Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Best Norsca units by the numbers

For each kind of unit, the Norsca units with the highest of one number from the unit card, and how much of it 1,000 gold buys. Patch 9.0.4.

COMPUTEDTop 3 per list, one row per unit (its versions — “Hammerers (Grudge Settlers)” — count once). Base values at Ultra unit size, rank 0 — skills, technologies, items and abilities change them in battle. “Per 1,000 gold” uses the multiplayer cost. Lords, heroes and Regiments of Renown are left out, and so are units the race has only in the extended roster (campaign_exclusive: Custom Battle with Unit caps off, never ranked). Not a tier list: a unit good at one thing can be poor at another; open it to see the whole card.

Melee infantry (11)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Marauder Bearmen11,200
  2. 2Marauder Berserkers10,200
  3. 3Marauder Champions9,600

Highest melee attack

Melee attack on the unit card.

  1. 1Marauder Berserkers40
  2. 2Flayerkin35
  3. 3Marauder Champions35

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Skin Wolves60
  2. 2Marauder Berserkers52
  3. 3Marauder Champions (Great Weapons)50

Most armour

Armour on the unit card.

  1. 1Marauder Champions80
  2. 2Skin Wolves (Armoured)70
  3. 3Marauder Bearmen45

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Marauders23,400
  2. 2Marauder Spearmen22,024
  3. 3Marauder Bearmen19,478

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Marauder Champions105 s
  2. 2Marauder Bearmen80 s
  3. 3Marauder Spearmen78 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Flayerkin360
  2. 2Marauders (Great Weapons)340
  3. 3Marauder Berserkers299

Compare the top 3 by health per 1,000 gold side by side

Missile infantry (2)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Marauder Hunters3,150

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Marauder Hunters (Javelins)90 m

Most armour

Armour on the unit card.

  1. 1Marauder Hunters15

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Marauder Hunters5,727

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Marauder Hunters4,807

Monstrous infantry (4)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Fimir Warriors8,224
  2. 2Norscan Trolls7,904
  3. 3Norscan Ice Trolls7,904

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Norscan Ice Trolls120
  2. 2Norscan Trolls100
  3. 3Fimir Warriors100

Highest melee attack

Melee attack on the unit card.

  1. 1Norscan Ice Trolls38
  2. 2Norscan Trolls34
  3. 3Fimir Warriors30

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Norscan Trolls10,539
  2. 2Norscan Ice Trolls8,320
  3. 3Fimir Warriors7,151

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Fimir Warriors62 s
  2. 2Norscan Trolls38 s
  3. 3Norscan Ice Trolls35 s

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Fimir Warriors115
  2. 2Norscan Ice Trolls110
  3. 3Norscan Trolls109

Compare the top 3 by health per 1,000 gold side by side

Melee cavalry (3)

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Kurgan Horsemen (Great Weapons)44
  2. 2Kurgan Horsemen (Dual Weapons)40
  3. 3Marauder Horsemen24

Fastest

Speed on the unit card (run or flying speed).

  1. 1Marauder Horsemen90
  2. 2Kurgan Horsemen (Dual Weapons)90
  3. 3Kurgan Horsemen (Great Weapons)90

Highest melee attack

Melee attack on the unit card.

  1. 1Kurgan Horsemen (Dual Weapons)29
  2. 2Kurgan Horsemen (Great Weapons)29
  3. 3Marauder Horsemen22

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Kurgan Horsemen (Dual Weapons)5,880
  2. 2Kurgan Horsemen (Great Weapons)5,880
  3. 3Marauder Horsemen5,460

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Marauder Horsemen9,100
  2. 2Kurgan Horsemen (Dual Weapons)8,400
  3. 3Kurgan Horsemen (Great Weapons)7,840

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Kurgan Horsemen (Dual Weapons)185
  2. 2Kurgan Horsemen (Great Weapons)129
  3. 3Marauder Horsemen25

Compare the top 3 by health per 1,000 gold side by side

Missile cavalry (2)

Most missile damage per 10 s

Damage per 10 s of the whole unit: the card's per-model number before rounding × models (or guns).

