Unofficial fan reference · game data patch 9.0.4 (Oct 15, 2026)

Greenskins · Immortal Empires

Grimgor's 'Ardboyz

wh_main_grn_greenskins

Grimgor's 'Ardboyz is a playable Greenskins faction in Total War: Warhammer III, led by Grimgor Ironhide. In Immortal Empires it starts in Eagle Eyries with 1 region. It comes with the base game. Faction key wh_main_grn_greenskins. Patch 9.0.4, from the game's data tables.

Start here

Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.

Start and neighbours

Starts at Eagle Eyries (Gash Kadrak)

  1. 1.Servants of the Conclave — Zharr-Naggrund · near (3.2%) · minor faction
  2. 2.Fulg — Karak Vrag · near (3.4%) · minor faction
  3. 3.Sabreskin — Sabre Mountain · near (3.4%) · minor faction
  4. 4.Tusked Sunz — Icespewer · near (3.9%) · minor faction
  5. 5.Slaves of Zharr — Fort Dorznye-vort · medium (5.8%) · minor faction

Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map

Climate at a glance

4 suitable · 3 unpleasant · 5 uninhabitable · 1 climate differs from the race

Every climate below · what each level does

Victory at a glance

Short victory: 5 objectives · long victory: 5

  • Win 2 Waaagh! trophies of any kind.
  • Maintain control of settlement: Zharr-Naggrund
  • Spend 500 Scrap upgrading unit equipment

All objectives and rewards below

Leader's quests

The quest battles

Key units and where they are recruited

COMPUTED — per role, the Greenskins unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).

Faction leader

Grimgor Ironhide

Grimgor Ironhide

Grimgor's 'Ardboyz

Grimgor has returned east to the Mountains of Mourn, where he readies a mighty Waaagh! to spill into the Dark Lands and Cathay beyond.

Harbinger of Gork
  • Hero capacity: +2 for Black Orc Big Bosses
  • Unlocks Hero recruitment: Black Orc Big Boss (all provinces)
  • Income from post-battle loot: +30% (all armies)
  • Upkeep: -15% for Black Orcs and Big 'Uns units (all armies)
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No one knows much about Grimgor before he staggered out of the blasted wastes with the Immortulz, his bloody-minded bodyguard. They were tired and hungry, but were Black Orcs nonetheless, and particularly hard ones at that. Even for a Black Orc, Grimgor’s thirst for war was exceptional. If a single day went by without a battle, Grimgor was known to start camp-decimating arguments, his one good eye blazing with eagerness to find fault and start a good scrap. Two days without a battle and Grimgor would smite anything he could reach, save (perhaps) his fellow Black Orcs. Who knows what would happen if three days without a battle ever occurred? Even scarred veterans tremble just to think of it. This unquenchable thirst for battle is a sign that marks out a Warboss for leadership, a sign that the Orc is favoured by Gork. In a hulking Black Orc with unmatched fighting skills and ferocity, it has marked out Grimgor for greatness; the prophet and harbinger of Gork.

Faction effects

  • Income from looting settlements: +100%
  • Income from raiding: +100%
  • Income from sacking settlements: +100%

Victory conditions

Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions

Short Campaign Victory

  1. Win 2 Waaagh! trophies of any kind.
  2. Maintain control of settlement: Zharr-Naggrund
  3. Spend 500 Scrap upgrading unit equipment
  4. Construct landmark: Big Fort
  5. Win the following battle: Gitsnik

REWARDS

Bitz Box
  • Waaagh! reputation gained post battle: +100%

Follower or item: Da Immortulz

Follower or item: Da Immortulz

Long Campaign Victory

  1. Achieve the Short Victory conditions.
  2. Win 3 Da Biggest Waaagh! trophies.
  3. Construct landmark: The Great Temple of Hashut (Desecrated)
  4. Confederate 3 Greenskins factions.
  5. Defeat any 5 Legendary Lords.

REWARDS

Conscription
  • Global recruitment duration: -1 turn for all units (all armies)
  • Global recruitment capacity: +2

Scrap: +1,000

Plan a co-op campaign with Grimgor's 'Ardboyz — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Greenskin factions.

Climate

Suitable

  • Frozen(race: Unpleasant)
  • Mountain
  • Savannah
  • Wasteland

Unpleasant

  • Desert
  • Jungle
  • Temperate

Uninhabitable

  • Chaotic Wasteland
  • Temperate Island
  • Magical Forest
  • Ocean
  • Undead Wasteland

How settling Grimgor's 'Ardboyz fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.

Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.