Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
TW Database
Skin Wolves (Armoured) unit card

Skin Wolves (Armoured)

Melee infantry· Monstrous Infantry· Tier 3· 24 models at Ultra size

Health

309 per model

7,416

bottom 10% of class

Armour

70

top 40% of class

Leadership

60

bottom 19% of class

Speed

65

top 1% of class

Melee attack

32

bottom 39% of class

Melee defence

28

bottom 26% of class

Weapon strength

40 base + 20 armour-piercing, +30 vs large

60

top 7% of class

Charge bonus

32

top 15% of class

Attributes

  • Causes Fear

    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Strider

    Speed and combat penalties caused by terrain are ignored by this unit.

Abilities

  • FrenzyAugment · +10% Charge Bonus, +10 Melee Attack…passive
  • RegenerationRegeneration · -20 Weakness to Fire Damage, Replenishes hit points of combatantspassive

Who can field it

  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.