Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Norsca · Immortal Empires

Dolgan

wh3_dlc27_nor_sayl

Comes with Tides of Torment – Norsca(Warhammer III)

Dolgan is a playable Norsca faction in Total War: Warhammer III, led by Sayl the Faithless. In Immortal Empires it starts in Dark Tower with 1 region. It comes with Tides of Torment – Norsca. Faction key wh3_dlc27_nor_sayl. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Dark Tower (Mountain's End)

  1. 1.Khazag — Bloodwind Keep · near (2.0%) · minor faction
  2. 2.Yusak — Foundry of Bones · near (2.7%) · minor faction
  3. 3.Avag — Desolation Ridge · medium (5.3%) · minor faction
  4. 4.Celestial Loyalists — Wei-Jin · medium (6.1%) · minor faction
  5. 5.Imperial Wardens — Dragon Gate · medium (6.4%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

8 suitable · 2 unpleasant · 2 uninhabitable

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Perform 6 unique Manipulations.
  • Reach The Binding Tier of the Dark Ritual
  • Resolve 5 Tier 1 and Tier 2 Attention of the Gods dilemmas.

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Norsca unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Sayl the Faithless

Sayl the Faithless

Dolgan

From the Dark Tower, Sayl the Faithless charts a course only he can see, the strongholds of Order and Chaos mere steps along his treacherous path.

Rule of the Faithless
  • Lord and Hero recruit rank: +2 for Shaman-Sorcerers
  • Enact Manipulations to undermine others, affecting their settlements, armies, or their entire faction - or strengthen your own forces.
  • Weapon strength: +20% for Kurgan Horsemen units (all armies)
  • Winds of Magic power reserve capacity: +10 (all armies)

Faction effects

  • Sea Lanes journey duration: -1 turns (factionwide)
  • Underworld Sea travel time: -1 (factionwide)
  • Seductive influence: +50 required for complete seduction
  • Seductive influence: -1 per turn from race

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Perform 6 unique Manipulations.
  2. Reach The Binding Tier of the Dark Ritual
  3. Resolve 5 Tier 1 and Tier 2 Attention of the Gods dilemmas.
  4. Spend 1,000 Spoils occupying non-Norscan settlements and completing Marauding actions
  5. Win the following battle: Elven Meddlers

REWARDS

Follower or item: Veteran Raider

Follower or item: Anonymous Cloak

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Perform 12 unique Manipulations.
  3. Spend 3,000 Spoils occupying non-Norscan settlements and completing Marauding actions
  4. Resolve 2 Tier 3 Attention of the Gods dilemmas.
  5. Win the following battle: Final Battle: The Night of Revelation

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Spoils: +2,000

Plan a co-op campaign with Dolgan — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Norsca factions.

Climate

Suitable

  • Chaotic Wasteland
  • Frozen
  • Temperate Island
  • Jungle
  • Mountain
  • Savannah
  • Temperate
  • Wasteland

Unpleasant

  • Desert
  • Magical Forest

Uninhabitable

  • Ocean
  • Undead Wasteland

How settling Dolgan fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.