
Gorduz Backstabber
Hero· Melee Specialist· 1 model at Ultra size
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Gorduz Backstabber is a legendary hero of Chaos Dwarfs: 3,864 HP, armour 45, melee attack 50, melee defence 58, weapon strength 440. It costs 1,000 in the campaign and 500 in multiplayer. It comes with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cha_gorduz_backstabber. Patch 9.0.4, from the game's data tables.
Health
3,864
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
45
Leadership
65
Speed
40
Melee attack
50
Melee defence
58
Weapon strength
280 base + 160 armour-piercing
440
Charge bonus
30
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Crooked DiceAugment · +60 Armour, +40% Physical Resistance…activeCrooked DiceAugment+60 Armour+40% Physical Resistance+40% Damage ResistanceGrants one of the listed effects at randomCooldown 90 s · Duration 30 sAnything that prevents you from killing your opponents in a fit of bad-loser's pique on more than one occasion, and then having to clear up the mess yourself afterwards, is a good thing. Now, the odds *always* swing in your favour.
- Lucky GitRegeneration · Burst of life-saving hit pointspassiveLucky GitRegenerationBurst of life-saving hit pointsPassive · Cooldown 90 s · Duration 35 s · 1 use"You lucky git. You lucky, lucky git. You lucky, lucky, lucky git. You lu--"
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- SlipperyAugment · +25% Speed, +24 Melee DefenceactiveSlipperyAugment+25% Speed+24 Melee DefenceCooldown 60 s · Duration 25 sThose who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Counters
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Chaos Dwarfs: Deathshrieker Rocket Launcher, Iron Daemon – Dreadquake Mortar
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gorduz Backstabber skill tree
31 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
Plan Gorduz Backstabber's skills
- Giant WolfGiant WolfUnlocks at rank 7
- Mount: Giant Wolf
- They Needs Stabbin'They Needs Stabbin'Unlocks at rank 12
- Ability: "They Needs Stabbin'"
- Bloodthirsty RageBloodthirsty RageUnlocks at rank 13
- Passive ability: "Frenzy"
- Hashut's ScalesHashut's ScalesUnlocks at rank 8
- Spell resistance: 10%
- Headdress of ZharrHeaddress of ZharrUnlocks at rank 8
- Missile resistance: 10%
- Fated!Fated!Unlocks at rank 8
- Hero action cost: -15%
- Hero action success chance: +15%
- Enemy Hero action success chance: -15%
- Hero self-defence: +15% chance of wounding aggressors
- Lucky!Lucky!
- Ward save: +10%
- Sneaky!Sneaky!
- Attribute: Stalk for Gorduz, Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Attribute: Vanguard Deployment for Gorduz, Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- The StabbiestThe StabbiestUnlocks at rank 5
- Unit experience gain: +100% for Hobgoblin and Hobgoblin Wolf Raiders units (all units in army)
- Upkeep: -20% for Hobgoblin units (all units in army)
- Stick 'Em!Stick 'Em!3 levelsLevel 1
- Melee attack: +3 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Weapon strength: +10% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Melee attack: +6 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Weapon strength: +15% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Melee attack: +9 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Weapon strength: +20% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Shoot 'Em!Shoot 'Em!3 levelsLevel 1
- Ammunition: +25% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Missile strength: +10% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Ammunition: +33% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Missile strength: +15% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Ammunition: +50% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Missile strength: +20% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
- Dodge 'Em!Dodge 'Em!3 levelsLevel 1
- Melee defence: +3 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Missile resistance: 5% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Melee defence: +6 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Missile resistance: 15% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Melee defence: +9 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Missile resistance: 25% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Get 'Em!Get 'Em!3 levelsLevel 1
- Charge bonus: +15 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Speed: +10% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Charge bonus: +20 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Speed: +20% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Charge bonus: +25 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Speed: +30% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
- Get Tha Gitz!Get Tha Gitz!
- Ability: "Get Tha Gitz!"
- Bloody BladeBloody Blade
- Weapon strength: +10%
- Gutter FighterGutter Fighter3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- ElusiveElusive3 levelsLevel 1
- Melee defence: +3
- Melee defence: +7
- Melee defence: +12
- PrecisePrecise3 levelsLevel 1
- Weapon strength: +5%
- Weapon strength: +12%
- Weapon strength: +20%
- Fleet-FootedFleet-Footed3 levelsLevel 1
- Speed: +3%
- Speed: +8%
- Speed: +15%
- Deadly OnslaughtDeadly Onslaught
- Ability: "Deadly Onslaught"
- OpportunistOpportunist3 levelsLevel 1
- Charge bonus: +4
- Charge bonus: +9
- Charge bonus: +15
- Counter-StrikerCounter-Striker3 levelsLevel 1
- Melee attack: +3
- Melee attack: +7
- Melee attack: +12
- SurvivalistSurvivalist3 levelsLevel 1
- Hit points: +3%
- Hit points: +8%
- Hit points: +15%
- Cornered RatCornered Rat3 levelsLevel 1
- Leadership: +2
- Leadership: +5
- Leadership: +9
- SlipperySlippery
- Ability: "Slippery"
- Replenish TroopsReplenish Troops3 levelsLevel 1
- Replenish Troops action: Replenishment rate is increased by an additional 3%
- Replenish Troops action: Replenishment rate is increased by an additional 6%
- Replenish Troops action: Replenishment rate is increased by an additional 9%
- Spread ControlSpread Control3 levelsLevel 1
- Spread Control action: Control is modified by an additional 1
- Spread Control action: Control is modified by an additional 2
- Spread Control action: Control is modified by an additional 3
- Damage BuildingDamage Building3 levelsLevel 1
- Damage Building action: Additional 5% damage caused
- Damage Building action: Additional 15% damage caused
- Damage Building action: Additional 30% damage caused
- AssassinateAssassinate3 levelsLevel 1
- Assassinate action: Additional 3% success chance
- Assassinate action: Additional 8% success chance
- Assassinate action: Additional 15% success chance
- Assault UnitsAssault Units3 levelsLevel 1
- Assault Units action: Additional 3% casualties inflicted
- Assault Units action: Additional 8% casualties inflicted
- Assault Units action: Additional 15% casualties inflicted
- SpecialistSpecialist3 levelsLevel 1
- Hero action cost: -10%
- Hero action success chance: +1%
- Hero action cost: -20%
- Hero action success chance: +3%
- Hero action cost: -40%
- Hero action success chance: +6%
Every version of Gorduz Backstabber
2 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Chaos DwarfsMelee Specialist | 3,864 | 1 | 45 | 65 | 40 | 50 | 58 | 440 | 30 | 1,000 | — | wh3_dlc23_chd_cha_gorduz_backstabber |
| Chaos DwarfsMelee Specialist | 4,276 | 1 | 45 | 65 | 92 | 50 | 58 | 440 | 50 | 1,000 | — | wh3_dlc23_chd_cha_gorduz_backstabber_giant_wolf |
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.