
Marauder Hunters (Javelins)
Missile infantry· Javelin Infantry· Tier 2· 90 models at Ultra size
Comes with Norsca(Warhammer I)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Marauder Hunters (Javelins) are Norsca missile infantry: 6,030 HP across 90 models, armour 15, melee attack 26, melee defence 22, weapon strength 28, range 90 m, missile damage 2,813 per 10 s for the whole unit. It costs 500 in the campaign and 550 in multiplayer. They come with Norsca. Unit key wh_dlc08_nor_inf_marauder_hunters_1. Patch 9.0.4, from the game's data tables.
Health
67 per model
6,030
Armour
15
Leadership
50
Speed
35
Melee attack
26
Melee defence
22
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
8
Ranged
Range
90 m
Ammunition
12
Missile damage
18 base + 7 AP
25
Reload time
8 s
Damage per 10 s
31
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- RageAugment · +5 Melee Attack, +8 Leadership…passiveRageAugment+5 Melee Attack+8 Leadership+10% Physical ResistanceEffect intensity increases with time spent engaged in melee.PassiveAll it takes is the white-hot heat of battle to turn the issue of poor anger management into a violent advantage.
Counters
Good against
- Large units — bonus vs large 15e.g. Rogue Idol, Dread Saurian, Khemric Titan · Norsca: Curs'd Ettin, War Mammoth
- Lightly armoured units without shields — 2,813 missile damage per 10 s (whole unit)e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Norsca: Curs'd Ettin, Marauder Bearmen (Great Weapons)
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, Morghast Harbingers, Exalted Seeker Chariot · Norsca: War Mammoth, Feral Mammoth
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Norsca: Marauder Ice Wolf Chariots, Dread Maw
- Heavy large units — infantry-sized, mass 100e.g. Thunderbarge, Steam Tank, Thundertusk · Norsca: Dread Maw, Curs'd Ettin
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Who can field it
- Norsca · World Walkers
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.