
Greenskins · Immortal Empires
Grimgor's 'Ardboyz
wh_main_grn_greenskinsGrimgor's 'Ardboyz is a playable Greenskins faction in Total War: Warhammer III, led by Grimgor Ironhide. In Immortal Empires it starts in Eagle Eyries with 1 region. It comes with the base game. Faction key wh_main_grn_greenskins. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Eagle Eyries (Gash Kadrak)
- 1.Servants of the Conclave — Zharr-Naggrund · near (3.2%) · minor faction
- 2.Fulg — Karak Vrag · near (3.4%) · minor faction
- 3.Sabreskin — Sabre Mountain · near (3.4%) · minor faction
- 4.Tusked Sunz — Icespewer · near (3.9%) · minor faction
- 5.Slaves of Zharr — Fort Dorznye-vort · medium (5.8%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race
Victory at a glance
Short victory: 5 objectives · long victory: 5
- Win 2 Waaagh! trophies of any kind.
- Maintain control of settlement: Zharr-Naggrund
- Spend 500 Scrap upgrading unit equipment
Key units and where they are recruited
COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
GoblinsMelee infantry · Health per 1,000 gold: 29,867
Recruited from Greenskin Hideout (Major Settlement, level 1)
Goblin ArchersMissile infantry · Missile damage per 1,000 gold: 4,400
Recruited from Goblin Camp (Goblin Recruitment, level 1)
Goblin Wolf RidersMelee cavalry · Health per 1,000 gold: 15,733
Recruited from Wolf Den (Cavalry, level 1)
TrollsMonstrous infantry · Health per 1,000 gold: 10,539
Recruited from Troll Cave (Monsters, level 1)

Goblin Bolt ThrowaWar machines & artillery · Missile damage per 1,000 gold: 1,111
Recruited from Goblin Toolbox (Tinkerer, level 1)
Faction leader

Grimgor Ironhide
Grimgor's 'Ardboyz
Grimgor has returned east to the Mountains of Mourn, where he readies a mighty Waaagh! to spill into the Dark Lands and Cathay beyond.
- Hero capacity: +2 for Black Orc Big Bosses
- Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
- Income from post-battle loot: +30% (all armies)
- Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
- Hero capacity: +2 for Black Orc Big Bosses
- Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
- Income from post-battle loot: +30% (all armies)
- Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
Read more ▾
No one knows much about Grimgor before he staggered out of the blasted wastes with the Immortulz, his bloody-minded bodyguard. They were tired and hungry, but were Black Orcs nonetheless, and particularly hard ones at that. Even for a Black Orc, Grimgor’s thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. Who knows what would happen if three days without a battle ever occurred? Even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork. In a hulking Black Orc with unmatched fighting skills and ferocity, it has marked out Grimgor for greatness; the prophet and harbinger of Gork.
Faction effects
- Income from looting settlements: +100%
- Income from raiding: +100%
- Income from sacking settlements: +100%
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Win 2 Waaagh! trophies of any kind.
- Maintain control of settlement: Zharr-Naggrund
- Spend 500 Scrap upgrading unit equipment
- Construct landmark: Big Fort
- Win the following battle: Gitsnik
REWARDS
- Waaagh! reputation gained post battle: +100%
- Waaagh! reputation gained post battle: +100%
Follower or item: Da Immortulz
Follower or item: Da Immortulz
Long Campaign Victory
- Achieve the Short Victory conditions.
- Win 3 Da Biggest Waaagh! trophies.
- Construct landmark: The Great Temple of Hashut (Desecrated)
- Confederate 3 Greenskins factions.
- Defeat any 5 Legendary Lords.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Scrap: +1,000
Plan a co-op campaign with Grimgor's 'Ardboyz — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.
Climate
Suitable
Frozen(race: Unpleasant)
Mountain
Savannah
Wasteland
Unpleasant
Desert
Jungle
Temperate
Uninhabitable
Chaotic Wasteland
Temperate Island
Magical Forest
Ocean
Undead Wasteland
How settling Grimgor's 'Ardboyz fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.