
Tzarina Katarin
Lord· Wizard Lord· 1 model at Ultra size
Skill tree →Duel it in the combat calculator →vs Chaos Warriors, the unit the rankings measure against; pick any other there.
Tzarina Katarin is a legendary lord of Kislev, leading The Ice Court at the start of a campaign: 3,888 HP, armour 15, melee attack 50, melee defence 45, weapon strength 400. It costs 1,000 in the campaign and 550 in multiplayer. Beating this lord in battle can earn the defeat trait Ice Lode Crusher. Unit key wh3_main_ksl_cha_katarin_0. Patch 9.0.4, from the game's data tables.
Health
3,888
Armour
15
Leadership
80
Speed
46
Melee attack
50
Melee defence
45
Weapon strength
260 base + 140 armour-piercing
400
Charge bonus
20
Attributes
- Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Abilities
- Guardian CallSummon Unit · Summons a Snow Leopard, Summoned units degrade over timeactiveGuardian CallSummon UnitSummons a Snow LeopardSummoned units degrade over timeDuration 1 s · 1 use · Wind-up 3 sAdepts of the Ice Court can summon forth a vicious, sabre-toothed battle-cat to savage their enemies' ranks, tearing them to bloody shreds in decidedly short order.
- By Our BloodAugmentpassiveBy Our BloodAugmentPassive · Duration 25 s · 1 useKislevite warriors are inherently stronger than weak-hearted Empire-men, who know nothing of the hardship and strife of lives lived on the unforgiving steppes.
- WoundsHex · -10% Speed, -20% Armour-Piercing Weapon Damage…passiveWoundsHex-10% Speed-20% Armour-Piercing Weapon Damage-20% Base Weapon DamagePassiveEven the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
- Arcane ConduitAugment of the WindspassiveArcane ConduitAugment of the WindsPassiveA strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.
- Stand Your Ground!Augment (Area) · +24 Melee Defence, +16 LeadershipactiveStand Your Ground!Augment (Area)+24 Melee Defence+16 LeadershipCooldown 90 s · Duration 18 s · Range 35 mOn the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
Lore of magic
Counters
Good against
- Units with physical resistance — magical melee attackse.g. Hexwraiths, Cairn Wraiths, Syreens · Kislev: Elemental Bear, The Things in the Woods
Vulnerable to
- Bonus vs infantry — infantry-sizede.g. Doom-Flayers, War Mammoth, Feral Mammoth · Kislev: Heavy War Sleds, Little Grom
- Missile fire — armour 15, no shielde.g. Ratling Guns, Stormfiends (Ratling Cannons), Chameleon Stalkers · Kislev: Akshina Ambushers, Ice Guard (Glaives)
Computed from base unit-card values (no skills, items or abilities), one rule per line; examples are units with the most of that trait. How counters are worked out · Try it in the combat calculator
Defeat trait
Beat Tzarina Katarin in battle and your lord can earn the trait
Ice Lode Crusher
- Attribute: Causes Terror when fighting against Kislev
- Enables frostbite attacks
Though she was as mighty as the Khan-Queen Miska, that didn't stop Kislev's current Ice Queen from suffering at the hands of her opponent.
Tzarina Katarin skill tree
48 skills, line by line as the game lays them out. Hover a skill for the rank it unlocks at and its effects at each level.
