
The Blazing Beards of Bazherak (Chaos Dwarf Warriors)
Melee infantry· Axe Infantry· Tier 2· 100 models at Ultra sizeRegiment of Renown
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
The Blazing Beards of Bazherak (Chaos Dwarf Warriors) are Chaos Dwarfs melee infantry: 8,200 HP across 100 models, armour 85, melee attack 38, melee defence 54, weapon strength 34, range 70 m, missile damage 4,333 per 10 s for the whole unit. It costs 950 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror. Patch 9.0.4, from the game's data tables.
Health
82 per model
8,200
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
85
Leadership
80
Speed
28
Melee attack
38
Melee defence
54
Weapon strength
25 base + 9 armour-piercing
34
Charge bonus
12
Ranged
Range
70 m
Ammunition
2
Missile damage
1 base + 0 AP, explosion 27 + 11 AP
39
Reload time
9 s
Damage per 10 s
43
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Counters
Good against
- Units weak to fire — flaming melee attackse.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 4,333 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Heavy large units — infantry-sized, mass 150e.g. Dread Maw, Thunderbarge, Steam Tank · Chaos Dwarfs: Iron Daemon – Dreadquake Mortar, Skullcracker – Dreadquake Mortar
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Skin Wolves (10.73× faster), Skin Wolves (Armoured) (9.63× faster), Eshin Triads (4.00× faster)
Loses to, at a similar price: Greatswords (2.59× slower), Har Ganeth Executioners (2.33× slower), Hammerers (1.82× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 950 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.