Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)
Astragoth Ironhand unit card

Astragoth Ironhand

Lord· Wizard Lord· 1 model at Ultra size

Comes with Forge of the Chaos Dwarfs(Warhammer III)

Health

6,824

top 22% of class

Armour

130

top 1% of class

Leadership

85

top 12% of class

Speed

60

bottom 40% of class

Melee attack

60

top 25% of class

Melee defence

50

top 31% of class

Weapon strength

170 base + 310 armour-piercing

480

top 26% of class

Charge bonus

50

top 50% of class

Attributes

  • Contempt

    Witnessing other friendly units rout will only affect this unit's leadership if they also have the Contempt attribute.

  • Encourage

    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.

  • Hide (forest)

    This unit can hide in forests until enemy units get too close.

  • Immune to Psychology

    The unit is immune to psychological attacks (Fear & Terror).

  • Wallbreaker

    Allows the unit to attack and destroy walls in melee. This attribute also adds a +50% damage multiplier against buildings.

Abilities

  • Mechanical OverdriveAugment · +8 Melee Attack, +20% Armour-Piercing Weapon Damage…passive
  • WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passive

Lore of magic

Defeat trait

Beat Astragoth Ironhand in battle and your lord can earn the trait

Astragone

  • Effect duration: +10% for Lores of Hashut, Death, Fire and Metal spells
  • Effect range: +10% for Lores of Hashut, Death, Fire and Metal spells
  • Spell resistance: 15%

His killer has beaten Ironhand's curse to the punch – the flesh not already turned to stone is now as dead as dead can be. He won't be missed.

All legendary lord defeat traits

Astragoth Ironhand skill tree

53 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.

Plan Astragoth Ironhand's skills

  1. Unyielding Command
  2. Hashut's Scales
  3. Headdress of Zharr
  4. Army of Renown
  5. Mentor
  1. Basalt Body
  2. Master of the Conclave
  3. Architect of Evil
  4. Piercing Intellect
  5. Infernal Lord
  6. Dark Sacrifice
  1. Burning Wrath
  2. Killing Fire
  3. Kindleflame
  4. Cascading Fire-Cloak
  5. Ash Storm
  6. Flaming Sword of Rhuin
  7. Evasion
  8. Hell Hammer
  9. Flame Storm
  10. Earthing
  11. Magical Reserves
  12. Greater Arcane Conduit
  1. Survivalist
  2. Blade Master
  3. Hard to Hit
  4. Expeditious Endeavour
  5. Wound-Maker
  6. Deadly Onslaught
  1. Inspiring Presence
  2. Fervent Fodder
  3. Blackshard Bulwark
  4. Firing Drills
  5. Hellforged Ordnance
  6. Crushing Charge
  7. Hellish Blows
  8. Rally!
  9. Lucky Lackeys
  10. Marshalled Military
  11. Bloodied Bombardment
  12. Wretched Warhost
  13. Stand or Die!
  1. Route Marcher
  2. Cunning
  3. Logistician
  4. Ruthless Disciplinarian
  5. Tyrant
  6. Iron-Willed
  7. Lightning Strike
  8. Alert
  9. Despoilers
  10. Serve or Die
  11. Unbridled Cruelty

Who can field it

  • The Legion of Azgorh

Where these numbers come from

Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.