Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Marauder Hunters (Javelins) unit card

Marauder Hunters (Javelins)

Missile infantry· Javelin Infantry· Tier 2· 90 models at Ultra size

Health

67 per model

6,030

bottom 39% of class

Armour

15

bottom 6% of class

Leadership

50

bottom 14% of class

Speed

35

bottom 43% of class

Melee attack

26

top 42% of class

Melee defence

22

bottom 32% of class

Weapon strength

21 base + 7 armour-piercing

28

bottom 49% of class

Charge bonus

8

bottom 49% of class

Ranged

Range

90 m

bottom 15% of class

Ammunition

12

bottom 9% of class

Missile damage

18 base + 7 AP

25

top 31% of class

Reload time

8 s

bottom 10% of class

Damage per 10 s

31

top 32% of class

Attributes

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

Abilities

  • RageAugment · +5 Melee Attack, +8 Leadership…passive

Who can field it

  • World Walkers

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.