
Warriors of Chaos · Immortal Empires
Warhost of the Apocalypse
wh_main_chs_chaosComes with Chaos Warriors(Warhammer I)
Faction leader

Archaon the Everchosen
Warhost of the Apocalypse
The Everchosen sets out to dominate the Chaos Wastes with his will and ferocity, starting at the Writhing Fortress.
Diplomatic relations: +10 with Daemons of Chaos, Warriors of Chaos, Beastmen and Norsca for each vassalised faction
Maximum active gifts: +1 for Gifts of Chaos Undivided
Research rate: +10 per each vassalised faction
Souls: +25 per turn from each vassal faction
Can subjugate the Legendary Lords of other Chaos factions
Diplomatic relations: +10 with Daemons of Chaos, Warriors of Chaos, Beastmen and Norsca for each vassalised faction
Maximum active gifts: +1 for Gifts of Chaos Undivided
Research rate: +10 per each vassalised faction
Souls: +25 per turn from each vassal faction
Can subjugate the Legendary Lords of other Chaos factions
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Archaon is the Everchosen, the Lord of the End Times, the vessel through which the Dark Gods will unite their followers and turn the whole world into a Realm of Chaos. The man who was to become Archaon was once a devout Templar Priest of Sigmar, pure in heart and deed. The Priest uncovered a set of heretical manuscripts transcribed by one of the acolytes of the infamous Necrodomo the Insane, a prophet who tore out his own eyes after having a vision of the destruction of the world at the hands of Chaos. What Archaon learned from these texts is unknown, but legend has it that he uncovered a terrible truth which drove him into a screaming rage. Rejecting the gods of the Empire, he burned down the temple around him and raged amongst the flames. He renounced his own name and swore he would not only give himself body and soul to Chaos, but also forge a new life as the scourge of the deluded fools who worship the Empire’s false gods.
Faction effects
Stance
Liberated factions will be vassals
Seductive influence: +100 required for complete seduction
Seductive influence: -2 per turn from race
Income from looting settlements: +100%
Income from raiding: +100%
Income from sacking settlements: +100%
Battering rams: +1 per siege item constructed (all armies)
Siege towers: +2 per siege item constructed (all armies)
Source: factions, start_pos_factions and start_pos_regions (campaigns wh3_main_combi and wh3_main_chaos), frontend_faction_leaders and faction_groups, patch 9.0.