Unofficial fan reference · game data patch 9.0 (Sep 24, 2026)

Greenskins · Immortal Empires

Grimgor's 'Ardboyz

wh_main_grn_greenskins

Faction leader

Grimgor Ironhide

Grimgor Ironhide

Grimgor's 'Ardboyz

Grimgor has returned east to the Mountains of Mourn, where he readies a mighty Waaagh! to spill into the Dark Lands and Cathay beyond.

Harbinger of Gork
  • Hero capacity: +2 for Black Orc Big Bosses
  • Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
  • Income from post-battle loot: +30% (all armies)
  • Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
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No one knows much about Grimgor before he staggered out of the blasted wastes with the Immortulz, his bloody-minded bodyguard. They were tired and hungry, but were Black Orcs nonetheless, and particularly hard ones at that. Even for a Black Orc, Grimgor’s thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. Who knows what would happen if three days without a battle ever occurred? Even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork. In a hulking Black Orc with unmatched fighting skills and ferocity, it has marked out Grimgor for greatness; the prophet and harbinger of Gork.

Faction effects

  • Stance
  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%
  • Battering rams: +1 per siege item constructed (all armies)
  • Siege towers: +2 per siege item constructed (all armies)

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.