
Kislev · Immortal Empires · Realm of Chaos
The Ice Court
wh3_main_ksl_the_ice_courtThe Ice Court is a playable Kislev faction in Total War: Warhammer III, led by Tzarina Katarin. In Immortal Empires it starts in Kislev with 2 regions. It is also playable in Realm of Chaos. It comes with the base game. Faction key wh3_main_ksl_the_ice_court. Patch 9.0.4, from the game's data tables.
Start here
Immortal Empires, patch 9.0.4: facts from the game's data, each linking to the full section.
Start and neighbours

Starts at Kislev (River Urskoy)
- 1.Ropsmenn Clan — Praag · near (2.7%) · minor faction
- 2.Baersonling — Fort Jakova · near (3.1%) · minor faction
- 3.Ostermark — Bechafen · near (3.3%) · minor faction
- 4.Druzhina Enclave — Fort Ostrosk · medium (4.8%) · minor faction
- 5.Rock Skulls — Karak Ungor · medium (5.0%) · minor faction
Nearest starting capitals, measured on the game's minimap as a share of its width: near ≤ 4%, medium ≤ 10%, far beyond. See it on the full map
Climate at a glance
3 suitable · 4 unpleasant · 5 uninhabitable
Victory at a glance
Short victory: 5 objectives · long victory: 5
- Destroy the following faction(s): Clan Moulder, The Ecstatic Legions
- Attain at least 10 Ice Court Tier.
- Construct landmark: Bokha Square
Key units and where they are recruited
COMPUTED — per role, the Kislev unit that tops the role's cost list on best units by the numbers (base stats, multiplayer cost; the race's standard roster — units it has only with Unit caps off, the extended roster, are left out). Recruitment: the first building level that unlocks it (building_units_allowed).
Kislevite WarriorsMelee infantry · Health per 1,000 gold: 16,800
Recruited from Erengrad (Village) (Erengrad, level 1)
KossarsMissile infantry · Missile damage per 1,000 gold: 3,455
Recruited from Erengrad (Village) (Erengrad, level 1)
Kossovite DervishesMelee cavalry · Health per 1,000 gold: 10,743
Recruited from Oblast Hollow (Stables, level 1)
Elemental BearMonsters · Health per 1,000 gold: 6,104
Recruited from Grand Ur-Szalas (Animal Den, level 4)
Horse ArchersMissile cavalry · Missile damage per 1,000 gold: 1,727
Recruited from Oblast Moot (Stables, level 2)
The Things in the WoodsMonstrous cavalry · Health per 1,000 gold: 7,049
Recruited from Silent Grove (Haunted Forest, level 2)
Faction leader

Tzarina Katarin
The Ice Court
- Diplomatic relations: -20 with the faction of the Orthodoxy
- Hero recruit rank: +3 for Frost Maidens
- Ice Court training cost: -10%
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Winds of Magic power reserve capacity: +20
- Research rate: +15
- Diplomatic relations: -20 with the faction of the Orthodoxy
- Hero recruit rank: +3 for Frost Maidens
- Ice Court training cost: -10%
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Winds of Magic power reserve capacity: +20
- Research rate: +15
Faction effects
- Unlocks Hero recruitment: Frost Maiden
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Allowed +1 greater Tier difference in Support for the Orthodoxy before penalties are applied
- Seductive influence: +250 required for complete seduction
- Seductive influence: -5 per turn from race
Victory conditions
Immortal Empires, from the campaign script (victory_objectives_config.lua) in the game's own words. All factions
Short Campaign Victory
- Destroy the following faction(s): Clan Moulder, The Ecstatic Legions
- Attain at least 10 Ice Court Tier.
- Construct landmark: Bokha Square
- Recruit 2 Frost Maidens trained in the Ice Court.
- Recruit 2 Ice Witch Lords trained in the Ice Court.
REWARDS
- +50 Ice Court Support for each recruited Ice Court character
- Ice Court training cost: -20%
- +50 Ice Court Support for each recruited Ice Court character
- Ice Court training cost: -20%
Follower or item: Kislevite Priest
Long Campaign Victory
- Achieve the Short Victory conditions.
- Maintain control of the following 6 province(s), either by direct ownership or through vassals and military allies: Troll Country, The Cursed City, River Urskoy, Eastern Oblast, Southern Oblast, Black Blood Pass
- Construct landmarks: Frosthome and Citadel of Praag
- Destroy the following faction(s): The Fecundites, Legion of Chaos, Warhost of the Apocalypse
- Appoint 3 Atamans to different provinces.
REWARDS
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
- Global recruitment duration: -1 turn for all units (all armies)
- Global recruitment capacity: +2
Ice Court Boons: +3
Orthodoxy Boons: +1
Plan a co-op campaign with The Ice Court — partners by start distance, climate and victory conditions. Its start next to the race's other factions: best Kislev factions.
Climate
Suitable
Frozen
Mountain
Temperate
Unpleasant
Temperate Island
Jungle
Savannah
Wasteland
Uninhabitable
Chaotic Wasteland
Desert
Magical Forest
Ocean
Undead Wasteland
How settling The Ice Court fares in each climate (campaign_group_racial_suitability_effects and its member criteria). What each level does, for every race.
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.4.