
Oglah Khan's Wolfboyz
Melee cavalry· Hybrid Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown
Comes with Forge of the Chaos Dwarfs(Warhammer III)
Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Oglah Khan's Wolfboyz are Chaos Dwarfs melee cavalry: 4,260 HP across 60 models, armour 60, melee attack 34, melee defence 34, weapon strength 28, range 140 m, missile damage 1,020 per 10 s for the whole unit. It costs 875 in the campaign and in multiplayer. They come with Forge of the Chaos Dwarfs. Unit key wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror. Patch 9.0.4, from the game's data tables.
Health
71 per model
4,260
Armour
shield blocks 35% of small-arms missiles from the front (not artillery)
60
Leadership
65
Speed
92
Melee attack
34
Melee defence
34
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
40
Ranged
Range
140 m
Ammunition
20
Missile damage
14 base + 3 AP
17
Reload time
10 s
Damage per 10 s
17
Attributes
- Vanguard Deployment
This unit can deploy outside the deployment zone.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving
This unit can fire while on the move.
Abilities
- Cowardly DespoilersAugment · +25% Base Weapon DamagepassiveCowardly DespoilersAugment+25% Base Weapon DamagePassiveStick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
- Pelt of WulfagHex · -75% SpeedpassivePelt of WulfagHex-75% SpeedPassive · Range 55 mThe pelt of the legendary giant wolf steed of the Hobgoblin Lord Khengai Khan carries an ancient blessing from shamans past; no foe may turn their back on its wearer and leave the field alive.
Counters
Good against
- Units weak to fire — flaming missilese.g. Malevolent Treeman, Chaos Frost Dragon, Treeman
- Lightly armoured units without shields — 1,020 missile damage per 10 s (whole unit)e.g. Curs'd Ettin, Exalted Plaguebearers of Nurgle, Zombies · Chaos Dwarfs: Orc Labourers, Goblin Labourers
Vulnerable to
- Bonus vs large — large (cavalry-sized or bigger)e.g. Bone Giant, Feral Troglodon, Warp Lightning Cannons · Chaos Dwarfs: Hobgoblin Bolt Thrower, Bull Centaur Renders (Great Weapons)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Gold for gold
Beats, at a similar price: War Wagons (Mortars) (43.81× faster), War Wagons (36.18× faster), Tiranoc Chariots (16.15× faster)
Loses to, at a similar price: Questing Knights (4.34× slower), Cold One Spear-Riders (3.46× slower), Knights of the Realm (3.24× slower)
Equal gold, every model fighting at its weapon's attack interval, combat calculator formulas; no charge, mass, splash, leadership or abilities. “Similar price”: within 30% of its 875 multiplayer gold. Chaos Dwarf units ranked.
Who can field it
- Chaos Dwarfs · The Legion of Azgorh
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.