (Chaos Dwarf Blunderbusses)
Missile infantry· Hybrid Missile Infantry· Tier 3· 80 models at Ultra sizeRegiment of Renown
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Granite Guard (Chaos Dwarf Blunderbusses) are Chaos Dwarfs missile infantry: 6,800 HP across 80 models, armour 100, melee attack 38, melee defence 46, weapon strength 46, range 90 m, missile damage 4,800 per 10 s for the whole unit. It costs 1,200 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror. Patch 9.0.4, from the game's data tables.
Health
85 per model
6,800
Armour
100
Leadership
75
Speed
26
Melee attack
38
Melee defence
46
Weapon strength
12 base + 34 armour-piercing
46
Charge bonus
18
Ranged
Range
90 m
Ammunition
30
Missile damage
5 base + 13 AP, 3 projectiles per shot
18
Reload time
9 s
Damage per 10 s
60
Attributes
- Charge Defence vs. Large
When bracing, this unit negates the charge bonus of any large attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Dig in!Augment · +40% Range, +15% Missile ResistancepassiveDig in!Augment+40% Range+15% Missile ResistancePassive · Cooldown 25 sWhen you've scouted an advantageous position from which to pepper the enemy with missile fire, dig in, rain death, and repeat until done.
Counters
Good against
- Heavily armoured units — 34 of 46 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Lightly armoured units without shields — 4,800 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 100e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.