Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Chaos Dwarfs · Immortal Empires · Realm of Chaos

The Warhost of Zharr

wh3_dlc23_chd_zhatan

Comes with Forge of the Chaos Dwarfs(Warhammer III)

The Warhost of Zharr is a playable Chaos Dwarfs faction in Total War: Warhammer III, led by Zhatan the Black. In Immortal Empires it starts in The Volary with 2 regions. It is also playable in Realm of Chaos. It comes with Forge of the Chaos Dwarfs. Faction key wh3_dlc23_chd_zhatan. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at The Volary (Stonesky Foothills)

  1. 1.The Northern Provinces — Nan-Gau · medium (5.2%)
  2. 2.Avag — Desolation Ridge · medium (6.0%) · minor faction
  3. 3.The Narj — Dragon's Death · medium (6.2%) · minor faction
  4. 4.Fleshgreeders — The Challenge Stone · medium (6.3%) · minor faction
  5. 5.Imperial Wardens — Dragon Gate · medium (7.9%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

11 suitable · 0 unpleasant · 1 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 4 objectives · long victory: 6

  • Destroy the following faction(s): The Northern Provinces, Dolgan
  • Construct landmarks: Gromril-Tipped Drill Assembly Line and Tomb of Khengai Khan
  • Complete 6 Convoy journeys.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Chaos Dwarfs unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Zhatan the Black

Zhatan the Black

The Warhost of Zharr

Blackened Heart, Blacker Soul
  • Recruitment cost: -50% for Artillery and War Machine units
  • Maximum number of active Convoys: +1

Faction effects

  • Income from post-battle loot: -60%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Destroy the following faction(s): The Northern Provinces, Dolgan
  2. Construct landmarks: Gromril-Tipped Drill Assembly Line and Tomb of Khengai Khan
  3. Complete 6 Convoy journeys.
  4. Gain 15,000 Labour accumulatively over time.

REWARDS

Toil for Hashut
  • Major Relic missions become available
  • Workload requirement for Raw Materials: -15% (all provinces)
  • Raw Materials consumed per turn by buildings: -15% (all provinces)

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Hold the following settlement: Zharr-Naggrund
  3. Gain 30,000 Labour accumulatively over time.
  4. Construct landmark: The Great Temple of Hashut
  5. Complete a Tier 3 Military District
  6. Increase War Machine unit capacity by 5

REWARDS

Follower or item: The Runic Braces of Skavor

Follower or item: The Focal Lense of Morgrim

Follower or item: The Hammer of Smednir

Plan a co-op campaign with The Warhost of Zharr — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Chaos Dwarf factions.

Climate

Suitable

  • Chaotic Wasteland
  • Desert
  • Frozen
  • Temperate Island
  • Jungle
  • Magical Forest
  • Mountain
  • Ocean
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

None

Uninhabitable

  • Undead Wasteland

How settling The Warhost of Zharr fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.