Gorduz Backstabber skill tree & build planner
31 skills, up to rank 50. Tap a skill for a point; long-press, right-click or − takes it back. The mount, items and stat card are under the tree.
Character
- Giant WolfUnlocks at rank 7Mount: Giant WolfThe larger wolves are bred by the Hobgoblins to pull their ramshackle chariots, and be mounts for their cruel Bosses and nasty Shamans.
- They Needs Stabbin'Unlocks at rank 12Ability: "They Needs Stabbin'"
- Bloodthirsty RageUnlocks at rank 13Passive ability: "Frenzy"Gorduz has caught someone trying to cheat him and goes into a fit of rage. Run, if you know what's good for you – as far and as fast as possible!
- Hashut's ScalesUnlocks at rank 8Spell resistance: 10%The Father of Darkness protects his children from sorcery through a variety of magical means, all of them twisted and obscure.
- Headdress of ZharrUnlocks at rank 8Missile resistance: 10%Having a thing for hats can be most useful when everyone keeps aiming at your head…
- Fated!Unlocks at rank 8Hero action cost: -15%Hero action success chance: +15%Enemy Hero action success chance: -15%Hero self-defence: +15% chance of wounding aggressorsSomething is keeping Gorduz alive when he really should be dead in a ditch somewhere …or at least that's how it appears to literally *everyone* else.
- Lucky!Ward save: +10%Requires: Fated!To say Gorduz has been a lucky git would be something of an understatement.
- Sneaky!Attribute: Stalk for Gorduz, Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Attribute: Vanguard Deployment for Gorduz, Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Requires: Lucky!Like all Hobgoblins, only better, Gorduz is above all else, a cunning little git with lashings of low cunning and a beguiling level of stealth at his disposal.
- The StabbiestUnlocks at rank 5Unit experience gain: +100% for Hobgoblin and Hobgoblin Wolf Raiders units (all units in army)Upkeep: -20% for Hobgoblin units (all units in army)By virtue of his considerable experience, Gorduz is the stabbiest of all da stabberz. No question.
- Stick 'Em!3 levelsLevel 1Melee attack: +3 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Weapon strength: +10% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 2Melee attack: +6 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Weapon strength: +15% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 3Melee attack: +9 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Weapon strength: +20% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Requires: The Stabbiest"Stick 'em wiv arrers'. Stick 'em with knives, 'an swords, and spears. Stick 'em quick and stick 'em where it 'urts. But most of all, stick 'em when they's looking the other way."
- Shoot 'Em!3 levelsLevel 1Ammunition: +25% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Missile strength: +10% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 2Ammunition: +33% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Missile strength: +15% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Level 3Ammunition: +50% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Missile strength: +20% for Hobgoblin and Hobgoblin Wolf Raider units (all units in army)Requires: The StabbiestMuch has already been said about Gorduz' ability to stay alive, but let's not forget that he is also a formidable shooter, for a Hobgoblin, with a dead-eyed stare.
- Dodge 'Em!3 levelsLevel 1Melee defence: +3 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Missile resistance: 5% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 2Melee defence: +6 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Missile resistance: 15% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 3Melee defence: +9 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Missile resistance: 25% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Requires: The StabbiestWhether it be a sea of arrows, crackling blasts of magical energy or deadly war machines, being light on his feet has helped keep Gorduz and Da Gitz hold the lines against all comers.
- Get 'Em!3 levelsLevel 1Charge bonus: +15 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Speed: +10% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 2Charge bonus: +20 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Speed: +20% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Level 3Charge bonus: +25 for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Speed: +30% for Hobgoblins and Hobgoblin Wolf Raiders units (all units in army)Requires: The StabbiestOne of the factors in Gorduz' otherwise inexplicable longevity is his sheer, unrelenting aggression in the face of the enemy... or anyone, for that matter.
- Get Tha Gitz!Ability: "Get Tha Gitz!"Requires: 6 skill points across Stick 'Em!, Shoot 'Em!, Dodge 'Em!, Get 'Em!"It's clear to me that vis is somefing Da Boyz can't deal wiv on their own – time for Da Gitz!"
- Bloody BladeWeapon strength: +10%A drawn blade should not be put away until slaked in blood.
- Gutter Fighter3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Bloody BladeThis being fights dirty, no honour system applies here!
- Elusive3 levelsLevel 1Melee defence: +3Level 2Melee defence: +7Level 3Melee defence: +12Requires: Bloody Blade"Stay in one place, gods-damn you!"
- Precise3 levelsLevel 1Weapon strength: +5%Level 2Weapon strength: +12%Level 3Weapon strength: +20%Requires: Bloody BladeWhether a targeted slice to the throat, or a precision stab to the heart, this one knows how to kill!
- Fleet-Footed3 levelsLevel 1Speed: +3%Level 2Speed: +8%Level 3Speed: +15%Requires: Bloody BladeThose who are fleet of foot can reach the enemy faster.
- Deadly OnslaughtAbility: "Deadly Onslaught"Requires: 4 skill points across Gutter Fighter, Elusive, Precise, Fleet-FootedThe war is endless. The cycle of charging, clashing, and bloody hand-to-hand fighting is without end. It will never stop.
