
Bull Centaur Taur'ruk
Hero· Melee Specialist· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Bull Centaur Taur'ruk is Chaos Dwarfs hero: 6,280 HP, armour 70, melee attack 48, melee defence 42, weapon strength 460. It costs 1,000 in the campaign and 1,100 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cha_bull_centaur_taurruk. Patch 9.0.4, from the game's data tables.
Health
6,280
Armour
70
Leadership
80
Speed
70
Melee attack
48
Melee defence
42
Weapon strength
140 base + 320 armour-piercing, +30 vs large
460
Charge bonus
50
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- GuardianWard Save (Area) · +15% Physical ResistancepassiveGuardianWard Save (Area)+15% Physical ResistancePassive · Range 35 mIn the midst of a bloodbath it's good to know that someone has your back.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThere are those who wish nothing more than to be at the heart of battle, seeking foes to vanquish.
- Heroic Killing BlowAugment · +50% Armour-Piercing Weapon Damage, +50% Base Weapon DamageactiveHeroic Killing BlowAugment+50% Armour-Piercing Weapon Damage+50% Base Weapon DamageCooldown 90 s · Duration 25 sThere are powerful beings who can decapitate a dragon or plunge a sword into the heart of a griffon in one mighty strike.
Counters
Good against
- Large units — bonus vs large 30e.g. Rogue Idol, Dread Saurian, Khemric Titan · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
- Heavily armoured units — 320 of 460 weapon strength armour-piercinge.g. Steam Tank, Blessed Bastiladon (Solar Engine), Rotting Leviathan · Chaos Dwarfs: Infernal Ironsworn, Iron Daemon – Dreadquake Mortar
- Light infantry-sized units — large, mass 3,600e.g. Exalted Plaguebearers of Nurgle, Zombies, Zombie Pirate Deckhand Mob · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Bull Centaur Taur'ruk skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Bull Centaur Taur'ruk's skills
- Bull GoreBull GoreUnlocks at rank 5
- Charge bonus: +15
- Armour-piercing weapon damage: +15%
- FrenzyFrenzyUnlocks at rank 12
- Passive ability: "Frenzy"
- Grotesque MutationsGrotesque MutationsUnlocks at rank 15
- Attribute: Causes Terror
- Living Metal FleshLiving Metal FleshUnlocks at rank 18
- Battle healing cap: +10%
- Ward save: +5%
- Hashut's ScalesHashut's ScalesUnlocks at rank 8
- Spell resistance: 10%
- Headdress of ZharrHeaddress of ZharrUnlocks at rank 8
- Missile resistance: 10%
- ImmortalityImmortalityUnlocks at rank 20
- When normally killed in action, this Hero will be wounded instead
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character will share +15% of experience earned between all other active Heroes of the same type
- Character will share +30% of experience earned between all other active Heroes of the same type
- Character will share +50% of experience earned between all other active Heroes of the same type
- Temple GuardianTemple GuardianUnlocks at rank 8
- Passive ability: "Guardian"
- Stalwart DefenderStalwart Defender3 levelsLevel 1
- Armour: +10
- Melee defence: +3
- Armour: +20
- Melee defence: +6
- Armour: +30
- Melee defence: +10
- Effective AgentEffective AgentUnlocks at rank 8
- Training action: Unit experience gain is increased by an additional 20%
- Assault Units action: Additional 10% casualties inflicted
- Assault Garrison action: Additional 10% casualties inflicted
- Spread Control action: Control is modified by an additional 3
- Trusted AgentTrusted Agent3 levelsLevel 1
- Hero action cost: -5%
- Hero action success chance: +5%
- Enemy Hero action success chance: -5%
- Hero self-defence: +5% chance of wounding aggressors
- Hero action cost: -10%
- Hero action success chance: +10%
- Enemy Hero action success chance: -10%
- Hero self-defence: +10% chance of wounding aggressors
- Hero action cost: -15%
- Hero action success chance: +15%
- Enemy Hero action success chance: -15%
- Hero self-defence: +15% chance of wounding aggressors
- Murderous ChargeMurderous ChargeUnlocks at rank 8
- Passive ability: "Murderous Charge"
- Seeing RedSeeing Red3 levelsLevel 1
- Melee attack: +3
- Weapon strength: +10%
- Melee attack: +6
- Weapon strength: +15%
- Melee attack: +10
- Weapon strength: +20%
- SurvivalistSurvivalist
- Hit points: +5%
- Blade MasterBlade Master3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- Hard to HitHard to Hit3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Wound-MakerWound-Maker3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Full Plate ArmourFull Plate Armour3 levelsLevel 1
- Armour: +3
- Armour: +8
- Armour: +15
- Devastating ChargeDevastating Charge3 levelsLevel 1
- Charge bonus: +6
- Charge bonus: +16
- Charge bonus: +30
- IndomitableIndomitable3 levelsLevel 1
- Leadership: +4
- Leadership: +8
- Leadership: +12
- Scarred VeteranScarred Veteran3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Colossal StrikeColossal Strike
- Ability: "Colossal Strike"
- TrainingTraining3 levelsLevel 1
- Training action: Unit experience gain is increased by an additional 10%
- Training action: Unit experience gain is increased by an additional 20%
- Training action: Unit experience gain is increased by an additional 30%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Assault GarrisonAssault Garrison3 levelsLevel 1
- Assault Garrison action: Additional 5% casualties inflicted
- Assault Garrison action: Additional 15% casualties inflicted
- Assault Garrison action: Additional 30% casualties inflicted
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.