Oglah Khan's Wolfboyz
Melee cavalry· Hybrid Missile Cavalry· Tier 2· 60 models at Ultra sizeRegiment of Renown
Health
71 per model
4,260
Armour
shield blocks 35% of frontal missiles
60
Leadership
65
Speed
92
Melee attack
34
Melee defence
34
Weapon strength
21 base + 7 armour-piercing
28
Charge bonus
40
Ranged
Range
140 m
Ammunition
20
Missile damage
14 base + 3 AP
17
Reload time
10 s
Damage per 10 s
17
Attributes

Vanguard Deployment
This unit can deploy outside the deployment zone.

Hide (forest)
This unit can hide in forests until enemy units get too close.

Fire Whilst Moving
This unit can fire while on the move.
Abilities
Cowardly DespoilersAugment · +25% Base Weapon DamagepassiveCowardly DespoilersAugment+25% Base Weapon DamagePassiveStick a Hobgoblin on a wolf and point them at the enemy, having first pointed out that if they retreat, *you'll* kill them, and they can be most effective when massed for a charge.
Pelt of WulfagHex · -75% SpeedpassivePelt of WulfagHex-75% SpeedPassive · Range 55 mThe pelt of the legendary giant wolf steed of the Hobgoblin Lord Khengai Khan carries an ancient blessing from shamans past; no foe may turn their back on its wearer and leave the field alive.
Who can field it
- The Legion of Azgorh
Where these numbers come from
Read from the game's database tables for patch 9.0 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 8a4f7e64). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.