- WarhorseWarhorseUnlocks at rank 8
- Mount: Warhorse
- War BearWar BearUnlocks at rank 14
- Mount: War Bear
- Frost WyrmFrost WyrmUnlocks at rank 18
- Mount: Frost Wyrm
- Ice Court SledIce Court SledUnlocks at rank 23
- Mount: Ice Court Sled
- Ursun's ProtectionUrsun's ProtectionUnlocks at rank 7
- Missile resistance: 10%
- Snow Leopard StalkSnow Leopard StalkUnlocks at rank 8
- Ability: "Guardian Call III"
- Attribute: Stalk for Snow Leopard units (Lord's army)
- Speed: +20% for Snow Leopard units (Lord's army)
- Army of RenownArmy of RenownUnlocks at rank 10 · 3 levelsLevel 1
- Regiments of Renown army capacity: +2 (own army)
- Regiments of Renown army capacity: +4 (own army)
- Regiments of Renown army capacity: +6 (own army)
- MentorMentorUnlocks at rank 30 · 3 levelsLevel 1
- Character experience gain: +20% (Heroes in Lord's army)
- Character will share +15% of experience earned between all other active Lords
- Character experience gain: +35% (Heroes in Lord's army)
- Character will share +30% of experience earned between all other active Lords
- Character experience gain: +50% (Heroes in Lord's army)
- Character will share +50% of experience earned between all other active Lords
- Ice MistressIce MistressUnlocks at rank 12
- Winds of Magic cost: -10% for all spells
- Cooldown: -25% to Lore of Ice spells
- Winds of Magic cost: -1 for "Crystal Sanctuary Upgraded"
- Winds of Magic cost: -1 for "Death Frost Upgraded"
- Winds of Magic cost: -1 for "Heart of Winter Upgraded"
- Embodiment of WinterEmbodiment of Winter
- Passive ability: "Permafrost Wards"
- Armour: +30
- Hit points: +15%
- Indomitable SpiritIndomitable Spirit
- Melee attack: +6 for Ice Guard units (Lord's army)
- Melee defence: +8 for Ice Guard units (Lord's army)
- Frost AffinityFrost Affinity
- Attribute: Strider
- Speed: +15%
- Campaign movement range: +10%
- Khan-QueenKhan-Queen
- Allegiance points gained: +100% for alliances with Kislev
- Allowed +1 greater Tier difference in Support for the Ice Court before penalties are applied
- Diplomatic relations: +10 with all Kislev factions
- Enemy leadership: -7 (enemy armies in local province)
- Control: +8 (local province)
- Shield of IceShield of Ice
- Attribute: 360 Missile Block (Lord's army)
- Attribute: Immune to Flanking
- Missile block chance: +15% (Lord's army)
- Ice Maiden's KissIce Maiden's Kiss2 levelsLevel 1
- Cooldown: -30% to "Ice Maiden's Kiss"
- Overcast spell: "Ice Maiden's Kiss Upgraded"
- Cooldown: -50% to "Ice Maiden's Kiss"
- Miscast base chance: -15% for "Ice Maiden's Kiss Upgraded"
- Overcast spell: "Ice Maiden's Kiss Upgraded"
- Winds of Magic cost: -1 for "Ice Maiden's Kiss"
- Winds of Magic cost: -2 for "Ice Maiden's Kiss Upgraded"
- Frost ShieldFrost Shield
- Passive ability: "Frost Shield"
- Ice SheetIce Sheet2 levelsLevel 1
- Cooldown: -30% to "Ice Sheet"
- Spell: "Ice Sheet"
- Cooldown: -50% to "Ice Sheet"
- Winds of Magic cost: -2 for "Ice Sheet"
- Frost BladesFrost Blades2 levelsLevel 1
- Cooldown: -30% to "Frost Blades"
- Spell: "Frost Blades"
- Overcast spell: "Frost Blades Upgraded"
- Cooldown: -50% to "Frost Blades"
- Miscast base chance: -15% for "Frost Blades Upgraded"
- Overcast spell: "Frost Blades Upgraded"
- Winds of Magic cost: -2 for "Frost Blades"
- Winds of Magic cost: -3 for "Frost Blades Upgraded"
- Death FrostDeath Frost2 levelsLevel 1
- Cooldown: -30% to "Death Frost"
- Spell: "Death Frost"
- Overcast spell: "Death Frost Upgraded"
- Cooldown: -50% to "Death Frost"
- Miscast base chance: -15% for "Death Frost Upgraded"
- Overcast spell: "Death Frost Upgraded"
- Winds of Magic cost: -2 for "Death Frost"
- Winds of Magic cost: -3 for "Death Frost Upgraded"
- EvasionEvasion
- Passive ability: "Evasion"
- Crystal SanctuaryCrystal Sanctuary2 levelsLevel 1
- Cooldown: -30% to "Crystal Sanctuary"
- Spell: "Crystal Sanctuary"
- Overcast spell: "Crystal Sanctuary Upgraded"
- Cooldown: -50% to "Crystal Sanctuary"
- Miscast base chance: -15% for "Crystal Sanctuary Upgraded"
- Overcast spell: "Crystal Sanctuary Upgraded"
- Winds of Magic cost: -2 for "Crystal Sanctuary"
- Winds of Magic cost: -3 for "Crystal Sanctuary Upgraded"
- Heart of WinterHeart of Winter2 levelsLevel 1
- Cooldown: -30% to "Heart of Winter"
- Spell: "Heart of Winter"
- Overcast spell: "Heart of Winter Upgraded"
- Cooldown: -50% to "Heart of Winter"