  1. 1Marauder Horsemasters1,950
  2. 2Marauder Horsemen (Throwing Axes)1,620

Fastest

Speed on the unit card (run or flying speed).

  1. 1Marauder Horsemasters90
  2. 2Marauder Horsemen (Throwing Axes)90

Longest range

Range of the main missile weapon (projectiles.effective_range).

  1. 1Marauder Horsemasters90 m
  2. 2Marauder Horsemen (Throwing Axes)70 m

Missile damage per 1,000 gold

Whole-unit missile damage per 10 s × 1,000 ÷ multiplayer cost.

  1. 1Marauder Horsemen (Throwing Axes)2,700
  2. 2Marauder Horsemasters2,294

Missile damage per 1,000 gold vs armour 100

As above, at a target with armour 100: armour blocks 75% of base damage on average, armour-piercing goes through.

  1. 1Marauder Horsemen (Throwing Axes)2,250
  2. 2Marauder Horsemasters1,103

Compare the top 2 by missile damage per 1,000 gold side by side

Chariots (1)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Marauder Ice Wolf Chariots6,112

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Marauder Ice Wolf Chariots76

Heaviest

Mass of one model with its mount or machine (battle_entities.mass).

  1. 1Marauder Ice Wolf Chariots4,100

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Marauder Ice Wolf Chariots5,821

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Marauder Ice Wolf Chariots32 s

War beasts (3)

Fastest

Speed on the unit card (run or flying speed).

  1. 1Norscan Warhounds95
  2. 2Norscan Ice Wolves95

Biggest charge bonus

Charge bonus on the unit card.

  1. 1Norscan Ice Wolves38
  2. 2Norscan Warhounds20

Highest melee attack

Melee attack on the unit card.

  1. 1Norscan Ice Wolves30
  2. 2Norscan Warhounds26

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Norscan Warhounds15,200
  2. 2Norscan Ice Wolves10,982

Melee damage per 1,000 gold vs armour

Whole-unit melee damage per second against Chaos Warriors (armour 100) × 1,000 ÷ multiplayer cost.

  1. 1Norscan Ice Wolves97
  2. 2Norscan Warhounds61

Compare the top 2 by health per 1,000 gold side by side

Monsters (10)

Most health

Health of the whole unit (all models), as on the unit card.

  1. 1Curs'd Ettin14,320
  2. 2War Mammoth14,144
  3. 3Feral Mammoth12,988

Highest weapon strength

Weapon strength per hit (base + armour-piercing damage).

  1. 1Norscan Giant700
  2. 2Curs'd Ettin650
  3. 3Feral Mammoth525

Most armour

Armour on the unit card.

  1. 1Dread Maw80
  2. 2Chimera80
  3. 3War Mammoth80

Health per 1,000 gold

Health × 1,000 ÷ multiplayer cost: how much unit the gold buys.

  1. 1Feral Mammoth9,991
  2. 2Curs'd Ettin9,547
  3. 3Norscan Giant9,014

Lasts longest per 1,000 gold

Seconds 1,000 gold of the unit lasts against one unit of Chaos Warriors: health with armour, melee defence and resistances counted.

  1. 1Dread Maw42 s
  2. 2Curs'd Ettin42 s
  3. 3War Mammoth38 s

Melee damage per 1,000 gold vs large

Whole-unit melee damage per second against Chaos Knights (large, armour 120) × 1,000 ÷ multiplayer cost.

  1. 1Norscan Giant48
  2. 2Curs'd Ettin46
  3. 3Dread Maw28

Compare the top 3 by health per 1,000 gold side by side

Every Norsca unit, with its full card: the Norsca roster. What each unit is strong or weak against: counters.