Lore Pool of Astragoth
The spell set of Astragoth Ironhand · 6 spells · Total War: Warhammer III, patch 9.0
Lore attribute
Killing Fire
Lore attribute (passive)
- Triggers when casting spell
The flame of Hashut kindles best in living flesh, and always hungers to destroy.
Kindleflame
Lore attribute (passive)
- -20 Weakness to Fire Damage
- Triggers when casting spell
Fire feeds fire, two blazes together are stronger and hotter than two apart. The Kindleflame intensifies such fire.
Spells
As the in-game tooltip reads; overcast values in blue. Damage is base + armour-piercing per hit.
Ash Storm
Hex (Area)
- Winds of Magic
- 8(12)
- Cooldown
- 37 s
- Cast range
- 200 m
- Duration
- 32 s(48 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- -25% Speed
- -20 Weakness to Fire Damage
Choking, scalding, blinding, superheated ash streams across the battlefield whenever this nasty little spell is cast.
Burning Wrath
Magic Missile · magical, flaming
- Winds of Magic
- 6(10)
- Cooldown
- 30 s
- Cast range
- 300 m
- Wind-up
- 1 s
- Overcast miscast
- 50%
- 500 damage (150 armour-piercing), explosion 144Overcast: 3 × 500 damage (150 armour-piercing), explosion 216
- Causes moderate magical & fire damage
- Spawns a moving area of effect
- Requires line of sight to the target
- Strong vs multiple combatants
- Effective at long range
The fires of the deep earth are called forth to send a torrent of white hot molten lava to immolate the foe.
Hell Hammer
Wind · magical, flaming
- Winds of Magic
- 15(20)
- Cooldown
- 50 s
- Cast range
- 200 m
- Duration
- 4 s
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 1 projectiles × 0, explosion 48
- 48 damage per second (24 armour-piercing) for 1 s, radius 5 mOvercast: 48 damage per second (24 armour-piercing) for 1.5 s, radius 5 m
- Small, forward-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
The power of Hashut manifests as a colossal, burning black hammer or bull's head. Needless to say, anyone in its path is going to be flattened and reduced to ash.
Cascading Fire Cloak
Augment
- Winds of Magic
- 4
- Cooldown
- 28 s
- Cast range
- 200 m
- Duration
- 19 s
- Wind-up
- 1 s
- +25% Armour-Piercing Weapon Damage
- +24 Melee Defence
A blazing aura surrounds the Pyromancer's chosen ally, shielding them with protective flame and augmenting their abilities.
Flame Storm
Vortex · magical, flaming
- Winds of Magic
- 13(20)
- Cooldown
- 50 s
- Cast range
- 150 m
- Duration
- 27 s(54 s)
- Wind-up
- 5 s
- Overcast miscast
- 50%
- 17 damage per second (6 armour-piercing) for 27 s, radius 10 mOvercast: 22 damage per second (6 armour-piercing) for 54 s, radius 10 m
- Causes major magical & fire damage
- Medium, randomly-moving area of effect
- Strong vs multiple units
- Weak vs a single combatant
Conjured by a Bright Wizard or Chaos Sorcerer, a column of churning fire erupts from the battlefield, causing much destruction!
Flaming Sword of Rhuin
Augment (Area)
- Winds of Magic
- 7(11)
- Cooldown
- 44 s
- Cast range
- 200 m
- Duration
- 28 s(56 s)
- Effect range
- 35 m
- Wind-up
- 3 s
- Overcast miscast
- 50%
- +25% Base Missile Damage
- +30% Base Weapon Damage
The Wizard ensorcels allied weapons, making them burn with a savage fire. The targets of the spell are augmented with superior flaming blades.
Who casts Lore Pool of Astragoth
Source: special_ability_groups (wh3_dlc23_lore_astragoth), unit_abilities, unit_special_abilities, projectiles, projectile_bombardments and battle_vortexs, patch 9.0, via the WH3-Dump export. Fireball and Flame Storm are checked against the Total War Warhammer wiki in our tests.