
Norsca · Immortal Empires
Dolgan
wh3_dlc27_nor_saylComes with Tides of Torment – Norsca(Warhammer III)
Dolgan is a playable Norsca faction in Total War: Warhammer III, led by Sayl the Faithless. In Immortal Empires it starts in Dark Tower with 1 region. It comes with Tides of Torment – Norsca. Faction key wh3_dlc27_nor_sayl. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Dark Tower (Mountain's End)
- 1.Khazag — Bloodwind Keep · near (2.0%) · minor faction
- 2.Yusak — Foundry of Bones · near (2.7%) · minor faction
- 3.Avag — Desolation Ridge · medium (5.3%) · minor faction
- 4.Celestial Loyalists — Wei-Jin · medium (6.1%) · minor faction
- 5.Imperial Wardens — Dragon Gate · medium (6.4%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
8 suitable · 2 unpleasant · 2 uninhabitable
Victory at a glance
Short victory: 5 objectives · long victory: 5
- Perform 6 unique Manipulations.
- Reach The Binding Tier of the Dark Ritual
- Resolve 5 Tier 1 and Tier 2 Attention of the Gods dilemmas.
Key units and where they are recruited
COMPUTED — per role, the Norsca unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
MaraudersMelee infantry · Health per 1,000 gold: 23,400
Recruited from Skull-Rise (Desecrated Site, level 1)
Marauder HuntersMissile infantry · Missile damage per 1,000 gold: 5,727
Recruited from Warband Camp (Norsca Settlement, level 2)
Marauder HorsemenMelee cavalry · Health per 1,000 gold: 9,100
Recruited from Shieling (Beastmasters, level 1)
Norscan TrollsMonstrous infantry · Health per 1,000 gold: 10,539
Recruited from Ice Troll Lair (Monsters, level 1)
Feral MammothMonsters · Health per 1,000 gold: 9,991
Recruited from Altar of the Bloodfathers (Effigies of Chaos, level 2)
Marauder Horsemen (Throwing Axes)Missile cavalry · Missile damage per 1,000 gold: 2,700
Recruited from Corral (Beastmasters, level 2)
Faction leader

Sayl the Faithless
Dolgan
From the Dark Tower, Sayl the Faithless charts a course only he can see, the strongholds of Order and Chaos mere steps along his treacherous path.
- Lord and Hero recruit rank: +2 for Shaman-Sorcerers
- Enact Manipulations to undermine others, affecting their settlements, armies, or their entire faction - or strengthen your own forces.
- Weapon strength: +20% for Kurgan Horsemen units (all armies)
- Winds of Magic power reserve capacity: +10 (all armies)
- Lord and Hero recruit rank: +2 for Shaman-Sorcerers
- Enact Manipulations to undermine others, affecting their settlements, armies, or their entire faction - or strengthen your own forces.
- Weapon strength: +20% for Kurgan Horsemen units (all armies)
- Winds of Magic power reserve capacity: +10 (all armies)
Faction effects
- Sea Lanes journey duration: -1 turns (factionwide)
- Underworld Sea travel time: -1 (factionwide)
- Seductive influence: +50 required for complete seduction
- Seductive influence: -1 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Perform 6 unique Manipulations.
- Reach The Binding Tier of the Dark Ritual
- Resolve 5 Tier 1 and Tier 2 Attention of the Gods dilemmas.
- Spend 1,000 Spoils occupying non-Norscan settlements and completing Marauding actions
- Win the following battle: Elven Meddlers
REWARDS
Follower or item: Veteran Raider
Follower or item: Anonymous Cloak
Long Campaign Victory
- Achieve the Short Victory conditions.
- Perform 12 unique Manipulations.
- Spend 3,000 Spoils occupying non-Norscan settlements and completing Marauding actions
- Resolve 2 Tier 3 Attention of the Gods dilemmas.
- Win the following battle: Final Battle: The Night of Revelation
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Spoils: +2,000
Plan a co-op campaign with Dolgan — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Norsca factions.
Climate
Suitable
Chaotic Wasteland
Frozen
Temperate Island
Jungle
Mountain
Savannah
Temperate
Wasteland
Unpleasant
Desert
Magical Forest
Uninhabitable
Ocean
Undead Wasteland
How settling Dolgan fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.