- Opportunist3 levelsLevel 1Charge bonus: +4Level 2Charge bonus: +9Level 3Charge bonus: +15Requires: Deadly OnslaughtAlways on the lookout for an opening or advantage in battle - somewhere to put the knife in…
- Counter-Striker3 levelsLevel 1Melee attack: +3Level 2Melee attack: +7Level 3Melee attack: +12Requires: Deadly OnslaughtThe harder they hit, the more they commit, the easier it is to strike back.
- Survivalist3 levelsLevel 1Hit points: +3%Level 2Hit points: +8%Level 3Hit points: +15%Requires: Deadly Onslaught"The enemy's fear; their blood spilt in the mud – these are the things that sustain me."
- Cornered Rat3 levelsLevel 1Leadership: +2Level 2Leadership: +5Level 3Leadership: +9Requires: Deadly OnslaughtNever trap this one, when cornered they have nothing left to lose.
- SlipperyAbility: "Slippery"Requires: 4 skill points across Opportunist, Counter-Striker, Survivalist, Cornered Rat
Campaign
- Replenish Troops3 levelsLevel 1Replenish Troops action: Replenishment rate is increased by an additional 3%Level 2 · rank 5Replenish Troops action: Replenishment rate is increased by an additional 6%Level 3 · rank 10Replenish Troops action: Replenishment rate is increased by an additional 9%Those in the army can find succour or be replenished by the power of this champion.
- Spread Control3 levelsLevel 1Spread Control action: Control is modified by an additional 1Level 2 · rank 5Spread Control action: Control is modified by an additional 2Level 3 · rank 10Spread Control action: Control is modified by an additional 3The sight of this warrior, their stature, import or infamy, can have a calming effect.
- Damage Building3 levelsLevel 1Damage Building action: Additional 5% damage causedLevel 2 · rank 5Damage Building action: Additional 15% damage causedLevel 3 · rank 10Damage Building action: Additional 30% damage causedIt is not just the forces of Chaos that can despoil, break and ruin.
- Assassinate3 levelsLevel 1Assassinate action: Additional 3% success chanceLevel 2 · rank 5Assassinate action: Additional 8% success chanceLevel 3 · rank 10Assassinate action: Additional 15% success chanceA skilled assassin is a cold-hearted killer and merciless murderer.
- Assault Units3 levelsLevel 1Assault Units action: Additional 3% casualties inflictedLevel 2 · rank 5Assault Units action: Additional 8% casualties inflictedLevel 3 · rank 10Assault Units action: Additional 15% casualties inflictedLying in wait, experienced and patient, striking when the foe least expects.
- Specialist3 levelsLevel 1Hero action cost: -10%Hero action success chance: +1%Level 2Hero action cost: -20%Hero action success chance: +3%Level 3Hero action cost: -40%Hero action success chance: +6%An expert in their craft, this Hero knows all the mistakes that can be made and how to best avoid making them.
Mount
A mount comes with its skill in the tree: some the game grants at a rank, others take a skill point (picking one here takes it when the tree allows).
Items
- Weapon
- Armour
- Talisman
- Enchanted item
- Follower or banner0/2
Items this character can carry: its race's (or any race's), its kind of character, and the ones made for it; an item only some factions get is left out for a legendary lord of another faction and marked “… only” for everyone else. The arcane item slot is for spellcasters (Dwarf characters carry three Character Runes there); followers and banners share two ancillary slots.
Stats of this build
Gorduz Backstabber · base + skills + items; no techs, buffs, campaign or battle-context effects (vs a race, at sea…).
| Stat | Base | Build |
|---|---|---|
| Health | 3,864 | 3,864 |
| Armour | 45 | 45 |
| Leadership | 65 | 65 |
| Speed | 40 | 40 |
| Melee attack | 50 | 50 |
| Melee defence | 58 | 58 |
| Weapon strength | 440 | 440 |
| … armour-piercing | 160 | 160 |
| Charge bonus | 30 | 30 |
| Missile block chance | 35 | 35 |
| Ward save % | 0 | 0 |
| Physical resistance % | 0 | 0 |
| Missile resistance % | 15 | 15 |
| Spell resistance % | 0 | 0 |
| Fire resistance % | 0 | 0 |
| Magical attacks | No | No |
| Flaming attacks | No | No |
All effects of this build
No skills taken yet.
Skills and items; like lines are added up, and a skill counts at the highest level taken (each level lists its totals). Army of Renown fills itself in at its ranks.
Source: character_skill_node_sets, character_skill_nodes, character_skill_node_links (REQUIRED and SUBSET_REQUIRED), character_skill_level_details, character_skills_to_level_reached_criterias, character_skill_nodes_skill_locks and character_experience_skill_tiers, patch 9.0.4, via the WH3-Dump export. The general tree only: faction and campaign variants of a tree are not included. A skill after a group of skills (SUBSET_REQUIRED) opens once the skill points character_skill_nodes.required_num_parents asks for are spent in that group, in any mix — the game's “Available after spending N skill points in the previous group”; each REQUIRED skill needs a point.
