
Gorduz Backstabber skill planner
31 skills, line by line as the game lays them out. Click or tap a skill to put a point in it; right-click or long-press takes one back. Skills that need others first stay grey until they have them; the rank counter shows the rank a character needs for the build (one point per rank, up to 50).
- Giant WolfUnlocks at rank 7
Mount: Giant WolfThe larger wolves are bred by the Hobgoblins to pull their ramshackle chariots, and be mounts for their cruel Bosses and nasty Shamans. - They Needs Stabbin'Unlocks at rank 12
Ability: "They Needs Stabbin'" - Bloodthirsty RageUnlocks at rank 13
Passive ability: "Frenzy"Gorduz has caught someone trying to cheat him and goes into a fit of rage. Run, if you know what's good for you – as far and as fast as possible! - Hashut's ScalesUnlocks at rank 8
Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure. - Headdress of ZharrUnlocks at rank 8
Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head…
- Fated!Unlocks at rank 8
Hero action cost: -15%
Hero action success chance: +15%
Enemy Hero action success chance: -15%
Hero self-defence: +15% chance of wounding aggressorsSomething is keeping Gorduz alive when he really should be dead in a ditch somewhere …or at least that's how it appears to literally *everyone* else. - Lucky!
Ward save: +10%Requires: Fated!To say Gorduz has been a lucky git would be something of an understatement. - Sneaky!
Attribute: Stalk for Gorduz, Hobgoblin and Hobgoblin Wolf Raider units (all units in army)
Attribute: Vanguard Deployment for Gorduz, Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Requires: Lucky!Like all Hobgoblins, only better, Gorduz is above all else, a cunning little git with lashings of low cunning and a beguiling level of stealth at his disposal.
- The StabbiestUnlocks at rank 5
Unit experience gain: +100% for Hobgoblin and Hobgoblin Wolf Raiders units (all units in army)
Upkeep: -20% for Hobgoblin units (all units in army)By virtue of his considerable experience, Gorduz is the stabbiest of all da stabberz. No question. - Stick 'Em!3 levelsLevel 1
Melee attack: +3 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Weapon strength: +10% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 2
Melee attack: +6 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Weapon strength: +15% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 3
Melee attack: +9 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Weapon strength: +20% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Requires: The Stabbiest"Stick 'em wiv arrers'. Stick 'em with knives, 'an swords, and spears. Stick 'em quick and stick 'em where it 'urts. But most of all, stick 'em when they's looking the other way." - Shoot 'Em!3 levelsLevel 1
Ammunition: +25% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Missile strength: +10% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 2
Ammunition: +33% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Missile strength: +15% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 3
Ammunition: +50% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Missile strength: +20% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Requires: The StabbiestMuch has already been said about Gorduz' ability to stay alive, but let's not forget that he is also a formidable shooter, for a Hobgoblin, with a dead-eyed stare. - Dodge 'Em!3 levelsLevel 1
Melee defence: +3 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Missile resistance: 5% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 2
Melee defence: +6 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Missile resistance: 15% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 3
Melee defence: +9 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Missile resistance: 25% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Requires: The StabbiestWhether it be a sea of arrows, crackling blasts of magical energy or deadly war machines, being light on his feet has helped keep Gorduz and Da Gitz hold the lines against all comers. - Get 'Em!3 levelsLevel 1
Charge bonus: +15 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Speed: +10% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 2
Charge bonus: +20 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Speed: +20% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 3
Charge bonus: +25 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)
Speed: +30% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Requires: The StabbiestOne of the factors in Gorduz' otherwise inexplicable longevity is his sheer, unrelenting aggression in the face of the enemy... or anyone, for that matter. - Get Tha Gitz!
Ability: "Get Tha Gitz!"Requires all: Stick 'Em!, Shoot 'Em!, Dodge 'Em!, Get 'Em!"It's clear to me that vis is somefing Da Boyz can't deal wiv on their own – time for Da Gitz!"
- Bloody Blade
Weapon strength: +10%A drawn blade should not be put away until slaked in blood. - Gutter Fighter3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Bloody BladeThis being fights dirty, no honour system applies here! - Elusive3 levelsLevel 1
Melee defence: +3Level 2
Melee defence: +7Level 3
Melee defence: +12Requires: Bloody Blade"Stay in one place, gods-damn you!" - Precise3 levelsLevel 1
Weapon strength: +5%Level 2
Weapon strength: +12%Level 3
Weapon strength: +20%Requires: Bloody BladeWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill! - Fleet-Footed3 levelsLevel 1
Speed: +3%Level 2
Speed: +8%Level 3
Speed: +15%Requires: Bloody BladeThose who are fleet of foot can reach the enemy faster. - Deadly Onslaught
Ability: "Deadly Onslaught"Requires all: Gutter Fighter, Elusive, Precise, Fleet-FootedThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop. - Opportunist3 levelsLevel 1
Charge bonus: +4Level 2
Charge bonus: +9Level 3
Charge bonus: +15Requires: Deadly OnslaughtAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in… - Counter-Striker3 levelsLevel 1
Melee attack: +3Level 2
Melee attack: +7Level 3
Melee attack: +12Requires: Deadly OnslaughtThe harder they hit, the more they commit, the easier it is to strike back. - Survivalist3 levelsLevel 1
Hit points: +3%Level 2
Hit points: +8%Level 3
Hit points: +15%Requires: Deadly Onslaught"The enemy's fear; their blood spilt in the mud – these are the things that sustain me." - Cornered Rat3 levelsLevel 1
Leadership: +2Level 2
Leadership: +5Level 3
Leadership: +9Requires: Deadly OnslaughtNever trap this one, when cornered they have nothing left to lose. - Slippery
Ability: "Slippery"Requires all: Opportunist, Counter-Striker, Survivalist, Cornered Rat
- Replenish Troops3 levelsLevel 1
Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5
Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10
Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion. - Spread Control3 levelsLevel 1
Spread Control action: Control is modified by an additional 1
Control: -1 (local enemy province)
Control: +1 (local province)Level 2 · rank 5
Spread Control action: Control is modified by an additional 2
Control: -2 (local enemy province)
Control: +2 (local province)Level 3 · rank 10
Spread Control action: Control is modified by an additional 3
Control: -3 (local enemy province)
Control: +3 (local province)The sight of this warrior, their stature, import or infamy, can have a calming effect. - Damage Building3 levelsLevel 1
Damage Building action: Additional 5% damage causedLevel 2 · rank 5
Damage Building action: Additional 15% damage causedLevel 3 · rank 10
Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin. - Assassinate3 levelsLevel 1
Assassinate action: Additional 3% success chanceLevel 2 · rank 5
Assassinate action: Additional 8% success chanceLevel 3 · rank 10
Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer. - Assault Units3 levelsLevel 1
Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5
Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10
Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects. - Specialist3 levelsLevel 1
Hero action cost: -10%
Hero action success chance: +1%Level 2
Hero action cost: -20%
Hero action success chance: +3%Level 3
Hero action cost: -40%
Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
All effects of this build
No skills taken yet.
Like lines are added up; a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included.