Bull Centaur Taur'ruk skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Bull GoreUnlocks at rank 5Charge bonus: +15Armour-piercing weapon damage: +15%Blood everywhere and fatal wounds. There's no walking away from this.
- FrenzyUnlocks at rank 12Passive ability: "Frenzy"Some warriors care not for their own personal safety, and so work themselves into a whirlwind of destruction and mindless violence!
- Grotesque MutationsUnlocks at rank 15Attribute: Causes TerrorLooking absolutely hideous is a distinct advantage if you actually want others to be afraid of you.
- Living Metal FleshUnlocks at rank 18Battle healing cap: +10%Ward save: +5%As a Bull Centaur ages, their flesh hardens like metal – harder to hurt, quicker to heal, and better at resisting magical attack.
- Hashut's ScalesUnlocks at rank 8Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure.
- Headdress of ZharrUnlocks at rank 8Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head…
- ImmortalityUnlocks at rank 20When normally killed in action, this Hero will be wounded insteadWho wants to live forever? As it turns out, most beings wouldn't say no…
- MentorUnlocks at rank 30 · 3 levelsLevel 1Character will share +15% of experience earned between all other active Heroes of the same typeLevel 2 · rank 40Character will share +30% of experience earned between all other active Heroes of the same typeLevel 3 · rank 50Character will share +50% of experience earned between all other active Heroes of the same typeHaving learned much in their long years of service, this character now turns their attention to training others.
- Temple GuardianUnlocks at rank 8Passive ability: "Guardian"Not with: Murderous Charge, Effective AgentWho knows whether it's down to a sense of duty or fear of summary execution if he fails, but this one will resolutely guard the Temple of Hashut to the bitter, bloody end.
- Stalwart Defender3 levelsLevel 1Armour: +10Melee defence: +3Level 2Armour: +20Melee defence: +6Level 3Armour: +30Melee defence: +10Requires: Temple GuardianNone shall pass, at least not while this one breathes.
- Effective AgentUnlocks at rank 8Training action: Unit experience gain is increased by an additional 20%Assault Units action: Additional 10% casualties inflictedAssault Garrison action: Additional 10% casualties inflictedSpread Control action: Control is modified by an additional 3Not with: Murderous Charge, Temple GuardianLearn from the very best if you wish to become better.
- Trusted Agent3 levelsLevel 1Hero action cost: -5%Hero action success chance: +5%Enemy Hero action success chance: -5%Hero self-defence: +5% chance of wounding aggressorsLevel 2Hero action cost: -10%Hero action success chance: +10%Enemy Hero action success chance: -10%Hero self-defence: +10% chance of wounding aggressorsLevel 3Hero action cost: -15%Hero action success chance: +15%Enemy Hero action success chance: -15%Hero self-defence: +15% chance of wounding aggressorsRequires: Effective AgentThe Taur'ruk knows that although this one probably works for his rivals as well, they are without doubt truly loyal to him.
- Murderous ChargeUnlocks at rank 8Passive ability: "Murderous Charge"Not with: Effective Agent, Temple GuardianAll in the path of this murderous rampage will have little chance to react before being trampled into a fine red mist.
- Seeing Red3 levelsLevel 1Melee attack: +3Weapon strength: +10%Level 2Melee attack: +6Weapon strength: +15%Level 3Melee attack: +10Weapon strength: +20%Requires: Murderous ChargeWhen that mist descends… Believe me, you don't want to be anywhere near this one, not if you value your worthless life!
- SurvivalistHit points: +5%"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Blade Master3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: SurvivalistThis warrior is one with their blade; it is an extension of their will, making them a worthy foe in combat.
- Hard to Hit3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: SurvivalistHand-to-hand combat is a lethal match of cut and thrust. However, it’s not all about offensive strikes; parries and other defensive moves can also win the day.
- Expeditious Endeavour3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: SurvivalistWhat the enemy cannot see, it cannot hit. What the enemy cannot see, it cannot survive.
- Wound-Maker3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: SurvivalistSuch is their power and ferocity, a wound-maker will ravage the foe, cutting and pulverising until there is only one exit - death.
- Foe-SeekerAbility: "Foe-Seeker"Requires: 4 skill points across Blade Master, Hard to Hit, Expeditious Endeavour, Wound-MakerFrom one bloodied, lifeless corpse to the next, this one is always looking for the next adversary to best.
- Full Plate Armour3 levelsLevel 1Armour: +3Level 2Armour: +8Level 3Armour: +15Requires: Foe-SeekerFull-Plate armour protects the wearer from head-to-foot. Many such suits are blessed or imbued with arcane abilities.
- Devastating Charge3 levelsLevel 1Charge bonus: +6Level 2Charge bonus: +16Level 3Charge bonus: +30Requires: Foe-SeekerSome creatures charge home with such fury that the very ground shakes beneath their feet.
- Indomitable3 levelsLevel 1Leadership: +4Level 2Leadership: +8Level 3Leadership: +12Requires: Foe-SeekerThe iron will and indomitable presence of this leader ensures their followers remain steadfast when facing peril.
- Scarred Veteran3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Foe-SeekerThe scars on this storied warrior reveal a veteran of many battles, a being not easy to kill and one worthy of respect and fear.
- Colossal StrikeAbility: "Colossal Strike"Requires: 4 skill points across Full Plate Armour, Devastating Charge, Indomitable, Scarred VeteranThe bigger they are, the harder they fall.
Campaign
- Training3 levelsLevel 1Training action: Unit experience gain is increased by an additional 10%Level 2 · rank 5Training action: Unit experience gain is increased by an additional 20%Level 3 · rank 10Training action: Unit experience gain is increased by an additional 30%This champion extols discipline and fear away from the battlefield as much as on it.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Assault Garrison3 levelsLevel 1Assault Garrison action: Additional 5% casualties inflictedLevel 2 · rank 5Assault Garrison action: Additional 15% casualties inflictedLevel 3 · rank 10Assault Garrison action: Additional 30% casualties inflicted"If they know I'm coming then more's the better!"
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Bull Centaur Taur'ruk · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 6,280 | 6,280 |
| Armour | 70 | 70 |
| Leadership | 80 | 80 |
| Speed | 70 | 70 |
| Melee attack | 48 | 48 |
| Melee defence | 42 | 42 |
| Weapon strength | 460 | 460 |
| … armour-piercing | 320 | 320 |
| Charge bonus | 50 | 50 |
| Bonus vs large | 30 | 30 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 25 | 25 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 25 | 25 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