- Miscast base chance: -15% for "Heart of Winter Upgraded"
- Overcast spell: "Heart of Winter Upgraded"
- Winds of Magic cost: -2 for "Heart of Winter"
- Winds of Magic cost: -3 for "Heart of Winter Upgraded"
- EarthingEarthing
- Miscast base chance: -15%
- Magical ReservesMagical Reserves
- Winds of Magic power reserve capacity: +5
- Greater Arcane ConduitGreater Arcane Conduit
- Passive ability: "Greater Arcane Conduit"
- Inspiring PresenceInspiring Presence
- Unit experience gain per turn: +75 (Lord's army)
- Character's aura leadership effect: +5
- Firing DrillsFiring Drills3 levelsLevel 1
- Reload time reduction: +3% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +4 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +6% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Melee defence: +6 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi and Akshina Ambushers units (Lord's army)
- Reload time reduction: +9% for Kossars, Armoured Kossars, Streltsi and Akshina Ambushers units (Lord's army)
- Best of the CourtBest of the Court3 levelsLevel 1
- Melee defence: +2 for Tzar Guard and Ice Guard units (Lord's army)
- Melee attack: +4 for Tzar Guard units (Lord's army)
- Melee defence: +4 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +6% for Ice Guard units (Lord's army)
- Melee attack: +6 for Tzar Guard units (Lord's army)
- Melee defence: +6 for Tzar Guard and Ice Guard units (Lord's army)
- Missile strength: +8% for Ice Guard units (Lord's army)
- Relentless ChargersRelentless Chargers3 levelsLevel 1
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +12% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +6% for Horse Archers units (Lord's army)
- Speed: +8% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Charge bonus: +18% for Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Missile strength: +8% for Horse Archers units (Lord's army)
- Speed: +12% for Horse Archers, Kossovite Dervishes, Winged Lancers and Gryphon Legion units (Lord's army)
- Creatures of the LandCreatures of the Land3 levelsLevel 1
- Melee attack: +4 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +6 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +8% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Melee attack: +8 for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Weapon strength: +12% for Snow Leopard, War Bear Riders, Elemental Bear, Spider, Fell Bats, Feral Bears, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Lord's army)
- Skilled CraftsmenSkilled Craftsmen3 levelsLevel 1
- Armour: +8 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +10% for War Sleds and Little Grom units (Lord's army)
- Armour: +10 for War Sleds and Little Grom units (Lord's army)
- Ammunition: +20% for War Sleds and Little Grom units (Lord's army)
- Armour: +12 for War Sleds and Little Grom units (Lord's army)
- Rally!Rally!
- Ability: "Rally!"
- Skirmisher TraditionsSkirmisher Traditions
- Ammunition: +15% for Kossars, Armoured Kossars, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Melee attack: +5 for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossars, Armoured Kossars, Kislevite Warriors, Streltsi, Akshina Ambushers and Ice Guard units (Rank 7 and above) (Lord's army)
- HorsemastersHorsemasters
- Charge bonus: +12 for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Speed: +10% for Kossovite Dervishes, Horse Archers, Winged Lancers, and Gryphon Legion units (Rank 7 and above) (Lord's army)
- Ursun's FavouredUrsun's Favoured
- Armour: +10 for War Bear Riders, Elemental Bear, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard units, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts (Rank 7 and above) (Lord's army)
- Spell resistance: 15% for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Melee defence: +5 for War Bear Riders, Elemental Bears, Snow Leopard, Spider, Fell Bats, Feral Bears, Tzar Guard, Things in the Woods, Frost Wyrm and Incarnate Elemental of Beasts units (Rank 7 and above) (Lord's army)
- Battle EngineersBattle Engineers
- Ammunition: +20% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Missile resistance: 15% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Reload time reduction: +10% for War Sleds and Little Grom units (Rank 7 and above) (Lord's army)
- Stand Your Ground!Stand Your Ground!
- Replaces: "Rally!"
- Ability: "Stand Your Ground!"
