Health
143 per model
6,864
top 7% of class
Armour
15
bottom 18% of class
Leadership
45
top 48% of class
Speed
95
bottom 36% of class
Melee attack
30
top 39% of class
Melee defence
21
bottom 43% of class
Weapon strength
32 base + 16 armour-piercing
48
top 25% of class
Charge bonus
38
top 27% of class
Attributes

Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.