Health
98 per model
5,880
bottom 28% of class
Armour
15
bottom 4% of class
Leadership
55
bottom 13% of class
Speed
90
top 27% of class
Melee attack
29
bottom 34% of class
Melee defence
24
bottom 11% of class
Weapon strength
13 base + 29 armour-piercing
42
top 47% of class
Charge bonus
44
bottom 48% of class
Attributes

Devastating Flanker
Entities with this attribute double their charge bonus when attacking the rear or flank of an entity.

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passiveFrenzyAugment+10% Charge Bonus+10 Melee Attack+10% Armour-Piercing Weapon Damage+10% Base Weapon DamagePassiveSome warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.