
Overseer
Lord· Lord· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Overseer is Chaos Dwarfs lord: 4,958 HP, armour 120, melee attack 55, melee defence 55, weapon strength 430. It costs 1,000 in the campaign and 700 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cha_overseer. Patch 9.0.4, from the game's data tables.
Health
4,958
Armour
shield blocks 55% of small-arms missiles from the front (not artillery)
120
Leadership
80
Speed
32
Melee attack
55
Melee defence
55
Weapon strength
260 base + 170 armour-piercing
430
Charge bonus
30
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker.
- Contempt
Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Foe-SeekerAugment · +25% Charge Speed, +25% SpeedactiveFoe-SeekerAugment+25% Charge Speed+25% SpeedCooldown 60 s · Duration 25 sThe Cloven Ones are compelled to seek out ever-greater enemies, whose bodies shall be riven in twain.
- Stand or Die!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand or Die!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mThose whose word is law ensure their troops will not run by issuing this dread order.
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
- Armour-piercing — armour 120e.g. Warp-Doom Magma-Cannon, Luminark of Hysh, Little Grom · Chaos Dwarfs: Chaos Siege Giant, K'daai Destroyer
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Overseer skill tree
49 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- Great TaurusGreat TaurusUnlocks at rank 10
- Mount: Great Taurus
- LammasuLammasuUnlocks at rank 15
- Mount: Lammasu
- Unyielding CommandUnyielding CommandUnlocks at rank 8
- Character's aura leadership effect: +5
- Leadership aura size: +20%
- Hashut's ScalesHashut's ScalesUnlocks at rank 8
- Spell resistance: 10%
- Headdress of ZharrHeaddress of ZharrUnlocks at rank 8
- Missile resistance: 10%
- Soldiers of RenownSoldiers of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +1 (own army)
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +3 (own army)
- ImmortalityImmortalityUnlocks at rank 20
- This Lord will be wounded instead of killed in battle
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Sorcerer's ThrallSorcerer's Thrall
- Casualty replenishment rate: +5% (Lord's army)
- Spell resistance: 20% (Lord's army)
- Dark PactDark Pact
- Hit points: +5%
- Wound recovery time: -1 turns
- AdjutantAdjutant
- Recruitment cost: -15% (Lord's army)
- Upkeep: -5% (Lord's army)
- ArmourerArmourer
- Armour: +20 for Chaos Dwarf Infantry (Lord's army)
- Ammunition: +10% (Lord's army)
- Brutal DisciplinarianBrutal Disciplinarian
- Labour gained post-battle: +10%
- Campaign movement range: +5%
- Income from post-battle loot: +10%
- Harsh MasterHarsh Master
- Leadership: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Lord's army)
- Upkeep: -15% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Lord's army)
- SurvivalistSurvivalist
- Hit points: +5%
- Blade MasterBlade Master2 levelsLevel 1
- Melee attack: +6
- Melee attack: +12
- Hard to HitHard to Hit2 levelsLevel 1
- Melee defence: +6
- Melee defence: +12
- Expeditious EndeavourExpeditious Endeavour2 levelsLevel 1
- Speed: +7%
- Speed: +15%
- Wound-MakerWound-Maker2 levelsLevel 1
- Weapon strength: +10%
- Weapon strength: +20%
- Foe-SeekerFoe-Seeker
- Ability: "Foe-Seeker"
- Full Plate ArmourFull Plate Armour2 levelsLevel 1
- Armour: +7
- Armour: +15
- Violent DelightsViolent Delights
- Weapon strength: +10%
- IndomitableIndomitable2 levelsLevel 1
- Leadership: +6
- Leadership: +12
- Scarred VeteranScarred Veteran2 levelsLevel 1
- Hit points: +7%
- Hit points: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Fervent FodderFervent Fodder3 levelsLevel 1
- Leadership: +2 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Leadership: +4 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Melee defence: +3 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Leadership: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Melee defence: +6 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders Melee units (Lord's army)
- Blackshard BulwarkBlackshard Bulwark3 levelsLevel 1
- Armour: +4 for Chaos Dwarf Melee Infantry units (Lord's army)
- Armour: +8 for Chaos Dwarf Melee Infantry units (Lord's army)
- Melee attack: +3 for Chaos Dwarf Melee Infantry units (Lord's army)
- Armour: +12 for Chaos Dwarf Melee Infantry units (Lord's army)
- Melee attack: +6 for Chaos Dwarf Melee Infantry units (Lord's army)
- Firing DrillsFiring Drills3 levelsLevel 1
- Missile strength: +4% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Ammunition: +10% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Missile strength: +8% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Ammunition: +20% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Missile strength: +12% for Hobgoblin Archers, Chaos Dwarf Blunderbusses, Infernal Guard (Fireglaives) and Hobgoblin Wolf Raiders (Bows) units (Lord's army)
- Hellforged OrdnanceHellforged Ordnance3 levelsLevel 1
- Ammunition: +6% for Iron Daemon and Artillery units (Lord's army)
