
Health
96 per model
9,600
top 35% of class
Armour
80
top 35% of class
Leadership
75
top 46% of class
Speed
35
top 48% of class
Melee attack
35
top 42% of class
Melee defence
40
top 36% of class
Weapon strength
15 base + 35 armour-piercing
50
top 18% of class
Charge bonus
30
top 19% of class
Attributes

Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10 Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Who can field it
- World Walkers
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.