- Route MarcherRoute Marcher
- Campaign movement range: +5%
- Iron DisciplinarianIron Disciplinarian3 levelsLevel 1
- Control: +1 (local province)
- Control: +2 (local province)
- Control: +3 (local province)
- Leader of RenownLeader of Renown3 levelsLevel 1
- Recruitment cost: -5% (Lord's army)
- Recruitment cost: -10% (Lord's army)
- Recruitment cost: -15% (Lord's army)
- Reassuring PresenceReassuring Presence3 levelsLevel 1
- Attrition: -10% casualties suffered from all attrition (Lord's army)
- Attrition: -20% casualties suffered from all attrition (Lord's army)
- Attrition: -30% casualties suffered from all attrition (Lord's army)
- FerventFervent3 levelsLevel 1
- Corruption: -1 (local province)
- Corruption: -2 (local province)
- Corruption: -3 (local province)
- DraftmasterDraftmaster
- Recruit rank: +1 for all units (Lord's army)
- Local recruitment capacity: +1 (local province)
- Lightning StrikeLightning Strike3 levelsLevel 1
- Enemy battle reinforcement time: +25%
- Battle reinforcement time: -10%
- Reinforcements supporting this army can have their arrival point adjusted by +250 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -20%
- Reinforcements supporting this army can have their arrival point adjusted by +600 metres without incurring any time penalty
- Enemy battle reinforcement time: +50%
- Battle reinforcement time: -30%
- Reinforcements supporting this army can have their arrival point adjusted by +1000 metres without incurring any time penalty
- Enables lightning strike battles when reinforcements are present
- QuartermasterQuartermaster3 levelsLevel 1
- Upkeep: -3% (Lord's army)
- Upkeep: -6% (Lord's army)
- Upkeep: -10% (Lord's army)
- LogisticianLogistician3 levelsLevel 1
- Casualty replenishment rate: +2% (Lord's army)
- Casualty replenishment rate: +4% (Lord's army)
- Casualty replenishment rate: +6% (Lord's army)
- AlertAlert3 levelsLevel 1
- Ambush defence chance: +6% (Lord's army)
- Ambush defence chance: +16% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +5%
- Ambush defence chance: +30% (Lord's army)
- Chance of intercepting an army using Tunnelling, beast-paths or Worldroots: +10%
- Renowned & FearedRenowned & Feared
- Enemy Hero action success chance: -10%
- Hero self-defence: +25% chance of wounding aggressors
- Campaign movement range: +5%
- Recruit rank: +1 for all units (Lord's army)
- Upkeep: -8% (Lord's army)
Every version of Tzarina Katarin
5 units share this name (mounts, race versions, renown or faction variants). Differences from the first row are highlighted.
| Version | HP | Models | Armour | Lead. | Speed | MA | MD | WS | Charge | Cost | Upkeep | Unit key |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| KislevWizard Lord | 3,888 | 1 | 15 | 80 | 46 | 50 | 45 | 400 | 20 | 1,000 | 250 | wh3_main_ksl_cha_katarin_0 |
| KislevWizard Lord | 4,296 | 1 | 45 | 80 | 78 | 50 | 45 | 400 | 40 | 1,100 | 275 | wh3_main_ksl_cha_katarin_1 |
| KislevWizard Lord | 5,096 | 1 | 75 | 80 | 75 | 50 | 45 | 400 | 50 | 1,450 | 362 | wh3_main_ksl_cha_katarin_2 |
| KislevWizard Lord | 8,362 | 1 | 90 | 80 | 75 | 48 | 35 | 445 | 50 | 1,600 | 400 | wh3_dlc24_ksl_cha_katarin_frost_wyrm |
| KislevWizard Lord | 7,356 | 1 | 110 | 80 | 84 | 50 | 25 | 450 | 80 | 1,750 | 437 | wh3_dlc24_ksl_cha_katarin_ice_court_sled |
Who can field it
- Kislev · The Ice Court
Custom Battle lists factions under each race; every faction of a race fields that race's units (units_custom_battle_permissions rows of any of its factions). The name after the race is the faction the army builder uses.
Where these numbers come from
Read from the game's database tables for patch 9.0.4 (main_units, land_units, battle_entities, melee_weapons, projectiles…) as published in the WH3-Dump export (commit 099796e8). Formulas that turn table values into card values are checked against known units before they are shown — how we verify.