
Curs'd Ettin (Runecaller)
Monster· Monster· Tier 4· 1 model at Ultra size
Comes with Tides of Torment – Norsca(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Curs'd Ettin (Runecaller) is Norsca monster: 11,820 HP, armour 35, melee attack 60, melee defence 35, weapon strength 550. It costs 1,600 in the campaign and in multiplayer. It comes with Tides of Torment – Norsca. Unit key wh3_dlc27_nor_mon_cursd_ettin_runecaller. Patch 9.0.4, from the game's data tables.
Health
11,820
Armour
35
Leadership
100
Speed
39
Melee attack
60
Melee defence
35
Weapon strength
300 base + 250 armour-piercing
550
Charge bonus
35
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Abilities
- The Enfeebling FoeHex · -24 Melee Attack, -24 Melee DefenceactiveThe Enfeebling FoeHex-24 Melee Attack-24 Melee DefenceCooldown 60 s · Duration 17 s · 3 uses · Wind-up 1 sBy means of the Lore of Shadows, the Wizard causes the enemy to be worn down by their own burdens, until they are enervated to a sorry standstill.
- Doom & DarknessHex · -16 LeadershipactiveDoom & DarknessHex-16 LeadershipCooldown 90 s · Duration 36 s · 3 uses · Wind-up 1 sSpirits of the departed assail the Wizard’s foes, sapping their resolve and causing dread among their numbers.
- Flock of DoomDirect Damage (Area) · Strong vs units with 25 or more entities, Causes damage to combatants…activeFlock of DoomDirect Damage (Area)Strong vs units with 25 or more entitiesCauses damage to combatantsStrong vs multiple combatantsWeak vs a single combatantCooldown 60 s · Duration 6 s · 3 uses · Range 35 m · Wind-up 1 sWith a mighty bellow, the spellcaster invokes Corvus the Crow Lord, summoning his servants to peck at the foe's eyes.
- Dual Personality – SavageAugmentpassiveDual Personality – SavageAugmentPassiveSome Curs’d Ettin retain enough intelligence in one head to recall secrets of their old tribal magic, allowing them to convalesce when under grave threat.
- Dual Personality – BetrayerHex · -10% Spell Mastery, +15% Physical ResistancepassiveDual Personality – BetrayerHex-10% Spell Mastery+15% Physical ResistancePassive · Range 55 mSome Curs’d Ettin retain enough intelligence in one head to recall secrets of their old tribal magic, affording them the power to nullify even the most potent magical armaments.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Norsca: Skin Wolves
- Light infantry-sized units — large, mass 6,500e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Marauder Bearmen, Marauder Berserkers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Norsca: Skin Wolves, Fimir Warriors (Great Weapons)
- Missile fire — armour 35, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Hunters, Marauder Ice Wolf Chariots
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: Cauldron of a Thousand Poxes (11.93× faster), Exalted Flamer of Tzeentch (9.08× faster), Bastiladon (Solar Engine) (4.21× faster)
Loses to, at a similar price: Curs'd Ettin (1.97× slower), Chaos Giant (1.55× slower), Terracotta Sentinel (1.45× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 1,600 multiplayer gold. Norsca units ranked.
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.