
Chaos Dwarfs · Immortal Empires · Realm of Chaos
The Warhost of Zharr
wh3_dlc23_chd_zhatanComes with Forge of the Chaos Dwarfs(Warhammer III)
The Warhost of Zharr is a playable Chaos Dwarfs faction in Total War: Warhammer III, led by Zhatan the Black. In Immortal Empires it starts in The Volary with 2 regions. It is also playable in Realm of Chaos. It comes with Forge of the Chaos Dwarfs. Faction key wh3_dlc23_chd_zhatan. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at The Volary (Stonesky Foothills)
- 1.The Northern Provinces — Nan-Gau · medium (5.2%)
- 2.Avag — Desolation Ridge · medium (6.0%) · minor faction
- 3.The Narj — Dragon's Death · medium (6.2%) · minor faction
- 4.Fleshgreeders — The Challenge Stone · medium (6.3%) · minor faction
- 5.Imperial Wardens — Dragon Gate · medium (7.9%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
11 suitable · 0 unpleasant · 1 uninhabitable
Victory at a glance
Short victory: 4 objectives · long victory: 6
- Destroy the following faction(s): The Northern Provinces, Dolgan
- Construct landmarks: Gromril-Tipped Drill Assembly Line and Tomb of Khengai Khan
- Complete 6 Convoy journeys.
Key units and where they are recruited
COMPUTED — per role, the Chaos Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Goblin LabourersMelee infantry · Health per 1,000 gold: 60,000
Recruited from Workshop (Factory, level 1)
Chaos Dwarf BlunderbussesMissile infantry · Missile damage per 1,000 gold: 4,364
Recruited from Ash Level (Chaos Dwarf Infantry, level 1)
Hobgoblin Wolf Raiders (Spears)Melee cavalry · Health per 1,000 gold: 8,520
Recruited from Hobgoblin Bivouacs (Hobgoblins, level 2)
K'daai FirebornMonstrous infantry · Health per 1,000 gold: 5,941
Recruited from Altar of Fire (K'daai, level 2)
Chaos Siege GiantMonsters · Health per 1,000 gold: 6,310
Recruited from Experimental Atelier (Beasts, level 4)
Hobgoblin Bolt ThrowerWar machines & artillery · Missile damage per 1,000 gold: 1,026
Recruited from Hobgoblin Bivouacs (Hobgoblins, level 2)
Faction leader

Zhatan the Black
The Warhost of Zharr
- Recruitment cost: -50% for Artillery and War Machine units
- Maximum number of active Convoys: +1
- Recruitment cost: -50% for Artillery and War Machine units
- Maximum number of active Convoys: +1
Faction effects
- Income from post-battle loot: -60%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): The Northern Provinces, Dolgan
- Construct landmarks: Gromril-Tipped Drill Assembly Line and Tomb of Khengai Khan
- Complete 6 Convoy journeys.
- Gain 15,000 Labour accumulatively over time.
REWARDS
- Major Relic missions become available
- Workload requirement for Raw Materials: -15% (all provinces)
- Raw Materials consumed per turn by buildings: -15% (all provinces)
- Major Relic missions become available
- Workload requirement for Raw Materials: -15% (all provinces)
- Raw Materials consumed per turn by buildings: -15% (all provinces)
Long Campaign Victory
- Achieve the Short Victory conditions.
- Hold the following settlement: Zharr-Naggrund
- Gain 30,000 Labour accumulatively over time.
- Construct landmark: The Great Temple of Hashut
- Complete a Tier 3 Military District
- Increase War Machine unit capacity by 5
REWARDS
Follower or item: The Runic Braces of Skavor
Follower or item: The Focal Lense of Morgrim
Follower or item: The Hammer of Smednir
Plan a co-op campaign with The Warhost of Zharr — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Chaos Dwarf factions.
Climate
Suitable
Chaotic Wasteland
Desert
Frozen
Temperate Island
Jungle
Magical Forest
Mountain
Ocean
Savannah
Temperate
Wasteland
Unpleasant
None
Uninhabitable
Undead Wasteland
How settling The Warhost of Zharr fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.