Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Lore Pool of Astragoth

The spell set of Astragoth Ironhand · 6 spells · Total War: Warhammer III, patch 9.0

Lore attribute

Killing Fire

Lore attribute (passive)

  • Triggers when casting spell

The flame of Hashut kindles best in living flesh, and always hungers to destroy.

Kindleflame

Lore attribute (passive)

  • -20 Weakness to Fire Damage
  • Triggers when casting spell

Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.

Spells

As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.

Ash Storm

Hex (Area)

Winds of Magic
8(12)
Cooldown
37 s
Cast range
200 m
Duration
32 s(48 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • -25% Speed
  • -20 Weakness to Fire Damage

Choking, scalding, blinding, superheated ash streams across the battlefield whenever this nasty little spell is cast.

Burning Wrath

Magic Missile · magical, flaming

Winds of Magic
6(10)
Cooldown
30 s
Cast range
300 m
Wind-up
1 s
Overcast miscast
50%
  • 500 damage (150 armour-piercing), explosion 144Overcast: 3 × 500 damage (150 armour-piercing), explosion 216
  • Causes moderate magical & fire damage
  • Spawns a moving area of effect
  • Requires line of sight to the target
  • Strong vs multiple combatants
  • Effective at long range

The fires of the deep earth are called forth to send a torrent of white hot molten lava to immolate the foe.

Hell Hammer

Wind · magical, flaming

Winds of Magic
15(20)
Cooldown
50 s
Cast range
200 m
Duration
4 s
Wind-up
5 s
Overcast miscast
50%
  • 1 projectiles × 0, explosion 48
  • 48 damage per second (24 armour-piercing) for 1 s, radius 5 mOvercast: 48 damage per second (24 armour-piercing) for 1.5 s, radius 5 m
  • Small, forward-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

The power of Hashut manifests as a colossal, burning black hammer or bull's head. Needless to say, anyone in its path is going to be flattened and reduced to ash.

Cascading Fire Cloak

Augment

Winds of Magic
4
Cooldown
28 s
Cast range
200 m
Duration
19 s
Wind-up
1 s
  • +25% Armour-Piercing Weapon Damage
  • +24 Melee Defence

A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.

Flame Storm

Vortex · magical, flaming

Winds of Magic
13(20)
Cooldown
50 s
Cast range
150 m
Duration
27 s(54 s)
Wind-up
5 s
Overcast miscast
50%
  • 17 damage per second (6 armour-piercing) for 27 s, radius 10 mOvercast: 22 damage per second (6 armour-piercing) for 54 s, radius 10 m
  • Causes major magical & fire damage
  • Medium, randomly-moving area of effect
  • Strong vs multiple units
  • Weak vs a single combatant

Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!

Flaming Sword of Rhuin

Augment (Area)

Winds of Magic
7(11)
Cooldown
44 s
Cast range
200 m
Duration
28 s(56 s)
Effect range
35 m
Wind-up
3 s
Overcast miscast
50%
  • +25% Base Missile Damage
  • +30% Base Weapon Damage

The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.

Who casts Lore Pool of Astragoth

Source: special_ability_groups (wh3_dlc23_lore_astragoth), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.