- Ammunition: +12% for Iron Daemon and Artillery units (Lord's army)
- Range: +5% for Iron Daemon and Artillery units (Lord's army)
- Ammunition: +20% for Iron Daemon and Artillery units (Lord's army)
- Range: +10% for Iron Daemon and Artillery units (Lord's army)
- Crushing ChargeCrushing Charge3 levelsLevel 1
- Weapon strength: +4% for Bull Centaur Renders units (Lord's army)
- Charge bonus: +4 for Bull Centaur Renders units (Lord's army)
- Weapon strength: +8% for Bull Centaur Renders units (Lord's army)
- Charge bonus: +9 for Bull Centaur Renders units (Lord's army)
- Weapon strength: +12% for Bull Centaur Renders units (Lord's army)
- Hellish BlowsHellish Blows3 levelsLevel 1
- Weapon strength: +4% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Melee attack: +3 for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Weapon strength: +8% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Melee attack: +6 for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Weapon strength: +12% for Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Lucky LackeysLucky Lackeys
- Melee attack: +5 for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Speed: +10% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Ward save: +10% for Labourers, Hobgoblins and Hobgoblin Wolf Raiders units (Rank 7 and above) (Lord's army)
- Marshalled MilitaryMarshalled Military
- Melee attack: +5 for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for Chaos Dwarf Melee Infantry units (Rank 7 and above) (Lord's army)
- Bloodied BombardmentBloodied Bombardment
- Explosive missile damage: +12% for Iron Daemon and Artillery units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Iron Daemon and Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
- Missile strength: +12% for Iron Daemon, Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for Iron Daemon and Artillery, Chaos Dwarf Blunderbusses and Infernal Guard (Fireglaives) units (Rank 7 and above) (Lord's army)
- Wretched WarhostWretched Warhost
- Charge bonus: +12 for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
- Physical resistance: 10% for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
- Weapon strength: +12% for Bull Centaur Renders, Great Taurus, Lammasu, Bale Taurus, Chaos Siege Giant, K'daai and Skullcracker units (Rank 7 and above) (Lord's army)
- Stand or Die!Stand or Die!
- Replaces: "Rally!"
- Ability: "Stand or Die!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- CunningCunning3 levelsLevel 1
- Ambush success chance: +10% (Lord's army)
- Ambush success chance: +20% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Ambush success chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +20%
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- Ruthless DisciplinarianRuthless Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Chaos Undivided corruption: +1 (local province)
- Control: +2 (local province)
- Chaos Undivided corruption: +2 (local province)
- Control: +3 (local province)
- TyrantTyrant3 levelsLevel 1
- Labour gained post-battle: +5%
- Income from post-battle loot: +5%
- Labour gained post-battle: +10%
- Income from post-battle loot: +10%
- Labour gained post-battle: +15%
- Income from post-battle loot: +15%
- Iron-WilledIron-Willed
- Casualty replenishment rate: +30% for this Lord
- Wound recovery time: -1 turns
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +10% (Lord's army)
- Ambush defence chance: +20% (Lord's army)
- Evasion chance when using Tunnelling: +10%
- Ambush defence chance: +30% (Lord's army)
- Evasion chance when using Tunnelling: +20%
- DespoilersDespoilers3 levelsLevel 1
- Income from razing settlements: +5% (Lord's army)
- Income from sacking settlements: +5% (Lord's army)
- Income from razing settlements: +10% (Lord's army)
- Income from sacking settlements: +10% (Lord's army)
- Income from razing settlements: +15% (Lord's army)
- Income from sacking settlements: +15% (Lord's army)
- Serve or DieServe or Die3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruit rank: +1 for all units (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruit rank: +2 for all units (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Unbridled CrueltyUnbridled Cruelty
- Chaos Undivided corruption: +1 (local province)
- Campaign movement range: +5%
- Casualty replenishment rate: +4% (Lord's army)
- Upkeep: -10% (Lord's army)
Every version of Overseer
3 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsLord | 4,958 | 1 | 120 | 80 | 32 | 55 | 55 | 430 | 30 | 1,000 | 250 | wh3_dlc23_chd_cha_overseer |
| Chaos DwarfsLord | 6,056 | 1 | 60 | 80 | 85 | 54 | 34 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_overseer_lammasu |
| Chaos DwarfsLord | 6,676 | 1 | 60 | 80 | 80 | 46 | 28 | 450 | 80 | 1,000 | 250 | wh3_dlc23_chd_cha_overseer_great_taurus |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
The game also has 1 summoned or scripted copy of this unit that no building or mercenary pool recruits (wh3_dlc23_chd_cha_convoy_overseer).
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.